Mercurial > hg > index.fcgi > lj > lj046-2players
comparison CHANGES.txt @ 2:80a2761bd3a4
change DS keys (add alt. rotate)
author | paulo@localhost |
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date | Mon, 23 Mar 2009 01:19:12 -0700 |
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1 0.46a (2008-11-09) | |
2 * Preview at top is copied correctly from the back buffer | |
3 (0.45a regression, reported by rednefed). | |
4 | |
5 _____________________________________________________________________ | |
6 0.46 (2008-11-08) | |
7 * Tracks number of 4x4 squares that the player forms | |
8 (TOD parity; requested by Ghett0). | |
9 * Added T-Party randomizer (requested by Lardarse). | |
10 * Default lock delay for Zero set to 40 frames, even if it is | |
11 played first (0.45 regression, reported by rck). | |
12 * "[TC]" removed from scenario names (requested by caffeine). | |
13 * PC: Uses fourCCs for option values in lj.ini. | |
14 * PC: Uses double buffer for entire background (bug 0021). | |
15 * PC: Can disable sound effects by deleting or renaming sound.dat | |
16 (requested by moxie101). | |
17 * PC: More of the code is 2-player-clean. | |
18 | |
19 _____________________________________________________________________ | |
20 0.45 (2008-04-20) | |
21 * New unified speed curve system: less code, more tables, for | |
22 future loading from a file (bug 0040). | |
23 * All speed curves except Rhythm and Rhythm Zero have been ported | |
24 to the new system. Notably, Master has been rewritten based on | |
25 the tables from the wiki, and Exponential uses sections. The | |
26 lock delay speeds up as brutally after 600 pieces as always. | |
27 * Added kludge in the basic makefile that allows building on *BSD | |
28 and GNU/Linux: 'make linux' (patch by kesiev). | |
29 * ljpath: Fixed a couple misspellings in the non-Windows code path | |
30 (reported by kesiev). | |
31 * ljpath: Supports libfat when running on Nintendo DS. | |
32 * A few descriptions of options have been shortened to fit into | |
33 the new GBA/DS look (reported by Bloodstar; patch by caffeine). | |
34 * Writes result and options text to standard output as well as to | |
35 lj-scores.txt. This allows you to do 'lj | postprocessor' even | |
36 if you can't do 'tail -f lj-scores.txt' (requested by kesiev). | |
37 * DS: Writes result and options to /data/lockjaw/lj-scores.txt. | |
38 | |
39 _____________________________________________________________________ | |
40 0.44 (2008-02-20) | |
41 * Computes the preview and hold offset of all pieces (was | |
42 wkNextMove in <= 0.43) from the entry position of the I | |
43 tetromino (was wkSpawnMove in <= 0.43). | |
44 * Kick tables have been inverted to a single struct per rotation | |
45 system, for future loading from a file (bug 0016). | |
46 * SKIP_IF system for handling J/L/T exceptions in Arika is replaced | |
47 with IF_NOT_CENTER: wall kicks are allowed if the free-space | |
48 orientation overlaps any blocks other than in the center column. | |
49 * Options DAS doesn't repeat too fast, even on those systems where | |
50 vsync() is a no-op (0.43 regression, reported by caffeine). | |
51 This has the same cause as 0022: Windows Vista ignores vsync(). | |
52 * Options DAS doesn't continue across page boundaries. | |
53 * GBA/DS: Options has new look. | |
54 * DS: Reads the touch screen and the X and Y buttons. Right now, | |
55 touch isn't mapped to anything, but X and Y are Far Right and | |
56 Far Left. | |
57 | |
58 _____________________________________________________________________ | |
59 0.43a (2008-02-11) | |
60 * Arika modified to use SKIP_IF3 after (not before) the basic | |
61 position. This restores ability to rotate J, L, and T with | |
62 kicks turned off, such as in IRS (reported by Lion). | |
63 * PC: Uses shfolder.dll so that installability works even on | |
64 Windows 98 (0.43 regression, reported by Rich Nagel). | |
65 * PC: Key bindings to J, M, and Z are correctly saved (0.43 | |
66 regression, reported by DIGITAL). | |
67 * PC: In Game Keys, the names of Up and Down key bindings are | |
68 clearer (requested by 4matsy). | |
69 | |
70 _____________________________________________________________________ | |
71 0.43 (2008-02-10) | |
72 * Player can initial-rotate out of block out (bug 0090). | |
73 * Initial rotation doesn't use wall kick (bug 0059). | |
74 * Names for values in Drop scoring and Shadow fixed | |
75 (0.42 regression, reported by Lardarse). | |
76 * Number of line clears in DS debrief should be cut off at the | |
77 right side less often (bug 0089; fix based on a patch by kesiev). | |
78 * Fixed line clear gravity in cascade preset (reported by 4matsy). | |
79 * Fixed Fibonacci scoring with more than 8 lines per piece | |
80 (reported by 4matsy). | |
81 * Debrief is more compact, allowing GBA to use debrief (bug 0031; | |
82 fix based on a patch by kesiev). | |
83 * Debrief: Zigzag secret grade requires the hole in the top row to | |
84 be covered (reported by Kitaru). | |
85 * PC: If installed.txt is in the same folder as the program, | |
86 ignores the current directory and stores all writable files | |
87 to the user's application data folder (bug 0091). | |
88 * PC: When loading skins, searches for files in the folder with | |
89 the .skin file instead of the current directory (bug 0033). | |
90 * PC: Replay sets up playback gimmick (0.42 regression, | |
91 reported by DIGITAL). | |
92 * PC: LJVorbis doesn't double-fclose the .ogg file | |
93 (reported by kesiev). | |
94 * PC: Mouse drops to bottom after skin or replay selection | |
95 (requested by jujube). | |
96 * PC: Options is separated into pages, like on GBA/DS (bug 0082). | |
97 This frees up room for larger type (requested by jujube). | |
98 | |
99 _____________________________________________________________________ | |
100 0.42 (2008-02-03) aka LOCKJAW XLII | |
101 * Docs: Most of TODO.txt has been converted to a numbered list | |
102 of bugs (bug 0100). | |
103 * An off-by-1/65536 error in enter below ceiling was fixed. | |
104 This means it doesn't give one extra row of room to slide on | |
105 at the top of the well (reported by Caithness and Kukuunen). | |
106 * In case of a block out, draws the offending piece in the well | |
107 before entering game over animation. | |
108 * Extra 5-frame cascade delay removed. | |
109 * With Lockdown set to Step reset, lock delay resets on the | |
110 first floor kick. | |
111 * Tengen rotation system tries kicking one space to the left | |
112 (requested by zaphod77). | |
113 * Options' names and values are looked up from fourCCs for future | |
114 localizability. | |
115 * Options: Names of speeds in fractions of 1G are computed. | |
116 * Options skips unpacking options with a value of 255. | |
117 This allows multiple pref structures to be unpacked on top | |
118 of each other, and each overrides the ones before it. | |
119 * Debrief displays options on a second page. | |
120 * Debrief correctly displays soft drop speed as a fraction (0.41 | |
121 regression, reported by Lardarse). | |
122 * Debrief: PC specific parts moved to separate source code file. | |
123 * Debrief uses a lower-level function to format ISO 8601 date | |
124 and time so as not to bring in the floating-point library's | |
125 space overhead on platforms without an FPU. | |
126 * Debrief plays a sound when turning the page. | |
127 * PC: Delay for holding Esc to quit no longer depends on | |
128 display refresh rate. Instead, it uses the global 60 Hz | |
129 timer (reported by Sara). | |
130 * PC: Draws speedometer even when preview is at right, | |
131 as long as there is room, that is, 3 or fewer next pieces | |
132 (requested by Cubicz). | |
133 * PC: Gimmick choice moved to Options to match GBA/DS. | |
134 * PC: Select scenario before starting game (bug 0041). | |
135 * PC options uses standardized GBA names (OPTIONS_*) instead of | |
136 PC names (LJPREFS_*). | |
137 * PC options Shift sound scale, Side, and Next position moved to | |
138 skin. | |
139 * PC options sets initial options using initOptions() from GBA/DS. | |
140 Incidentally, this restores the initial randomizer to bag | |
141 (0.41 regression and may make similar regressions less likely. | |
142 * PC options uses unpackOptions() from GBA/DS. | |
143 * PC options sound is also routed through the cross-platform | |
144 sound manager. | |
145 * PC: lj.ini uses fourCCs as names for easier saving and loading. | |
146 * PC: Switching between windowed and full screen in Options | |
147 no longer needs the user to restart the program. | |
148 * PC: LJVorbis doesn't crash if polled while the music is stopped. | |
149 This can happen when cross-platform code plays sound effects | |
150 during debrief. | |
151 * PC: Skin controls window size, or full screen resolution | |
152 (bug 0017). | |
153 * PC/DS: Displays a description of some option values in addition | |
154 to descriptions of options themselves. | |
155 * GBA/DS: Options disabled on the PC are disabled here. | |
156 * GBA: Menus are faster now that part of the text engine has been | |
157 moved to fast RAM. | |
158 * DS: Plays sound for game over (bug 0064). | |
159 * DS: Options displayed on touch screen for future touch operation. | |
160 * DS: Displays debrief after game ends (bug 0031). | |
161 | |
162 _____________________________________________________________________ | |
163 0.41 (2007-12-18) | |
164 * Piece set and randomizer are decoupled (requested by Lardarse | |
165 and Dood77). | |
166 * New piece set: iCheat(tm) deals only I tetrominoes, like an | |
167 infamous cheat code for some other game (requested by DIGITAL). | |
168 * New garbage style "Preload zigzag", which preloads a zigzag | |
169 pattern of holes. | |
170 * At debrief time, if at least two rows of the zigzag pattern | |
171 or at least four rows of a rectum (1-block-wide opening) are | |
172 formed, shows a secret grade based on the number of pattern | |
173 rows instead of the number of blocks left in the playfield. | |
174 * Debrief options section sorted by position in options menu. | |
175 * Debrief allows for multiple pages of reports. | |
176 | |
177 _____________________________________________________________________ | |
178 0.40a (2007-11-30) | |
179 * Does not attempt to create a ghost piece before the first | |
180 falling piece. This may fix a crash on some systems if the | |
181 first game played during a session has deep drop turned on | |
182 (reported by Rich Nagel on Windows 98 Second Edition). | |
183 * Deep drop ghost piece code stops checking at the ceiling. | |
184 | |
185 _____________________________________________________________________ | |
186 0.40 (2007-11-27) | |
187 * Split out speed curves and randomizers to separate files called | |
188 speed.c and random.c. | |
189 * Adjusted master delays to be closer to TAP; 600-999 no longer | |
190 overlap Death 000-399. | |
191 * Displays short description of each option (requested by AXYPB). | |
192 * Drill gimmick is back, with the new goal of clearing the bottom | |
193 row (requested by DIGITAL). | |
194 * Begin to add code for explosive line clear gimmick; not yet | |
195 integrated (requested by Joshua). | |
196 * Debrief shows number of floor kicks. | |
197 * Bottom blocks is called Deep drop to match recent Multiblocks. | |
198 * PC: Close box works in Options and Game Keys. | |
199 * PC: Does not redraw title screen if close box is clicked. | |
200 * PC: If skin sets transparentPF=1, hotlines and line clear | |
201 animations are drawn transparent (requested by Rich Nagel). | |
202 * GBA/DS: Can quit game from pause screen (requested by AXYPB). | |
203 * GBA/DS: Copyright notice and options screen drawn with | |
204 proportional font for readability. | |
205 * GBA/DS: Menu uses the same sound manager that the game play | |
206 uses, not the platform-specific sound manager. | |
207 * GBA: Sound for end of game (requested by Lardarse). | |
208 * DS: Closing the lid pauses the game and turns off the screens | |
209 (requested by AXYPB). | |
210 * DS: Unavailable hold piece is really grayed out. | |
211 * DS: Real music and sound effects engine (requested by | |
212 bob_fossil). | |
213 | |
214 _____________________________________________________________________ | |
215 0.39 (2007-10-24) | |
216 * Does not double line clear delay (unknown regression). | |
217 * Source code includes new files options.h and old_pc_options.c | |
218 which were mistakenly left out of 0.38 (reported by tr3). | |
219 * Draws "hotline" symbol on lines being cleared (requested by | |
220 Rosti LFC and kiwibonga). | |
221 * Debrief no longer counts a zero line T-spin as a home run | |
222 (0.28 regression; reported by Lardarse). | |
223 * New randomizer 7+1-piece Bag adds one randomly selected | |
224 tetromino to each bag (requested by colour_thief). | |
225 * Refactored speed curve state information for pseudo-OO | |
226 refactoring. | |
227 * New option: Bottom blocks allows the falling piece to fall past | |
228 blocks into an appropriately shaped hole (requested by mar). | |
229 * Added bottom blocks and well size to debrief. | |
230 * New gluing options Sticky and Sticky by color. | |
231 * PC: Skin specifies the loop point and whether the music starts | |
232 before or after the "Ready, Go" animation. | |
233 * PC: Skin specifies music volume (requested by DIGITAL). | |
234 * PC: Fixed off-by-one in sideways delay (reported by Lardarse). | |
235 * PC: Fields with blkH > 24, especially blkH == 48 and Well height | |
236 10, are more likely to fit on screen (reported by Needle). | |
237 | |
238 _____________________________________________________________________ | |
239 0.38 (2007-09-11) | |
240 * Plays a .ljm specified at the command line (requested by | |
241 Rich Nagel). | |
242 * More refactoring for multiplayer. | |
243 * Added wall kick opcode SKIP_IF3, similar to SKIP_IF except it | |
244 also checks the two cells above the specified cell. | |
245 * L, J, and T in Arika use SKIP_IF3 to check the entire center | |
246 column when rotating to vertical (requested by edo). | |
247 * Moves new tetrominoes to be between the walls (fixing Tengen in | |
248 width 4) and, if "Enter above playfield" is off, down far enough | |
249 so that they're within the playfield (requested by Caithness). | |
250 * New rotation system: Climbing, based on Tetris DX. (No, you | |
251 can't wall-climb yet because the sub-block behavior differs.) | |
252 * Option "4x4 squares" is called "Gluing". Other gluing options | |
253 are planned. | |
254 * In Square gluing, formation of a square adds a delay | |
255 equal to line clear delay. | |
256 * PC: Refactored to share some of the GBA/DS options logic. | |
257 * PC: Moved most sound effect code into pcsound.c. | |
258 * PC: Sound for 4x4 square formation (cribbed from TOD). | |
259 * PC: Reloads the default skin's configuration before loading | |
260 the skin, so that skins always inherit from the default skin | |
261 and not the last chosen skin (requested by Rich Nagel). | |
262 * GBA: Uses duration as priority for square wave sound effects, | |
263 which should prevent the section up sound from getting | |
264 interrupted as often. | |
265 * GBA/DS: Draws real-time speedometer. | |
266 | |
267 _____________________________________________________________________ | |
268 0.37 (2007-07-09) | |
269 * Requires "Up" and "Alt firm drop" to be pressed again when | |
270 lock delay is turned off or less than DAS delay | |
271 (requested by reivilo). | |
272 * Keypress count is reset to 0 even in "Play .ljm" (reported by | |
273 jujube). | |
274 * Playing a broken .ljm from the gimmick menu gives an informative | |
275 error message instead of crashing (0.32a regression; reported by | |
276 Rosti LFC). | |
277 * Rhythm section-up logic waits for 64 beats at L bpm, not L+1 bpm. | |
278 * Fixed a potential buffer overflow in shuffleColumns (the "banana" | |
279 item), brought on by the expansion of the playfield to 12 columns | |
280 (0.33 regression). | |
281 * Better comments in source code about wall kick entry macros | |
282 WK(x, y), WKX(wk), WKY(wk) in lj.h (requested by Lardarse). | |
283 * PC: Reinstate Bach music while investing a trademark claim. | |
284 * PC: Separate music for Rhythm speed curves. | |
285 * PC: Does not use stretch blitter when drawing the blocks of | |
286 sprite pieces at full size (e.g. falling piece). | |
287 * PC: blitField() blits adjacent rows in one call, which is | |
288 faster on slow machines (requested by Matthew). | |
289 * PC: Size of hold piece respects blkW and blkH. | |
290 * README describes build instructions for GBA and DS. | |
291 * For user convenience, the Allegro DLL is included with the | |
292 executable, and the source code is in a separate archive. | |
293 | |
294 _____________________________________________________________________ | |
295 0.36 (2007-05-21) | |
296 * Allows DAS delay up to 400 ms (requested by Rich Nagel). | |
297 * Option for entry within or above ceiling (requested by DIGITAL | |
298 and Cubicz). | |
299 * Option for hold piece behavior (requested by Lardarse). | |
300 * PC: User can change individual game keys, like in StepMania | |
301 (requested by DIGITAL and Rosti LFC). | |
302 * PC: Minor changes to included background music. | |
303 * PC: Option for playing a scale during sideways motion | |
304 (requested by herc). | |
305 * PC: Selecting a skin saves options (reported by Rich Nagel). | |
306 * PC: When loading saved options, treats 16 ms DAS delay as valid | |
307 (reported by jujube). | |
308 * PC: Skin setting for a transparent background (requested by | |
309 cdsboy and Bloodstar). | |
310 * PC: Demo recording uses "Rec" and "Play" in addition to icons. | |
311 * PC: Reallocates back buffer after each skin switch, avoiding | |
312 problems related to changes in blkW and blkH (reported by | |
313 Rich Nagel). | |
314 * GBA/DS: Fixed line clear options (0.34 regression). | |
315 * GBA/DS: Press Start after lose, rather than timing out to options | |
316 (requested by Webby). | |
317 * "Default" means not to pay back a loan. Manual uses "initial" | |
318 or "preset" instead (requested by Bruce Tognazzini). | |
319 | |
320 _____________________________________________________________________ | |
321 0.35 (2007-04-25) | |
322 * New speed curve Game Boy Heart. | |
323 * New speed curve Death 300+, which starts three sections into | |
324 Death just like cgwg's cheat for TAP (requested by Amnesia). | |
325 * New randomizer 10-piece Memoryless. | |
326 * First garbage line takes into account well width (reported by | |
327 Lardarse). | |
328 * Displays section number for NES, Game Boy, and Game Boy Heart | |
329 speed curves (requested by Rich Nagel). | |
330 * Debrief displays Quadra-style pieces per active minute | |
331 (requested by Cubicz). | |
332 * Debrief calls pieces "pieces" instead of "tetrominoes" in | |
333 10-piece randomizers because I2, I3, L3 are not tetrominoes. | |
334 * PC: Gimmick and level are displayed in skin foreground color | |
335 (missed in 0.30; reported by Rich Nagel). | |
336 * PC: Skin file name suffix is now .skin not .ini, so that skin.ini | |
337 cannot be confused with lj.ini. The default skin is called | |
338 default.skin not skin.ini. | |
339 * PC: Title screen has option to select skin (requested by | |
340 cdsboy). | |
341 * PC: Block size is no longer hard-coded at 24x24 pixels. | |
342 The new .skin commands blkW= and blkH= control their size | |
343 (requested by Bloodstar). | |
344 * PC: Source code comes with new installation guide written by | |
345 Lardarse in "docs/Compiling_on_Windows.txt". | |
346 | |
347 _____________________________________________________________________ | |
348 0.34a (2007-03-27) | |
349 * PC: Fixed hidden level in Next at right mode (0.33 regression). | |
350 * DS: Fixed hidden sprites due to bug in devkitARM R20 libnds | |
351 (0.34 regression). | |
352 * DS: New touch screen code should eliminate erroneous low notes | |
353 played upon pen-up. | |
354 | |
355 _____________________________________________________________________ | |
356 0.34 (2007-03-23) | |
357 * Fixed Move to Back piece set (0.14 regression: dang!). | |
358 * Separate options for number of previewed pieces above shadow and | |
359 outside field (requested by kiwibonga, caffeine, and Cubicz). | |
360 * Option to disable IRS (requested by DIGITAL). | |
361 * Garbage gimmicks (vs., drill 40, hr derby) replaced with new | |
362 garbage option (requested by Cubicz). | |
363 * In garbage style "Vs.", player can choose difficulty 1 through 4 | |
364 (requested by Caithness). | |
365 * Option for line clear delay, independent of entry delay | |
366 (requested by kiwibonga). | |
367 * Garbage style Drill no longer automatically tops out on | |
368 short playfields. | |
369 * Garbage style Vs. generates garbage with SZSZ randomizer. | |
370 * Frequency of Vs. w/Items bananas is independent of randomizer. | |
371 * Fixed self-clearing garbage (0.33 regression). | |
372 * GBA/DS: Fixed pause button hiding left and right walls | |
373 (0.33 regression). | |
374 * GBA/DS: R button also works as hold piece (requested by | |
375 PetitPrince). | |
376 | |
377 _____________________________________________________________________ | |
378 0.33 (2007-03-08) | |
379 * New speed curve Rhythm Zero is identical to Rhythm except it | |
380 operates at 0G instead of 20G (requested by Cubicz and caffeine). | |
381 * Speed curves that do not use level reset level to 0. | |
382 Therefore, playing a game of Death then a game of Exponential | |
383 on GBA/DS no longer shows the level that the player finished | |
384 Death on as the level during Exponential. | |
385 * Maximum well width increased to 12 (requested by Zed0). | |
386 * Hold piece does not reset floor kicks, lock delay time in entry | |
387 reset, or Rhythm's placement timer. | |
388 * GBA/DS: More shared code moved to file "ljgbads.inc". | |
389 * PC: Stops end-of-section sound when game is over | |
390 (requested by Bloodstar). | |
391 | |
392 _____________________________________________________________________ | |
393 0.32a (2007-02-25) | |
394 * PC: Fixed demo recording (0.32 regression; reported by Rosti LFC) | |
395 * PC: Option to record all games from the start | |
396 (requested by cdsboy, DIGITAL, Cubicz, and colour_thief). | |
397 * PC: Added Play .ljm gimmick: | |
398 Allegro file selector pops up, and the player can choose the | |
399 filename of a demo to play back (requested by Lardarse). | |
400 | |
401 _____________________________________________________________________ | |
402 0.32 (2007-02-13) | |
403 * Changed a CPU yield behavior that was affecting battery | |
404 efficiency on the GBA and DS front ends (reported by Mighty Max). | |
405 * Removed Low Rider gimmick in favor of option for well height | |
406 (requested by Matthew). | |
407 * Option for well width, like Shimizu's Tetris Semipro-68k. | |
408 Combine this with a low well height to simulate BIG mode of | |
409 TGM and Heboris (requested by Matthew). | |
410 * Options for entry delay and sideways delay have "max" added to | |
411 their description to clarify things (requested by kotetsu213 and | |
412 Ezzelin). | |
413 * All speed options given in Hz or G are given in both. | |
414 * PC: Next above shadow works in all playfield positions (reported | |
415 by caffeine). | |
416 * GBA/DS: Added option for soft drop speed (requested by Ezzelin). | |
417 * GBA/DS: Some shared code moved to file "ljgbads.inc". | |
418 * GBA: Unavailable hold piece is grayed out. | |
419 * GBA/DS: Lock delay = no lock works (reported by Ezzelin). | |
420 * GBA/DS: Fixed frames/ms display of delays (reported by Ezzelin). | |
421 | |
422 _____________________________________________________________________ | |
423 0.31 (2007-02-03) | |
424 * Draws the score and next pieces before blitting the playfield | |
425 in case a front-end draws the score or next pieces inside the | |
426 playfield. | |
427 * In Baboo!, speed curve Zero sets the level to the number of | |
428 keypresses so far. | |
429 * PC, GBA: Plays sound effect for end of section in speed curves | |
430 that use sections (Master, Death, NES, Game Boy). | |
431 * PC: Option to draw next pieces inside the playfield, above the | |
432 shadow (requested by caffeine, cdsboy, and Cubicz). | |
433 * GBA, DS: Blocks within a piece are drawn connected once they lock | |
434 (TOD parity, requested by Lardarse and Bloodstar). | |
435 * GBA, DS: Baboo! no longer double-counts console buttons passed | |
436 through the joypad reading code. | |
437 * README: "color=image" clone-and-hack error fixed (reported by | |
438 Bloodstar). | |
439 * README: Explains black rectangle in upper left corner as an | |
440 icon for stop (requested by herc). | |
441 * README: Explains controls on GBA and DS. | |
442 | |
443 _____________________________________________________________________ | |
444 0.30 (2007-02-01) | |
445 * Fixed ARE display in debrief, which could cause a crash in some | |
446 situations (0.26 regression?). | |
447 * Garbage no longer self-clears in Cascade gravity (reported by | |
448 Bloodstar). | |
449 * In high gravity, land a T with one block over an overhang and | |
450 rotate it once so that it falls and clears a line. This is no | |
451 longer counted as a T-spin. | |
452 * During a replay, counts keypresses by the replay player. | |
453 * PC: Scales undersized background images to the size of the window | |
454 (requested by Bloodstar). | |
455 * PC: If a piece enters during a skipped frame, a second upward | |
456 trail is no longer drawn (reported by Bloodstar and caffeine). | |
457 * PC: "Next at top" layout draws speedometer (requested by | |
458 matt_hatter83). | |
459 * PC: Trails option is saved properly (reported by caffeine). | |
460 * PC: User can customize the game's text and background colors | |
461 using skin.ini (requested by Bloodstar). | |
462 * Added rudimentary port to Nintendo DS for people with MAX Media | |
463 Dock, M3 Pro, SuperCard Rumble, or SLOT-1 cards, which can run | |
464 DS homebrew but not GBA homebrew. | |
465 * Moscow Nights removed from lj-contrib due to research into the | |
466 copyright term extensions enacted by Russian Federation during | |
467 the 1990s. | |
468 | |
469 _____________________________________________________________________ | |
470 0.29 (2007-01-17) | |
471 * TDS scoring recognizes chains properly (reported by Lardarse). | |
472 * TDS scoring section factor stops increasing after 190 lines. | |
473 * Added NES scoring method. | |
474 * Added scoring for soft and hard drops to options and debrief. | |
475 * Cascade no longer deletes the bottom row when lines high on the | |
476 playfield are cleared (reported by Lardarse). | |
477 * PC: Draws trails when a tetromino goes up or down rapidly. | |
478 (Option to turn them off.) | |
479 * PC: Handles dirty rectangles for next pieces and score | |
480 separately. | |
481 * Scoring section of README describes all scoring methods. | |
482 | |
483 _____________________________________________________________________ | |
484 0.28 (2007-01-04) | |
485 * Added Cascade gravity, as seen in Quadra, Tetris Worlds Cascade, | |
486 and Tetris DS Touch. | |
487 * Master/Death: Level starts at -1, so that the first piece is | |
488 played at level 0 (requested by Lardarse). | |
489 * Changed T-spin detection to save whether or not a rotation | |
490 involved a kick (0: move; 1: rotate; 2: rotate with kick) so | |
491 that scoring methods such as TDS can score T-spins with and | |
492 without kicks differently. | |
493 * Added TDS scoring method (line clears only). | |
494 * New, more general, possibly easier to understand reshuffle code | |
495 in bag randomizer (requested by Lardarse) | |
496 * GBA: Gold and silver square colors added (requested by Lardarse). | |
497 * PC: Game over in low ceiling no longer fades the area outside the | |
498 playfield (reported by Lardarse). | |
499 * PC: Close box interrupts starting and game over animations. | |
500 * README warns that 4x4 squares mode needs ljconn. | |
501 | |
502 _____________________________________________________________________ | |
503 0.27 (2006-12-20) | |
504 * GBA version includes a valid header (requested by Ezzelin). | |
505 * Fixed incorrect spawn orientations for Game Boy rotation system | |
506 (0.25? regression, reported by Lardarse). | |
507 * Fixed incorrect win/loss sound early in 180 seconds (0.25 | |
508 regression). | |
509 * New randomizer 10-piece Bag, including the domino and both | |
510 trominoes. | |
511 * GBA version now reports entry and lock delays in both frames | |
512 and milliseconds. | |
513 * Possibly fixed off-by-one in Game Boy speed curve section | |
514 computation, which caused an incorrect slowdown in 210-219 | |
515 section (reported by Ezzelin). | |
516 | |
517 _____________________________________________________________________ | |
518 0.26 (2006-12-15) | |
519 * Option to allow game to proceed in the background (requested by | |
520 Ezzelin). However, Windows doesn't appear to pass joystick | |
521 presses to the game running in the background. FCE Ultra has | |
522 what appears to be exactly the same problem. | |
523 * Added Game Boy and NES speed curves. | |
524 * Options and Game Keys are accessed through title screen, not | |
525 gimmick selection. | |
526 * Option to hide playfield without changing the skin. | |
527 * Rearranged rules section of options to correspond more closely to | |
528 the sequence of operations for each tetromino. | |
529 * Soft or hard drop set to "lock on release" no longer produces | |
530 double locks at 20G. | |
531 * Disable initial hard drop when set to "lock" and entry delay is | |
532 greater than 0 but less than DAS delay. | |
533 * Checks for 4x4 squares top to bottom per comparison with The New | |
534 Tetris (N64). | |
535 * Finer grained selections in entry delay (requested by | |
536 matt_hatter83) and lock delay (requested by caffeine). | |
537 They now are at 50ms increments at the low end. | |
538 * Expanded TGM speed curve to 12 sections. One comparatively slow | |
539 section at 20G was added to Master before Death-equivalent starts | |
540 (now Death 0 is equivalent to Master 600, not 500), and one | |
541 faster section was added to the end of Death based on info posted | |
542 to wiki by colour_thief. | |
543 * Added H.R. Derby gimmick: | |
544 Like Marathon, but every line you clear other than with a | |
545 home run or a T-spin gives you garbage. | |
546 * Ready Go animation is 1.2 seconds, not 2.0 seconds. | |
547 * Preliminary support for Game Boy Advance, with experimental | |
548 paged options replacing scrolling options. | |
549 | |
550 _____________________________________________________________________ | |
551 0.25 (2006-11-28) | |
552 * Fixed History 6 Rolls deciding between the first piece algorithm | |
553 and the subsequent pieces algorithm (reported by Lardarse). | |
554 * Fixed a signedness issue that broke 180 seconds gimmick in the | |
555 case that a tetromino was kept active between 3:00 and 3:01 (0.24 | |
556 regression; reported by caffeine). | |
557 * Allows ending the game with a piece in mid-air (0.24 regression). | |
558 * Removed Arika and renamed Arika+TI to Arika. For the old | |
559 Arika behavior, set Options:Floor kicks to 0. | |
560 * Options screen allows DAS, allowing future versions to make more | |
561 options and more values for each option available in a less | |
562 cumbersome way. | |
563 | |
564 _____________________________________________________________________ | |
565 0.24 (2006-11-16) | |
566 * Added Score style to options and debrief. | |
567 * Choice of LJ or TNT64 scoring is based on chosen score style, not | |
568 whether 4x4 squares are turned on. | |
569 * Added Hotline scoring method, where only lines cleared on | |
570 specific rows count toward scoring. When enabled, draws white | |
571 lines through empty spaces in these rows. | |
572 * New soft drop and hard drop lock setting: Lock on release. It's | |
573 a spring-loaded system: When you press the button, it doesn't | |
574 lock, but when you let go, it locks (requested by colour_thief). | |
575 * Option to override lock delay time (requested by caffeine). | |
576 * Option to limit upward kicks (requested by Needle). This may | |
577 obviate the difference between Arika and Arika+TI. | |
578 * Sped up line clear in Master 300-499 to make less of a jarring | |
579 transition to "death" style timings. | |
580 * LJM loading fails even more gracefully on wrong format version, | |
581 properly treating an LJM of the wrong version as not existing. | |
582 * Fixed bug in 0.23's application switch pausing where switching | |
583 away while already paused would require two Esc presses to | |
584 continue (reported by caffeine). | |
585 * Does not stop play until after the line clear animation finishes. | |
586 This allows the game to properly update the single, double, | |
587 triple, etc. counts for the last line that completes the goal | |
588 (0.19 scoring regression?; reported by caffeine). | |
589 * Refactored duplicated option loading code. | |
590 * Options: Ditched parallel struct and array in favor of a | |
591 single list of named indices. | |
592 * Corrected Moscow Nights and Kalinka in lj-contrib for greater | |
593 compatibility with obscure s3m players that can't handle odd | |
594 numbers of channels (requested by Lardarse). | |
595 | |
596 _____________________________________________________________________ | |
597 0.23 (2006-11-04) | |
598 * Fixed S and Z in Sega 1988. | |
599 * DUMB has been wrapped in a library called LJMusic and can be | |
600 turned off at compile time (edit ljmusic.c and makefile) if you | |
601 don't want to install DUMB. | |
602 * Added support for Xiph.org's OggVorbis codec to LJMusic | |
603 (requested by Needle). | |
604 * Option to ignore sideways movement on first frame (like TGM | |
605 series) (requested by Needle, seconded by caffeine). | |
606 * Properly pauses the game when the player switches away from the | |
607 window (requested by Lardarse). | |
608 * Fails gracefully (does nothing) instead of crashing when loading | |
609 replay files of a different format version. | |
610 * Moved as much as possible below setting display mode so that | |
611 people porting LJ to other platforms can toss up working alert() | |
612 boxes earlier (requested by cdsboy). | |
613 | |
614 _____________________________________________________________________ | |
615 0.22 (2006-10-23) | |
616 * Fixed color system change after reloading (0.20 regression?, | |
617 reported by lardarse). Should always unpack options just before | |
618 loading skin. | |
619 * All numbers in saved states are stored big-endian, making movies | |
620 compatible between 0.22 for Windows and Intel Mac and 0.22 for | |
621 PowerPC Mac (requested by cdsboy). | |
622 * Sega rotation systems renamed to Arika for less confusion with | |
623 the rotation systems in Sega's Tetris games from 1988 and 1998 | |
624 (requested by Needle). | |
625 * Added Sega 1988 rotation system (like Arika without wall kicks). | |
626 * Preliminary Vorbis playback code is included in the source code | |
627 distribution but has not been activated in the program. | |
628 (The keys to compiling OggVorbis on MinGW+MSYS are 1. set the | |
629 prefix to match the MINGDIR you used to build Allegro, and | |
630 2. disable creation of the shared library.) | |
631 | |
632 _____________________________________________________________________ | |
633 0.21 (2006-10-21) | |
634 * Added new T-spin detection rule "3-corner T no kick", identical | |
635 to 3-corner T except that a wallkick is not counted as a rotation | |
636 (requested by kotetsu213). | |
637 * Options that don't apply because of how another option is set | |
638 are grayed out with an explanation (requested by Needle). | |
639 * Debrief tells number of blocks left in the playfield and whether | |
640 saved state was used (requested by caffeine). | |
641 * Debrief tells what level the player stopped on. | |
642 * Added support for saving input stream ("demo" or "movie") to file | |
643 "demo.ljm". Press [ to start/stop recording and ] to start/stop | |
644 playback (requested by caffeine). | |
645 * Pieces are actually random again (0.20 regression). | |
646 * New lockdown mode: Entry reset. Instead of resetting, the lock | |
647 timer pauses while the piece is falling (requested by caffeine). | |
648 * No +20 for banking more than 5 beats (requested by caffeine). | |
649 * 250 ms entry delay option (requested by matt_hatter83). | |
650 * Entry and sideways delays in Master and Death use the shorter of | |
651 the speed curve's delay and the user's delay. | |
652 * Added soft drop speed to options. | |
653 * Added settings 8.6 Hz through 6.7 Hz to Sideways speed. | |
654 | |
655 _____________________________________________________________________ | |
656 0.20 (2006-10-15) | |
657 * Fixed color system change after options (0.19 regression). | |
658 * Restored ability to hold first piece (0.17 regression?). | |
659 * Requires down to be re-pressed only when entry delay is less | |
660 than sideways delay. | |
661 * In modes with ARE, allow initial hard drop even on first piece | |
662 (requested by caffeine). | |
663 * Visual refresh in Game Keys. | |
664 * Game Keys ignores keypresses for 1/4 second after each key is | |
665 set, which should fix problems with GameCube to USB adapters | |
666 (requested by Caithness). | |
667 * All platforms use a single randomizer, whose state is associated | |
668 with the playfield. | |
669 * ARE is a binary option again, as several speed curves ignored the | |
670 old version's difference between constant and decreasing. | |
671 * Moved version display to title screen. | |
672 * Sound effect for win differs from that for game over. | |
673 * Sound effect for rotating a piece on its first active frame. | |
674 * Begun to add assertions, causing game over if they fail. | |
675 * Added support for saving the state of the playfield. | |
676 Press [ to save or ] to load. Movies might be next. | |
677 | |
678 _____________________________________________________________________ | |
679 0.19 (2006-09-28): | |
680 * Use of SRS or Sega colors is determined by a flag set for each | |
681 rotation system. The rule is that rotation systems that use | |
682 bounding box rotation should use SRS colors. | |
683 * Added TOD M4 rotation system (face up entry + bounding box | |
684 rotation + roughly TGM style compensation). | |
685 * List items in Options flicker much less. | |
686 * Beginning of an actual title screen. | |
687 * Removed Rhythm gimmick in favor of speed curve option. | |
688 * Added Master and Death speed curves (requested by Needle). | |
689 Death hasn't been tested thoroughly because the developer | |
690 sucks at death. | |
691 * Blits only those playfield rows that have changed, making | |
692 animation smoother on old, cheap, or mobile video cards | |
693 (requested by cosmonaut). | |
694 * Rhythm speed curve no longer has what feels like a big elbow | |
695 (requested by caffeine). Specifically it gives 20 points | |
696 instead of banking more than 5 pieces' worth of time. | |
697 * Doesn't draw the state after the tetromino spawns but before | |
698 initial rotation has taken effect (requested by Needle). | |
699 * Added sound effect for hold piece (requested by Needle). | |
700 * Land and lock sound much better (requested by Needle). | |
701 * Shuffle columns (seen only in Vs. w/ Items) correctly disconnects | |
702 blocks horizontally. | |
703 * In Square mode, T-spins cause avalanches. | |
704 * In Square mode, lines containing a piece of a 4x4 block are worth | |
705 more, and homers are worth less. | |
706 * Fixed ignoring diagonal presses (0.17 regression). | |
707 * Created a new struct "LJPrefs" to hold preferences set by the | |
708 player in the Options menu separately from the parameters | |
709 that the game actually uses. This allows gimmicks to override | |
710 preferences more cleanly. | |
711 * Added support for future scoring methods where the score per line | |
712 at a given point in the chain is based on a formula. | |
713 * Created a union that combines the new struct with the array that | |
714 the Options menu edits to improve maintainability of Options. | |
715 | |
716 _____________________________________________________________________ | |
717 0.18 (2006-09-16): | |
718 * Fixed Classic lock reset (unknown regression). | |
719 * Fixed misbehavior when hold is pressed after a piece | |
720 lands but before it locks (0.17 regression). | |
721 * Shadow is drawn using the piece's color, at 25% opacity, | |
722 from rows 4 and 5 of ljblocks. | |
723 * Fixed shadow option saving (0.17a regression). | |
724 * Added option to hide shadow color or change shadow opacity. | |
725 * Split Sega rotation system into one with and one without | |
726 TGM3's upward kicks. | |
727 * Added NES and Game Boy rotation systems. | |
728 * README: Illustration of game play has an image map. The reader | |
729 can select (hover over) a region of the screenshot, and the | |
730 browser will show the title of the region as a tooltip. | |
731 * BPM is now called speed level in preparation for other | |
732 speed curves (including TGM and TA Death). | |
733 | |
734 _____________________________________________________________________ | |
735 0.17 (2006-09-13): | |
736 * Option for sticky gravity per color, as seen in The Next Tetris. | |
737 * "Ready, Go" is centered, even in low ceiling gimmicks. | |
738 * Added TGM3's upward kick to Sega T rotations. | |
739 * Added Tengen rotation system. | |
740 * Removed TGM gimmick in favor of entry delay option. | |
741 * Initial hold works at any time. The key can be pressed and | |
742 released during entry delay or even during line clear delay. | |
743 * Initial actions do not inflate keypress count | |
744 (helpful in Baboo! with entry delay). | |
745 * Draws hold piece in garbage colors when it is not available. | |
746 * Options scroll. | |
747 * Option to draw next pieces to right in constant size or above. | |
748 * Better looking scroll bar in options. | |
749 * Debrief: In naive gravity, reports T-spin singles, doubles, | |
750 and triples separately from non-T-spins. In other line | |
751 clear gravity modes, "home run" is now called "quad". | |
752 * Fixed a buffer overflow bug in sticky: fillCLoop() no longer | |
753 treats the right side of one row and the left side of the | |
754 row above it as one region. | |
755 * Clarified manual as to the purpose of the Vs. gimmicks. | |
756 * Separated platform specific stuff into a separate struct. | |
757 * Refactored scoring into a separate function for future movement | |
758 to gimmick and option control. | |
759 * Debrief formats the report into a string and then writes it | |
760 to a file and the screen all at once. | |
761 * Refactored play() to move everything in the game loop that is | |
762 not platform specific out of ljpc.c into new file ljplay.c. | |
763 * Wall kick table is no longer flipped, making it easier to add | |
764 new rotation systems. | |
765 * Unified counterclockwise and clockwise rotation code. | |
766 | |
767 _____________________________________________________________________ | |
768 0.16 (2006-09-03): | |
769 * Fixed instant sideways speed (0.15 regression). | |
770 * In countdown modes, debrief screen displays whether clear was | |
771 successful. | |
772 * 6-piece Bag no longer makes Vs. ridiculously easy. | |
773 * Counts score and garbage separately for future shift to | |
774 gimmick-controlled scoring. | |
775 * Displays score instead of garbage on the play screen. | |
776 * Counts singles, doubles, triples, and homers, and displays them | |
777 in debrief. | |
778 * Option to hide falling piece in addition to shadow. | |
779 * Can load mod, xm, or it music in addition to s3m. | |
780 * Moved skin description from lj.ini to skin.ini, and the name of | |
781 this skin description file name can be changed with the Skin= | |
782 command in lj.ini. | |
783 * Closes lj.ini when reading it. | |
784 * All vkey->action game key handling code moved to macro.c for | |
785 future refactoring. | |
786 * Build process uses automatic generation of C files' dependencies | |
787 for future refactoring of header files. | |
788 * Added two versions of NES-style blocks to lj-contrib: | |
789 one by tepples and one by deepdorp. | |
790 | |
791 _____________________________________________________________________ | |
792 0.15 (2006-08-27): | |
793 * Options for DAS delay, number of next pieces, and window vs. | |
794 full screen. | |
795 * Options scrolling doesn't cause the dialog's title and | |
796 instructions to flicker. | |
797 * Small font's 5 glyph is the same width as other digits. | |
798 * Fixed O shape table. | |
799 * Macros (vkey->action mappings past the first 8) are in a | |
800 lookup table in the new file macro.c. This paves the way | |
801 for a future macro editor. | |
802 * Added macros Alt. Firm Drop and Alt. Hold. | |
803 * Game Keys displays names for all keys, not just printable keys. | |
804 * In Sega rotation mode, reads block images from ljblocks-sega.bmp | |
805 and ljconn-sega.bmp if available. | |
806 * If ljbg.jpg is not available, uses a plain white backdrop. | |
807 * Reads file names for block images, background image, and music | |
808 from lj.ini, which the player can edit with a text editor. | |
809 * New "6-piece Bag" randomizer is one stick short of a bundle. | |
810 * Added an arrangement of the minuet from JS Bach's French Suite | |
811 in B minor (BWV 814) to lj-contrib. | |
812 | |
813 _____________________________________________________________________ | |
814 0.14 (2006-08-18): | |
815 * pause() renamed to pauseGame() to fix namespace collision on | |
816 platforms with unistd.h (Linux, BSD, Mac). | |
817 * Gimmick settings for initial gravity, ARE, and ceiling height | |
818 are initialized from a lookup table. | |
819 * History 6 Rolls randomizer uses correct initial history (ZSZS) | |
820 and correct selection for the first piece (I, J, L, or T). | |
821 * Blocks are drawn connected within each tetromino if ljconn.bmp | |
822 is present. | |
823 * Corrected connection table for O tetromino. | |
824 * Rhythm's BPM counter increases after every 64 beats, not every | |
825 64 tetrominoes. | |
826 * Added Low Vs. gimmick: | |
827 Like Vs. CPU with a low ceiling. | |
828 | |
829 _____________________________________________________________________ | |
830 0.13 (2006-08-15): | |
831 * Hard drop lock option "Zangi" renamed to "Slide". | |
832 * Added soft drop lock option. | |
833 * Ignores diagonal presses differently: instead of pretending the | |
834 keys are up, it pretends that they haven't changed from the last | |
835 frame. UP, UP+RIGHT, UP no longer makes a double hard drop. | |
836 * Esc pauses the game and music instead of immediately quitting. | |
837 * Added contributions from cdsboy to lj-contrib. | |
838 | |
839 _____________________________________________________________________ | |
840 0.12 (2006-08-13): | |
841 * Creates lj.ini if it doesn't exist, instead of crashing on | |
842 startup. | |
843 * Added half-size Aver16 font. | |
844 * Zero gravity (as in Baboo!) + Zangi hard drop = land and lock, | |
845 instead of just sit there | |
846 * Option to use classic (Game Boy style) or step-reset (TGM style) | |
847 lockdown instead of move-reset (SRS style) lockdown. | |
848 * Contains connection tables for all pieces. Not used yet, | |
849 but will be used for Cascade (where gravity is based on shapes | |
850 of pieces), Square (which forms big squares only out of whole | |
851 tetrominoes), and Bombliss (which doesn't place a bomb in a block | |
852 that has blocks on opposite sides of it within the piece, such as | |
853 the middle of an I, J, L, or T). | |
854 * Pieces can carry bomb blocks within them. Not used yet, | |
855 but will be used for Bombliss. | |
856 * Option for sticky gravity. This will also be used for Bombliss. | |
857 * Options rearranged: game on top, control in middle, | |
858 view on bottom. | |
859 * Options menu uses a smaller font and scrolls if necessary (but | |
860 it's not necessary just yet). | |
861 * Zero isn't wider than other digits in the large or small font. | |
862 * Split debrief screen into debrief.c. | |
863 * Debrief displays lockdown and line clear gravity type. | |
864 * List of options in debrief is written with smaller font. | |
865 * Config screen does a better job of ignoring simultaneous presses | |
866 on USB joystick adapters that map the Control Pad to both axes | |
867 and buttons (such as EMS USB2). | |
868 * Main menu and options always respond to the arrow keys (in | |
869 addition to the keys set in Game Keys), allowing players to | |
870 reset Game Keys even when the keys have become corrupted. | |
871 | |
872 _____________________________________________________________________ | |
873 0.11 (2006-08-01): | |
874 * Added Instant, 20 Hz, 15 Hz, and 12 Hz sideways speeds. | |
875 * Added randomizer History 6 Rolls, very similar to Move to Back | |
876 but sometimes repeating recent tetrominoes. | |
877 * Allows separate wall kick tables for clockwise and anticlockwise | |
878 rotation. | |
879 * New "theta=default" in piece->block expansion reflects the | |
880 rotation system's initial orientations for new pieces, next | |
881 pieces, and the hold piece. | |
882 * Option to use Sega rotations instead of SRS rotations. | |
883 * Option for ignoring diagonal presses. | |
884 * Option for locking or not when using hard drop (Up). | |
885 * Option to turn off smooth gravity animation. | |
886 * Option to use TNT style T-spin detection instead of TDS style. | |
887 * Debrief displays rotation system and T-spin detection. | |
888 * Saves options to lj.ini. | |
889 * Split options screen and wall kick table into separate source | |
890 code files. | |
891 * Plays music in stereo. | |
892 * Site distributes contributed graphics and music files to | |
893 replace the defaults. | |
894 | |
895 _____________________________________________________________________ | |
896 0.10 (2006-07-27): | |
897 * Set default full screen color depth to 16-bit which may be more | |
898 compatible than 15-bit. | |
899 * Press Print Screen to save the current screen as ljsnap.bmp. | |
900 * Plays next piece sound whenever the next column moves up. | |
901 0.08-0.09 didn't do so for the first hold in a game. | |
902 * No longer tries rotating right when rotating left fails. | |
903 * Handles DirectDraw amnesia (screen corruption in Alt+Tab) | |
904 correctly in menu, game play, and debrief screens. | |
905 * Asset and video buffer cleanup consolidated into one function. | |
906 * Gravity speeds up 50% faster. | |
907 * Added options menu for selecting sideways movement speed and | |
908 randomizer. | |
909 * Added more randomizers: 14-piece bag, move-to-back (TGM style), | |
910 memoryless (classic), and SZSZ (used in the well-known proof | |
911 that memoryless cannot be played indefinitely). | |
912 * Debrief screen displays date and time of report generation as | |
913 well as randomizer and sideways speed, and logs what it displays | |
914 to lj-scores.txt. | |
915 * Moved all gimmick-specific code from lj.c to new file gimmicks.c. | |
916 * Built against Allegro 4.2.0. (Users of previous versions will | |
917 need the new DLL.) | |
918 * Countdown based gimmicks (40 lines, 180 seconds, Baboo!, | |
919 TGM World, Drill 40) use the same countdown variable for | |
920 end state detection that they had used for countdown sound. | |
921 * Support for tracked music using DUMB. | |
922 * Manual is HTML. | |
923 | |
924 _____________________________________________________________________ | |
925 0.09 (2006-07-16): | |
926 * Reverted sideways kicks of I tetromino rotating from horizontal | |
927 to vertical based on testing I-I interactions in Tetris DS. | |
928 * Key pretending is more consistent. | |
929 * TGM World stops at 290 lines, more like Tetris The Grand Master. | |
930 * In gimmicks with ARE (currently TGM World), allows initial | |
931 hard drop. | |
932 * Licensed as free software under GNU General Public License. | |
933 * Fixed incomplete first bag (0.08 regression). | |
934 * Has its own icon instead of the wall kick editor's icon. | |
935 * No double initial rotation when using initial hold in TGM World. | |
936 * Input actions are a 32-bit record for future recording. | |
937 * Hidden next piece is a separate variable, which next piece | |
938 sound also respects, fixing Items. | |
939 | |
940 _____________________________________________________________________ | |
941 0.08 (2006-07-08): | |
942 * Plays sounds for the next piece like TGM. | |
943 * No longer allows 800x552 window now that 0.08 displays the | |
944 gimmick name. | |
945 * Supports spawn delay and line delay. | |
946 * Supports initial hold and rotation. | |
947 * Supports variable garbage randomness. | |
948 * Begun to move gimmick code out of core. | |
949 * Added TGM World gimmick: | |
950 Standard S.M.G., except there's a half-second delay before each | |
951 tetromino, and a half-second delay after each tetromino that | |
952 forms at least one line. So if you want fast play, make more | |
953 lines at once. | |
954 * Added Drill 40 gimmick: | |
955 Like 40 lines, but the screen starts with 18 rows of garbage. | |
956 Be prepared to rely on SRS infinite spin for the first few | |
957 lines until your skill improves. | |
958 | |
959 _____________________________________________________________________ | |
960 0.07 (2006-06-30): | |
961 * Added Baboo gimmick: | |
962 Standard S.M.G., except there is no gravity, and the game | |
963 ends after 300 keypresses. | |
964 * Cleaned up the font a bit. | |
965 * Corrected wall kicks for I tetromino to match an updated | |
966 description provided by nicholas. Specifically, I tetromino | |
967 prefers kick-down to kick-up. | |
968 * Removed sound-not-found debug message. | |
969 * Plays "ready, go!" like TGM. | |
970 * Bigger font for lines and time. | |
971 | |
972 _____________________________________________________________________ | |
973 0.06 (2006-06-25): | |
974 * Gimmicks are sorted into columns. | |
975 * Debrief responds to controller mapping. | |
976 * Debrief shows keypresses per tetromino and garbage per minute. | |
977 * Loads/saves vkey configuration from/to disk instead of | |
978 prompting the user every time the program starts. | |
979 * Build system switched to GNU Make. | |
980 * Terminal window ("DOS box") hidden. | |
981 * Responds to window system's close button. | |
982 * Counts down 5-4-3-2-1 in line or time limited gimmicks. | |
983 * Icon in the top left corner of the window is customized. | |
984 * Displays ljbg.jpg in the window's blank space. | |
985 * Displays blocks from ljblocks.bmp. | |
986 * Releases the CPU for 5ms per frame when possible, so that | |
987 background tasks such as a music player can keep up. | |
988 * Increased sound effects' volume so that music players do not | |
989 completely overpower them. | |
990 * Added macros for rotate twice, move far left, and move far right. | |
991 * Corrected fix to alternation between falling and landed states | |
992 that occurred especially when sliding a tetromino to the right | |
993 under high gravity. | |
994 * Added Items gimmick: | |
995 Standard S.M.G., except after the first 7 pieces you get | |
996 random starting orientations, no rotation, and hidden next | |
997 pieces, and the speed goes to 1G. Every time you are given an | |
998 I piece, either you get 2 lines of garbage or the columns of | |
999 blocks in the well are shuffled. | |
1000 * Fixed scoring tables in README.txt. | |
1001 | |
1002 _____________________________________________________________________ | |
1003 0.05 (2006-06-23): | |
1004 * Included readme.txt. | |
1005 * Debrief report shows more decimal places in time and PPM. | |
1006 * Game over plays a simple animation and sound. | |
1007 * Playfield can be resized (with a recompile). | |
1008 * Removed hardcoded key binding help text. | |
1009 * Window is bigger in preparation for wallpaper. | |
1010 * Display mode is 15/16/24/32-bit in preparation for wallpaper. | |
1011 * Added Low Rider gimmick: | |
1012 Standard S.M.G. with an 8-block-tall visible playfield. | |
1013 | |
1014 _____________________________________________________________________ | |
1015 0.04 (2006-06-22): | |
1016 * Uses an OS-native bitmap rather than an Allegro bitmap, | |
1017 which may allow faster drawing with some video cards. | |
1018 * Allows play from a keyboard or a joystick. | |
1019 * Presents a key configuration screen when the program starts. | |
1020 * A 500ms delay after the game ends. Drama will come soon to this | |
1021 space. | |
1022 | |
1023 _____________________________________________________________________ | |
1024 0.03 (2006-06-21): | |
1025 * Debriefing responds only to Esc, Enter, and keypad Enter. | |
1026 * Compensates for refresh rates other than 60 Hz. | |
1027 * Change log included with program. | |
1028 * Plays sound effects for shift, rotate, land, lock, line, b2b. | |
1029 * Bigger text using the "Aver" font. | |
1030 * Lock delay in Marathon decreases gradually after gravity | |
1031 surpasses 20G. | |
1032 * Reads keys through a bitfield, allowing for custom key->vkey | |
1033 bindings to be implemented in the future. | |
1034 * (Internal) Does not alternate between "falling" and "landed" | |
1035 states when resetting lock delay on slide. | |
1036 | |
1037 _____________________________________________________________________ | |
1038 0.02 (2006-06-19): | |
1039 * Speed level progresses 1/3 as fast. | |
1040 * Added menu for selecting a gimmick (game mode) to play. | |
1041 * Added Marathon gimmick: | |
1042 Like Vs. but no garbage. | |
1043 * Added 40 lines gimmick: | |
1044 Like Marathon but ends after 40 lines. | |
1045 * Added 3 minutes gimmick (like Marathon but ends after 10800 | |
1046 frames). | |
1047 * Added Rhythm gimmick: | |
1048 20G, and if you fall below the minimum PPM, it automatically | |
1049 locks the tetromino, and the minimum PPM increases by 10 every | |
1050 64 tetrominoes. | |
1051 * Debriefing computes PPM and score. | |
1052 * Debriefing returns to gimmick selection instead of exiting | |
1053 the program. | |
1054 | |
1055 _____________________________________________________________________ | |
1056 0.01 (2006-06-14): | |
1057 * initial release | |
1058 * full SRS implemented | |
1059 * 7-piece bag randomizer | |
1060 * 1G DAS | |
1061 * smooth falling animation | |
1062 * playfield size: 10w x 24h; pieces start above row 20 | |
1063 * 8 next pieces and 1 hold piece | |
1064 * Vs. gimmick: | |
1065 Standard S.M.G., except before every I tetromino after the first, | |
1066 you get 4 garbage lines. | |
1067 |