comparison src/ljreplay.h @ 2:80a2761bd3a4

change DS keys (add alt. rotate)
author paulo@localhost
date Mon, 23 Mar 2009 01:19:12 -0700
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-1:000000000000 0:10410704b487
1 /* Replay functionality for LOCKJAW, an implementation of the Soviet Mind Game
2
3 Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net>
4
5 This work is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Original game concept and design by Alexey Pajitnov.
20 The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
21 or The Tetris Company LLC.
22
23 */
24 #ifndef LJREPLAY_H
25 #define LJREPLAY_H
26
27 #include "lj.h"
28 #include "ljcontrol.h"
29
30 #define LJREPLAY_EOF (-1)
31
32 typedef struct LJReplay LJReplay;
33
34 /**
35 * Creates a new replay.
36 * @param filename The name of the file to which the replay is recorded.
37 * @param p The field that is observed.
38 * @return A pointer to the replay object,
39 * or NULL if allocation failed.
40 */
41 LJReplay *newReplay(const char *filename, LJField *p);
42
43 /**
44 * Records a single frame of input in the replay.
45 * If spawn or hold sound is played, records the new piece.
46 * @param r The replay object.
47 */
48 void replayRecord(LJReplay *r, LJBits keys, const LJInput *in);
49
50 /**
51 * Stops recording the replay and dumps it to the file.
52 */
53 void replayClose(LJReplay *r);
54
55 /**
56 * Opens an existing replay.
57 * @param filename The name of the file to which the replay is recorded.
58 * @param p The field that is observed.
59 * @return A pointer to the replay object,
60 * or NULL if allocation failed.
61 */
62 LJReplay *openReplay(const char *filename, LJField *p);
63
64 /**
65 * @param d The structure to be filled with input
66 * @return The keys pressed, or REPLAY_EOF.
67 */
68 int getReplayFrame(LJReplay *r, LJInput *d);
69
70 #endif