Mercurial > hg > index.fcgi > lj > lj046-2players
comparison src/ljgba.c @ 0:c84446dfb3f5
initial add
author | paulo@localhost |
---|---|
date | Fri, 13 Mar 2009 00:39:12 -0700 |
parents | |
children |
comparison
equal
deleted
inserted
replaced
-1:000000000000 | 0:5e807afc5af3 |
---|---|
1 /* GBA frontend for LOCKJAW, an implementation of the Soviet Mind Game | |
2 | |
3 Copyright (C) 2006-2007 Damian Yerrick <tepples+lj@spamcop.net> | |
4 | |
5 This work is free software; you can redistribute it and/or modify | |
6 it under the terms of the GNU General Public License as published by | |
7 the Free Software Foundation; either version 2 of the License, or | |
8 (at your option) any later version. | |
9 | |
10 This program is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 GNU General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU General Public License | |
16 along with this program; if not, write to the Free Software | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Original game concept and design by Alexey Pajitnov. | |
20 The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg, | |
21 or The Tetris Company LLC. | |
22 | |
23 */ | |
24 | |
25 #include <stdio.h> | |
26 #include <string.h> | |
27 #include "ljgba.h" | |
28 #include "ljplay.h" | |
29 #include "options.h" | |
30 | |
31 #if 1 | |
32 #define LJ_VERSION "0.46 ("__DATE__")" | |
33 #else | |
34 #define LJ_VERSION "WIP ("__DATE__")" | |
35 #endif | |
36 | |
37 #define SCREEN_W 30 | |
38 #define SCREEN_H 20 | |
39 #define DS_PFTOP 0 | |
40 #define DS_PFLEFT 9 | |
41 #include "ljgbads.inc" | |
42 | |
43 static unsigned int nSprites; | |
44 | |
45 LJBits readHWKeys(void) { | |
46 return (~REG_KEYINPUT) & 0x03FF; | |
47 } | |
48 | |
49 void finishSprites() { | |
50 for (int i = nSprites - 1; i >= 0; --i) { | |
51 OAM[i].attr0 = 512; | |
52 } | |
53 nSprites = 128; | |
54 } | |
55 | |
56 void vsync(void) { | |
57 VBlankIntrWait(); | |
58 } | |
59 | |
60 void openWindow(void) { | |
61 REG_DISPCNT = MODE_0 | BG0_ON | OBJ_ON; | |
62 BGCTRL[0] = BG_TILE_BASE(0) | BG_MAP_BASE(31); | |
63 BG_PALETTE[0] = RGB5(31, 31, 31); | |
64 BG_PALETTE[1] = RGB5(0, 0, 0); | |
65 SPRITE_PALETTE[0] = RGB5(31, 0, 31); | |
66 SPRITE_PALETTE[1] = RGB5(0, 0, 0); | |
67 setupPalette(srsColors); | |
68 } | |
69 | |
70 void playSoundEffects(LJView *v, LJBits sounds, int countdown) { | |
71 if (sounds & LJSND_IRS) { | |
72 gba_play_sound(v->plat, 6); | |
73 } else if (sounds & LJSND_ROTATE) { | |
74 gba_play_sound(v->plat, 1); | |
75 } | |
76 if (sounds & LJSND_SHIFT) { | |
77 gba_play_sound(v->plat, 0); | |
78 } | |
79 if (sounds & LJSND_LAND) { | |
80 gba_play_sound(v->plat, 2); | |
81 } | |
82 if (sounds & LJSND_LOCK) { | |
83 gba_play_sound(v->plat, 3); | |
84 } | |
85 if (sounds & LJSND_B2B) { | |
86 gba_play_sound(v->plat, 8); | |
87 } else if (sounds & LJSND_SETB2B) { | |
88 gba_play_sound(v->plat, 7); | |
89 } else if (sounds & LJSND_LINE) { | |
90 gba_play_sound(v->plat, 4); | |
91 } | |
92 if (sounds & LJSND_HOLD) { | |
93 gba_play_sound(v->plat, 5); | |
94 } | |
95 if (sounds & LJSND_SECTIONUP) { | |
96 gba_play_sound(v->plat, 9); | |
97 } | |
98 gba_poll_sound(v->plat); | |
99 } | |
100 | |
101 /** | |
102 * Draws a tetromino whose lower left corner of the bounding box is at (x, y) | |
103 * @param b the bitmap to draw to | |
104 * @param piece the piece to be drawn | |
105 * @param x distance from to left side of 4x4 box | |
106 * @param y distance from top of bitmap to bottom of 4x4 box | |
107 * @param the rotation state (0: U; 1: R; 2: D; 3: L; 4: Initial position) | |
108 * @param w width of each block | |
109 * @param h height of each block | |
110 * @param color Drawing style | |
111 * color == 0: draw shadow | |
112 * color == 0x10 through 0x70: draw in that color | |
113 * color == 0x80: draw as garbage | |
114 * color == -255 through -1: draw with 255 through 1 percent lighting | |
115 */ | |
116 LJBits drawPiece(LJView *const v, void *const b, | |
117 int piece, int x, int y, int theta, | |
118 int color, int w, int h) { | |
119 // Don't try to draw the -1 that's the sentinel for no hold piece | |
120 if (piece < 0) | |
121 return 0; | |
122 | |
123 LJBits rows = 0; | |
124 LJBlkSpec blocks[4]; | |
125 | |
126 expandPieceToBlocks(blocks, v->field, piece, 0, 0, theta); | |
127 | |
128 for (int blk = 0; blk < 4; ++blk) { | |
129 int blkValue = blocks[blk].conn; | |
130 if (blkValue) { | |
131 int blkX = blocks[blk].x; | |
132 int blkY = blocks[blk].y; | |
133 const int dstX = x + w * blkX; | |
134 const int dstY = y + h * (-1 - blkY); | |
135 | |
136 if (color == 0x80) { | |
137 blkValue = 0x8001; // garbage hold | |
138 } else if (color != 0) { | |
139 blkValue = ((blkValue & 0xF0) << 8) | 1; | |
140 } else if (color == 0) { | |
141 if (v->hideShadow == LJSHADOW_COLORED) { | |
142 blkValue = ((blkValue & 0xF0) << 8) | 2; | |
143 } else { | |
144 blkValue = 0x0002; | |
145 } | |
146 } | |
147 | |
148 if (dstY > -8 && dstY < 160) { | |
149 --nSprites; | |
150 OAM[nSprites].attr0 = dstY & 0x00FF; | |
151 OAM[nSprites].attr1 = dstX & 0x01FF; | |
152 OAM[nSprites].attr2 = blkValue; | |
153 } | |
154 | |
155 rows |= 1 << blkY; | |
156 } | |
157 } | |
158 | |
159 return rows; | |
160 } | |
161 | |
162 extern unsigned char prefs[OPTIONS_MENU_LEN]; | |
163 | |
164 #include "gbamenus.h" | |
165 | |
166 int main(void) { | |
167 LJField p = { | |
168 .leftWall = 1, | |
169 .rightWall = 11, | |
170 .ceiling = 20 | |
171 }; | |
172 LJControl control = { | |
173 .dasSpeed = 1, | |
174 .dasDelay = 10, | |
175 .initialDAS = 1, | |
176 .allowDiagonals = 0, | |
177 .softDropSpeed = 0, | |
178 .softDropLock = 0, | |
179 .hardDropLock = 1 | |
180 }; | |
181 struct LJPCView platView; | |
182 LJView mainView = { | |
183 .field = &p, | |
184 .control = &control, | |
185 .smoothGravity = 1, | |
186 .plat = &platView, | |
187 .backDirty = ~0 | |
188 }; | |
189 | |
190 videoSetMode(MODE_0_2D); | |
191 BG_PALETTE[0] = RGB5(31, 0, 0); | |
192 install_timer(); | |
193 openWindow(); | |
194 install_sound(&platView); | |
195 initOptions(customPrefs); | |
196 coprNotice(); | |
197 | |
198 while (1) { | |
199 LJView *const players[1] = {&mainView}; | |
200 REG_DISPCNT = MODE_0 | BG0_ON; | |
201 BG_PALETTE[0] = RGB5(31, 31, 31); | |
202 setupPalette(srsColors); | |
203 options(&mainView, customPrefs); | |
204 unpackCommonOptions(&mainView, customPrefs); | |
205 | |
206 p.seed = curTime ^ (curTime << 16); | |
207 play(players, 1); | |
208 BG_PALETTE[0] = (control.countdown > 0) | |
209 ? RGB5(31, 15, 15) | |
210 : RGB5(15, 31, 15); | |
211 if (control.countdown > 0) { | |
212 gba_play_sound(&platView, 10); | |
213 gba_play_sound(&platView, 11); | |
214 } else { | |
215 gba_play_sound(&platView, 12); | |
216 gba_play_sound(&platView, 13); | |
217 } | |
218 for (int i = 0; i < 60; ++i) { | |
219 vsync(); | |
220 gba_poll_sound(&platView); | |
221 } | |
222 #if 1 | |
223 debrief(&mainView); | |
224 #else | |
225 textout(" Press ", (SCREEN_W - 8) / 2, DS_PFTOP + 8, 0); | |
226 textout(" Start ", (SCREEN_W - 8) / 2, DS_PFTOP + 9, 0); | |
227 waitForStart(); | |
228 #endif | |
229 } | |
230 } |