Mercurial > hg > index.fcgi > lj > lj046-2players
diff src/random.c @ 0:c84446dfb3f5
initial add
author | paulo@localhost |
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date | Fri, 13 Mar 2009 00:39:12 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/random.c Fri Mar 13 00:39:12 2009 -0700 1.3 @@ -0,0 +1,253 @@ 1.4 +/* Piece randomizers for LOCKJAW, an implementation of the Soviet Mind Game 1.5 + 1.6 +Copyright (C) 2006-2007 Damian Yerrick <tepples+lj@spamcop.net> 1.7 + 1.8 +This work is free software; you can redistribute it and/or modify 1.9 +it under the terms of the GNU General Public License as published by 1.10 +the Free Software Foundation; either version 2 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU General Public License 1.19 +along with this program; if not, write to the Free Software 1.20 +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 1.21 + 1.22 +Original game concept and design by Alexey Pajitnov. 1.23 +The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg, 1.24 +or The Tetris Company LLC. 1.25 + 1.26 +*/ 1.27 + 1.28 +#include "lj.h" 1.29 + 1.30 +// Order matters. The history randomizers prefer to give out the 1.31 +// front half early in the game. You don't want to give an S or Z 1.32 +// first, or you force a slide. You also don't want to give an O 1.33 +// first, or you force a slide with OS or OZ. 1.34 + 1.35 +static const signed char piecesNoI[] = { 1.36 + 1, 2, 5, // front half: J L T 1.37 + 3, 4, 6 // back half: O S Z 1.38 +}; 1.39 + 1.40 +static const signed char piecesTetrominoes[] = { 1.41 + 0, 1, 2, 5, // front half: I J L T 1.42 + 3, 4, 6 // back half: O S Z 1.43 +}; 1.44 + 1.45 +static const signed char piecesWithSmall[] = { 1.46 + 0, 1, 2, 5, 9, // front half: I J L T L3 1.47 + 3, 7, 8, 4, 6 // back half: O I2 I3 S Z 1.48 + // make sure that the S and Z are in the back half 1.49 +}; 1.50 + 1.51 +static const signed char piecesSZ[] = { 1.52 + 4, 6 1.53 +}; 1.54 + 1.55 +static const signed char piecesI[] = { 1.56 + 0 1.57 +}; 1.58 + 1.59 +static const signed char piecesT[] = { 1.60 + 5 1.61 +}; 1.62 + 1.63 +static const signed char *const pieceSets[] = { 1.64 + piecesTetrominoes, 1.65 + piecesNoI, 1.66 + piecesSZ, 1.67 + piecesI, 1.68 + piecesWithSmall, 1.69 + piecesT 1.70 +}; 1.71 + 1.72 +static const unsigned char pieceSetSizes[] = { 1.73 + sizeof(piecesTetrominoes), 1.74 + sizeof(piecesNoI), 1.75 + sizeof(piecesSZ), 1.76 + sizeof(piecesI), 1.77 + sizeof(piecesWithSmall), 1.78 + sizeof(piecesT) 1.79 +}; 1.80 + 1.81 +static void bagInitRandomize(LJField *p) { 1.82 + p->permuPhase = 0; 1.83 +} 1.84 + 1.85 +static unsigned int bagRandomize(LJField *p) { 1.86 + unsigned int setNo = p->pieceSet; 1.87 + unsigned int len = pieceSetSizes[setNo]; 1.88 + const signed char *set = pieceSets[setNo]; 1.89 + 1.90 + int piece; 1.91 + 1.92 + // If we're out of permutation pieces, make new ones by copying 1.93 + // from one of the rand#Bag arrays until we hit the -1 sentinel. 1.94 + if (p->permuPhase == 0) { 1.95 + int pos; 1.96 + 1.97 + for (pos = 0; pos < len; ++pos) { 1.98 + p->permuPiece[pos] = set[pos]; 1.99 + p->permuPiece[pos + len] = set[pos]; 1.100 + } 1.101 + 1.102 + // Double bag: Add one randomly chosen piece to the bag 1.103 + if (p->randomizer == LJRAND_2BAG) { 1.104 + pos *= 2; 1.105 + } 1.106 + // 7+1 Bag (TOJ style): Add one randomly chosen piece to the bag 1.107 + else if (p->randomizer == LJRAND_BAGPLUS1) { 1.108 + p->permuPiece[pos++] = set[ljRand(p) % len]; 1.109 + } 1.110 + p->permuPhase = pos; 1.111 + } 1.112 + 1.113 + // Choose a position in the remainder of the deck 1.114 + int r = (p->permuPhase > 1) ? ljRand(p) % p->permuPhase : 0; 1.115 + 1.116 + // Swap the top card with the card at this position 1.117 + piece = p->permuPiece[r]; 1.118 + p->permuPiece[r] = p->permuPiece[--p->permuPhase]; 1.119 + return piece; 1.120 +} 1.121 + 1.122 +static void mtbInitRandomize(LJField *p) { 1.123 + unsigned int setNo = p->pieceSet; 1.124 + unsigned int len = pieceSetSizes[setNo]; 1.125 + const signed char *set = pieceSets[setNo]; 1.126 + 1.127 + // At game start, front three are I, J, L 1.128 + // Back four (never dealt as first tetromino) are O, S, T, Z 1.129 + for (int i = 0; i < len; ++i) { 1.130 + p->permuPiece[i] = set[i]; 1.131 + } 1.132 +} 1.133 + 1.134 +static unsigned int mtbRandomize(LJField *p) { 1.135 + unsigned int setNo = p->pieceSet; 1.136 + unsigned int len = pieceSetSizes[setNo]; 1.137 + 1.138 + // Choose a piece from the three in front 1.139 + int r = ljRand(p) % (len / 2); 1.140 + int piece = p->permuPiece[r]; 1.141 + 1.142 + // Move it to the back 1.143 + for (; r < len - 1; ++r) { 1.144 + p->permuPiece[r] = p->permuPiece[r + 1]; 1.145 + } 1.146 + p->permuPiece[len - 1] = piece; 1.147 + return piece; 1.148 +} 1.149 + 1.150 +static void tgmInitRandomize(LJField *p) { 1.151 + unsigned int setNo = p->pieceSet; 1.152 + unsigned int len = pieceSetSizes[setNo]; 1.153 + 1.154 + p->permuPiece[0] = 0; 1.155 + for (int i = len / 2; i < len; ++i) { 1.156 + p->permuPiece[i] = i & 1 ? LJP_Z : LJP_S; 1.157 + } 1.158 +} 1.159 + 1.160 +/* State of TGM randomizer: 1.161 + * permuPiece[3..6]: history, [3] most recent 1.162 + * permuPiece[2]: 0 for first piece (use equal probability I, J, L, T) 1.163 + * or 1 for subsequent pieces 1.164 + */ 1.165 +static unsigned int tgmRandomize(LJField *p) { 1.166 + unsigned int setNo = p->pieceSet; 1.167 + unsigned int len = pieceSetSizes[setNo]; 1.168 + const signed char *set = pieceSets[setNo]; 1.169 + 1.170 + int r = ljRand(p) ^ (ljRand(p) << 15); 1.171 + int piece; 1.172 + 1.173 + if (p->permuPiece[0]) { 1.174 + 1.175 + // Roll up to 6 times for pieces 1.176 + for (int rolls = 6; 1.177 + rolls > 0; 1.178 + --rolls, r /= len) { 1.179 + piece = set[r % len]; 1.180 + int found = 0; 1.181 + 1.182 + // If the piece is not in the history, use it now 1.183 + for (int histoPos = len / 2; 1.184 + !found && histoPos < len; 1.185 + ++histoPos) { 1.186 + if (piece == p->permuPiece[histoPos]) { 1.187 + found = 1; 1.188 + } 1.189 + } 1.190 + if (!found) { 1.191 + break; 1.192 + } 1.193 + } 1.194 + } else { 1.195 + p->permuPiece[0] = 1; 1.196 + // Generate only pieces in the first half of the list 1.197 + piece = set[r % ((len + 1) / 2)]; 1.198 + if (piece == LJP_O) { 1.199 + piece = LJP_T; 1.200 + } 1.201 + } 1.202 + 1.203 + // Move it to the back 1.204 + for (r = len / 2; r < len - 1; ++r) { 1.205 + p->permuPiece[r] = p->permuPiece[r + 1]; 1.206 + } 1.207 + p->permuPiece[len - 1] = piece; 1.208 + return piece; 1.209 +} 1.210 + 1.211 +void initRandomize(LJField *p) { 1.212 + unsigned int setNo = p->pieceSet; 1.213 + unsigned int len = pieceSetSizes[setNo]; 1.214 + 1.215 + if (len < 2) { 1.216 + p->randomizer = LJRAND_PURE; 1.217 + } 1.218 + 1.219 + switch (p->randomizer) { 1.220 + case LJRAND_PURE: 1.221 + break; 1.222 + case LJRAND_BAG: 1.223 + case LJRAND_BAGPLUS1: 1.224 + case LJRAND_2BAG: 1.225 + bagInitRandomize(p); 1.226 + break; 1.227 + case LJRAND_HIST_INF: 1.228 + mtbInitRandomize(p); 1.229 + break; 1.230 + case LJRAND_HIST_6: 1.231 + tgmInitRandomize(p); 1.232 + break; 1.233 + } 1.234 +} 1.235 + 1.236 +unsigned int randomize(LJField *p) { 1.237 + switch (p->randomizer) { 1.238 + 1.239 + case LJRAND_BAG: 1.240 + case LJRAND_BAGPLUS1: 1.241 + case LJRAND_2BAG: 1.242 + return bagRandomize(p); 1.243 + case LJRAND_HIST_INF: 1.244 + return mtbRandomize(p); 1.245 + case LJRAND_HIST_6: 1.246 + return tgmRandomize(p); 1.247 + case LJRAND_PURE: 1.248 + default: 1.249 + { 1.250 + unsigned int setNo = p->pieceSet; 1.251 + unsigned int len = pieceSetSizes[setNo]; 1.252 + const signed char *set = pieceSets[setNo]; 1.253 + return set[ljRand(p) % len]; 1.254 + } 1.255 + } 1.256 +}