Mercurial > hg > index.fcgi > lj > lj046-2players
diff src/scenario.c @ 0:c84446dfb3f5
initial add
author | paulo@localhost |
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date | Fri, 13 Mar 2009 00:39:12 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/scenario.c Fri Mar 13 00:39:12 2009 -0700 1.3 @@ -0,0 +1,339 @@ 1.4 +/* Scenario code for LOCKJAW, an implementation of the Soviet Mind Game 1.5 + 1.6 +Copyright (C) 2008 Damian Yerrick <tepples+lj@spamcop.net> 1.7 + 1.8 +This work is free software; you can redistribute it and/or modify 1.9 +it under the terms of the GNU General Public License as published by 1.10 +the Free Software Foundation; either version 2 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU General Public License 1.19 +along with this program; if not, write to the Free Software 1.20 +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 1.21 + 1.22 +Original game concept and design by Alexey Pajitnov. 1.23 +The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg, 1.24 +or The Tetris Company LLC. 1.25 + 1.26 +*/ 1.27 + 1.28 +#include "scenario.h" 1.29 +#include "options.h" 1.30 +#include <string.h> 1.31 + 1.32 +#define END_OF_PRESET {OPTIONS_MENU_LEN} 1.33 + 1.34 +const Preset predefPresets[] = { 1.35 + {"Guideline", { 1.36 + {OPTIONS_WIDTH, 10}, 1.37 + {OPTIONS_HEIGHT, 20}, 1.38 + {OPTIONS_ENTRY_DELAY, 0}, 1.39 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.40 + {OPTIONS_RANDOMIZER, LJRAND_BAG}, 1.41 + {OPTIONS_HOLD_PIECE, LJHOLD_EMPTY}, 1.42 + {OPTIONS_ROTATION_SYSTEM, LJROT_SRS}, 1.43 + {OPTIONS_FLOOR_KICKS, 6}, 1.44 + {OPTIONS_LOCKDOWN, LJLOCK_MOVE}, 1.45 + {OPTIONS_LOCK_DELAY, 30}, 1.46 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.47 + {OPTIONS_LINE_DELAY, 30}, 1.48 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.49 + {OPTIONS_GLUING, 0}, 1.50 + {OPTIONS_SCORING, LJSCORE_TDS}, 1.51 + {OPTIONS_DROP_SCORING, LJDROP_1S_2H}, 1.52 + {OPTIONS_T_SPIN, LJTS_TDS}, 1.53 + END_OF_PRESET 1.54 + }}, 1.55 + 1.56 + {"Classic", { 1.57 + {OPTIONS_GIMMICK, LJGM_ATYPE}, 1.58 + {OPTIONS_WIDTH, 10}, 1.59 + {OPTIONS_HEIGHT, 20}, 1.60 + {OPTIONS_ENTER_ABOVE, 0}, 1.61 + {OPTIONS_ENTRY_DELAY, 10}, 1.62 + {OPTIONS_SPEED_CURVE, LJSPD_NES}, 1.63 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.64 + {OPTIONS_RANDOMIZER, LJRAND_PURE}, 1.65 + {OPTIONS_HOLD_PIECE, LJHOLD_NONE}, 1.66 + {OPTIONS_ROTATION_SYSTEM, LJROT_NES}, 1.67 + {OPTIONS_FLOOR_KICKS, 0}, 1.68 + {OPTIONS_LOCKDOWN, LJLOCK_NOW}, 1.69 + {OPTIONS_LOCK_DELAY, 0}, 1.70 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.71 + {OPTIONS_LINE_DELAY, 30}, 1.72 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.73 + {OPTIONS_GLUING, 0}, 1.74 + {OPTIONS_SCORING, LJSCORE_NES}, 1.75 + {OPTIONS_DROP_SCORING, LJDROP_NES}, 1.76 + {OPTIONS_GARBAGE, LJGARBAGE_NONE}, 1.77 + {OPTIONS_SIDEWAYS_DELAY, 15}, 1.78 + {OPTIONS_SIDEWAYS_SPEED, 6}, 1.79 + {OPTIONS_SOFT_DROP_SPEED, 2}, 1.80 + {OPTIONS_INITIAL_SIDEWAYS, 1}, 1.81 + {OPTIONS_IRS, 0}, 1.82 + {OPTIONS_NEXT_PIECES, 1}, 1.83 + END_OF_PRESET 1.84 + }}, 1.85 + 1.86 + /* http://www.tetrisconcept.com/forum/viewtopic.php?t=892 */ 1.87 + {"Master", { 1.88 + {OPTIONS_GIMMICK, LJGM_ATYPE}, 1.89 + {OPTIONS_WIDTH, 10}, 1.90 + {OPTIONS_HEIGHT, 20}, 1.91 + {OPTIONS_ENTER_ABOVE, 0}, 1.92 + {OPTIONS_SPEED_CURVE, LJSPD_TGM}, 1.93 + {OPTIONS_ENTRY_DELAY, 30}, 1.94 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.95 + {OPTIONS_RANDOMIZER, LJRAND_HIST_6}, 1.96 + {OPTIONS_HOLD_PIECE, LJHOLD_NONE}, 1.97 + {OPTIONS_ROTATION_SYSTEM, LJROT_ARIKA}, 1.98 + {OPTIONS_FLOOR_KICKS, 0}, 1.99 + {OPTIONS_LOCKDOWN, LJLOCK_STEP}, 1.100 + {OPTIONS_LOCK_DELAY, 30}, 1.101 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.102 + {OPTIONS_LINE_DELAY, 0}, 1.103 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.104 + {OPTIONS_GLUING, LJGLUING_STICKY}, 1.105 + {OPTIONS_GARBAGE, LJGARBAGE_NONE}, 1.106 + {OPTIONS_SIDEWAYS_DELAY, 16}, 1.107 + {OPTIONS_SIDEWAYS_SPEED, 1}, 1.108 + {OPTIONS_INITIAL_SIDEWAYS, 0}, 1.109 + {OPTIONS_IRS, 1}, 1.110 + {OPTIONS_SOFT_DROP_SPEED, 1}, 1.111 + {OPTIONS_SOFT_DROP, LJZANGI_LOCK}, 1.112 + {OPTIONS_HARD_DROP, LJZANGI_SLIDE}, 1.113 + {OPTIONS_NEXT_PIECES, 1}, 1.114 + END_OF_PRESET 1.115 + }}, 1.116 + 1.117 + /* http://www.tetrisconcept.com/forum/viewtopic.php?t=892 */ 1.118 + {"T.A. Death", { 1.119 + {OPTIONS_GIMMICK, LJGM_ATYPE}, 1.120 + {OPTIONS_SPEED_CURVE, LJSPD_DEATH}, 1.121 + {OPTIONS_WIDTH, 10}, 1.122 + {OPTIONS_HEIGHT, 20}, 1.123 + {OPTIONS_ENTER_ABOVE, 0}, 1.124 + {OPTIONS_ENTRY_DELAY, 30}, 1.125 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.126 + {OPTIONS_RANDOMIZER, LJRAND_HIST_6}, 1.127 + {OPTIONS_HOLD_PIECE, LJHOLD_NONE}, 1.128 + {OPTIONS_ROTATION_SYSTEM, LJROT_ARIKA}, 1.129 + {OPTIONS_FLOOR_KICKS, 0}, 1.130 + {OPTIONS_LOCKDOWN, LJLOCK_STEP}, 1.131 + {OPTIONS_LOCK_DELAY, 30}, 1.132 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.133 + {OPTIONS_LINE_DELAY, 0}, 1.134 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.135 + {OPTIONS_GLUING, LJGLUING_STICKY}, 1.136 + {OPTIONS_GARBAGE, LJGARBAGE_NONE}, 1.137 + {OPTIONS_SIDEWAYS_DELAY, 16}, 1.138 + {OPTIONS_SIDEWAYS_SPEED, 1}, 1.139 + {OPTIONS_INITIAL_SIDEWAYS, 0}, 1.140 + {OPTIONS_IRS, 1}, 1.141 + {OPTIONS_NEXT_PIECES, 1}, 1.142 + END_OF_PRESET 1.143 + }}, 1.144 + 1.145 + {"Square", { 1.146 + {OPTIONS_GIMMICK, LJGM_ATYPE}, 1.147 + {OPTIONS_WIDTH, 10}, 1.148 + {OPTIONS_HEIGHT, 20}, 1.149 + {OPTIONS_ENTER_ABOVE, 1}, 1.150 + {OPTIONS_ENTRY_DELAY, 30}, 1.151 + {OPTIONS_SPEED_CURVE, LJSPD_EXP}, 1.152 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.153 + {OPTIONS_RANDOMIZER, LJRAND_PURE}, 1.154 + {OPTIONS_HOLD_PIECE, LJHOLD_TNT}, 1.155 + {OPTIONS_ROTATION_SYSTEM, LJROT_SRS}, 1.156 + {OPTIONS_FLOOR_KICKS, 6}, 1.157 + {OPTIONS_LOCKDOWN, LJLOCK_STEP}, 1.158 + {OPTIONS_LOCK_DELAY, 30}, 1.159 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.160 + {OPTIONS_LINE_DELAY, 40}, 1.161 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.162 + {OPTIONS_GLUING, LJGLUING_SQUARE}, 1.163 + {OPTIONS_SCORING, LJSCORE_TNT64}, 1.164 + {OPTIONS_DROP_SCORING, LJDROP_NOSCORE}, 1.165 + {OPTIONS_T_SPIN, LJTS_TNT}, 1.166 + {OPTIONS_GARBAGE, LJGARBAGE_NONE}, 1.167 + {OPTIONS_SIDEWAYS_DELAY, 11}, 1.168 + {OPTIONS_SIDEWAYS_SPEED, 5}, 1.169 + {OPTIONS_SOFT_DROP_SPEED, 2}, 1.170 + {OPTIONS_SOFT_DROP, LJZANGI_SLIDE}, 1.171 + {OPTIONS_HARD_DROP, LJZANGI_SLIDE}, 1.172 + {OPTIONS_INITIAL_SIDEWAYS, 0}, 1.173 + {OPTIONS_IRS, 0}, 1.174 + {OPTIONS_NEXT_PIECES, 3}, 1.175 + END_OF_PRESET 1.176 + }}, 1.177 + 1.178 + /* http://www.tetrisconcept.com/forum/viewtopic.php?t=549 */ 1.179 + {"40 Lines", { 1.180 + {OPTIONS_GIMMICK, LJGM_BTYPE}, 1.181 + {OPTIONS_WIDTH, 10}, 1.182 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.183 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.184 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.185 + {OPTIONS_GARBAGE, 0}, 1.186 + END_OF_PRESET 1.187 + }}, 1.188 + 1.189 + /* http://www.tetrisconcept.com/forum/viewtopic.php?t=549 */ 1.190 + {"180 Seconds", { 1.191 + {OPTIONS_GIMMICK, LJGM_ULTRA}, 1.192 + {OPTIONS_WIDTH, 10}, 1.193 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.194 + {OPTIONS_HOLD_PIECE, LJHOLD_EMPTY}, 1.195 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.196 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.197 + {OPTIONS_GLUING, 0}, 1.198 + {OPTIONS_SCORING, LJSCORE_LJ}, 1.199 + {OPTIONS_DROP_SCORING, 0}, 1.200 + {OPTIONS_T_SPIN, 0}, 1.201 + {OPTIONS_GARBAGE, 0}, 1.202 + END_OF_PRESET 1.203 + }}, 1.204 + 1.205 + /* http://www.tetrisconcept.com/forum/viewtopic.php?t=892 */ 1.206 + {"Death 300", { 1.207 + {OPTIONS_GIMMICK, LJGM_ULTRA}, 1.208 + {OPTIONS_SPEED_CURVE, LJSPD_DEATH300}, 1.209 + {OPTIONS_WIDTH, 10}, 1.210 + {OPTIONS_HEIGHT, 20}, 1.211 + {OPTIONS_ENTER_ABOVE, 0}, 1.212 + {OPTIONS_ENTRY_DELAY, 30}, 1.213 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.214 + {OPTIONS_RANDOMIZER, LJRAND_HIST_6}, 1.215 + {OPTIONS_HOLD_PIECE, LJHOLD_EMPTY}, 1.216 + {OPTIONS_ROTATION_SYSTEM, LJROT_ARIKA}, 1.217 + {OPTIONS_FLOOR_KICKS, 0}, 1.218 + {OPTIONS_LOCKDOWN, LJLOCK_STEP}, 1.219 + {OPTIONS_LOCK_DELAY, 30}, 1.220 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.221 + {OPTIONS_LINE_DELAY, 0}, 1.222 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.223 + {OPTIONS_GLUING, LJGLUING_STICKY}, 1.224 + {OPTIONS_GARBAGE, LJGARBAGE_NONE}, 1.225 + {OPTIONS_SIDEWAYS_DELAY, 16}, 1.226 + {OPTIONS_SIDEWAYS_SPEED, 1}, 1.227 + {OPTIONS_INITIAL_SIDEWAYS, 0}, 1.228 + {OPTIONS_IRS, 1}, 1.229 + {OPTIONS_NEXT_PIECES, 1}, 1.230 + END_OF_PRESET 1.231 + }}, 1.232 + 1.233 + {"M-Roll", { 1.234 + {OPTIONS_GIMMICK, LJGM_BTYPE}, 1.235 + {OPTIONS_SPEED_CURVE, LJSPD_DEATH300}, 1.236 + {OPTIONS_WIDTH, 10}, 1.237 + {OPTIONS_HEIGHT, 20}, 1.238 + {OPTIONS_ENTER_ABOVE, 0}, 1.239 + {OPTIONS_ENTRY_DELAY, 30}, 1.240 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.241 + {OPTIONS_RANDOMIZER, LJRAND_HIST_6}, 1.242 + {OPTIONS_HOLD_PIECE, LJHOLD_EMPTY}, 1.243 + {OPTIONS_ROTATION_SYSTEM, LJROT_ARIKA}, 1.244 + {OPTIONS_FLOOR_KICKS, 0}, 1.245 + {OPTIONS_LOCKDOWN, LJLOCK_STEP}, 1.246 + {OPTIONS_LOCK_DELAY, 30}, 1.247 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.248 + {OPTIONS_LINE_DELAY, 0}, 1.249 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.250 + {OPTIONS_GLUING, LJGLUING_STICKY}, 1.251 + {OPTIONS_GARBAGE, LJGARBAGE_NONE}, 1.252 + {OPTIONS_SIDEWAYS_DELAY, 16}, 1.253 + {OPTIONS_SIDEWAYS_SPEED, 1}, 1.254 + {OPTIONS_INITIAL_SIDEWAYS, 0}, 1.255 + {OPTIONS_IRS, 1}, 1.256 + {OPTIONS_NEXT_PIECES, 1}, 1.257 + {OPTIONS_HIDE_PF, 1}, 1.258 + END_OF_PRESET 1.259 + }}, 1.260 + 1.261 + /* http://www.tetrisconcept.com/forum/viewtopic.php?t=549 */ 1.262 + {"Cascade", { 1.263 + {OPTIONS_GIMMICK, LJGM_BTYPE}, 1.264 + {OPTIONS_WIDTH, 10}, 1.265 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.266 + {OPTIONS_HOLD_PIECE, LJHOLD_EMPTY}, 1.267 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_CASCADE}, 1.268 + {OPTIONS_GARBAGE, 0}, 1.269 + END_OF_PRESET 1.270 + }}, 1.271 + 1.272 + /* http://www.tetrisconcept.com/forum/viewtopic.php?t=777 */ 1.273 + {"Baboo!", { 1.274 + {OPTIONS_GIMMICK, LJGM_BABY}, 1.275 + {OPTIONS_WIDTH, 10}, 1.276 + {OPTIONS_PIECE_SET, LJRAND_4BLK}, 1.277 + {OPTIONS_SPEED_CURVE, LJSPD_ZERO}, 1.278 + {OPTIONS_BOTTOM_BLOCKS, 0}, 1.279 + {OPTIONS_CLEAR_GRAVITY, LJGRAV_NAIVE}, 1.280 + {OPTIONS_GLUING, 0}, 1.281 + {OPTIONS_SCORING, LJSCORE_LJ}, 1.282 + {OPTIONS_DROP_SCORING, 0}, 1.283 + {OPTIONS_T_SPIN, LJTS_TDS}, 1.284 + {OPTIONS_GARBAGE, 0} 1.285 + }}, 1.286 + 1.287 +}; 1.288 + 1.289 +const Preset *loadedPresets = predefPresets; 1.290 +size_t nLoadedPresets = sizeof(predefPresets)/sizeof(predefPresets[0]); 1.291 + 1.292 +static unsigned char presetBuffer[OPTIONS_MENU_LEN]; 1.293 + 1.294 +void presetStart(void) { 1.295 + memset(&presetBuffer, 255, sizeof(presetBuffer)); 1.296 +} 1.297 + 1.298 +void presetAdd(size_t which) { 1.299 + if (which >= nLoadedPresets) { 1.300 + return; 1.301 + } 1.302 + const PresetRule *r = loadedPresets[which].rules; 1.303 + for (size_t i = 0; 1.304 + i < PRESET_MAX_RULES 1.305 + && r[i].line < OPTIONS_MENU_LEN; 1.306 + ++i) { 1.307 + presetBuffer[r[i].line] = r[i].value; 1.308 + } 1.309 +} 1.310 + 1.311 +void presetFinish(struct LJView *v) { 1.312 + unpackCommonOptions(v, presetBuffer); 1.313 +} 1.314 + 1.315 +#if 0 1.316 +void loadPresetsFromText(FILE *fp) { 1.317 + Preset *presets = NULL; 1.318 + 1.319 + size_t capacity = 0, n = 0; 1.320 + 1.321 + { 1.322 + // allocate memory for this preset 1.323 + if (capacity <= n) { 1.324 + if (capacity < 32) { 1.325 + capacity += 16; 1.326 + } else { 1.327 + capacity += capacity / 2; 1.328 + } 1.329 + Preset *newPresets = realloc(presets, 1.330 + capacity * sizeof(preset)); 1.331 + // if we can't allocate memory, screw it 1.332 + if (!newPresets) { 1.333 + break; 1.334 + } 1.335 + } 1.336 + } 1.337 + 1.338 + loadedPresets = presets; 1.339 + nLoadedPresets = n; 1.340 +} 1.341 +#endif 1.342 +