view src/ljgba.h @ 1:38c62fded078

initial builds (linux and lj.nds)
author paulo@localhost
date Fri, 13 Mar 2009 01:10:13 -0700
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1 /* GBA frontend for LOCKJAW, an implementation of the Soviet Mind Game
3 Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net>
5 This work is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 Original game concept and design by Alexey Pajitnov.
20 The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
21 or The Tetris Company LLC.
23 */
25 #ifndef LJGBA_H
26 #define LJGBA_H
28 #include <gba.h>
29 #include <stdlib.h>
30 #include "ljcontrol.h"
32 struct LJPCView {
33 const u16 *sndData[4];
34 u8 sndLeft[4];
35 };
37 void textout(const char *str, int x, int y, int c);
38 void isr(void);
39 void cls(void);
40 void vsync(void);
41 LJBits readPad(unsigned int player);
42 extern volatile int curTime;
44 void install_sound(struct LJPCView *v);
45 void gba_poll_sound(struct LJPCView *v);
46 void gba_play_sound(struct LJPCView *v, int effect);
48 extern unsigned char customPrefs[];
49 void options(LJView *view, unsigned char *prefs);
50 void debrief(const LJView *v);
51 #endif