Mercurial > hg > index.fcgi > lj > lj046-2players
view src/ljlocale.c @ 0:c84446dfb3f5
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author | paulo@localhost |
---|---|
date | Fri, 13 Mar 2009 00:39:12 -0700 |
parents | |
children |
line source
1 #include "ljlocale.h"
2 #include <stdlib.h>
3 #include <string.h>
6 static const FourCCLocaleEntry *curLocale = englishLocale;
8 void ljSetLocale(const FourCCLocaleEntry *locale) {
9 if (locale) {
10 curLocale = locale;
11 }
12 }
14 static const FourCCLocaleEntry *ljGetFourCCEntry(unsigned int i) {
15 const FourCCLocaleEntry *base = curLocale;
17 for(; base->code.i != 0; ++base) {
18 if (base->code.i == i) {
19 return base;
20 }
21 }
22 return NULL;
23 }
25 const char *ljGetFourCCName(FourCC i) {
26 const FourCCLocaleEntry *ent = ljGetFourCCEntry(i.i);
27 return ent ? ent->name : NULL;
28 }
30 const char *ljGetFourCCDesc(FourCC i) {
31 const FourCCLocaleEntry *ent = ljGetFourCCEntry(i.i);
32 return ent ? ent->desc : NULL;
33 }
35 const FourCCLocaleEntry englishLocale[] = {
36 /* Page names */
37 /* omitted */
39 /* Option names */
40 {{"gimm"}, "Gimmick",
41 "Goal or other game mode" },
42 {{"pfw"}, "Well width",
43 "Amount of space to build in" },
44 {{"pfh"}, "Well height",
45 "Amount of space to build in" },
46 {{"vzsp"}, "Enter above ceiling",
47 "Pieces start below or above top of well" },
48 {{"spdc"}, "Speed curve",
49 "Controls speed of falling piece and delays" },
50 {{"are"}, "Max entry delay",
51 "Time from lockdown to next piece entry" },
52 {{"piec"}, "Piece set",
53 "Which pieces will be used" },
54 {{"rand"}, "Randomizer",
55 "How the pieces are shuffled" },
56 {{"hold"}, "Hold piece",
57 "Press Hold to save a piece for later" },
58 {{"rots"}, "Rotation system",
59 "How pieces turn and react to walls" },
60 {{"upkl"}, "Floor kicks",
61 "Times each piece can rotate upward" },
62 {{"srk"}, "Sub-row kicks",
63 "" },
64 {{"lock"}, "Lockdown",
65 "Start of time when a piece slides around" },
66 {{"sldt"}, "Lock delay",
67 "Amount of time a piece can slide around" },
68 {{"deep"}, "Deep drop",
69 "Hard drop past blocks in the well" },
70 {{"clrd"}, "Line clear delay",
71 "Time for cleared lines to disappear" },
72 {{"grav"}, "Clear gravity",
73 "How blocks above a cleared line fall" },
74 {{"glue"}, "Gluing",
75 "How blocks stick together" },
76 {{"lsco"}, "Line scoring",
77 "Points awarded for lines" },
78 {{"dsco"}, "Drop scoring",
79 "Points awarded for fast play (Up/Down)" },
80 {{"tspn"}, "T-spin detection",
81 "Detect turning a piece into a tight space" },
82 {{"garb"}, "Garbage",
83 "Blocks added to the bottom of the well" },
84 {{"dasd"}, "Max sideways delay",
85 "Hold left/right this long to move fast" },
86 {{"dass"}, "Sideways speed",
87 "How fast piece moves left/right" },
88 {{"idas"}, "Initial sideways motion",
89 "Allow shifting as a piece is coming out?" },
90 {{"irs"}, "Initial rotation",
91 "Hold rotate to turn each piece as it enters" },
92 {{"8way"}, "Allow diagonal motion",
93 "Turn off to prevent accidental hard drops" },
94 {{"sfds"}, "Soft drop speed",
95 "Hold down to drop the piece this fast" },
96 {{"sfdl"}, "Soft drop",
97 "Behavior when a piece lands with down" },
98 {{"hrdl"}, "Hard drop",
99 "Behavior when a piece lands with up" },
100 {{"tls"}, "Shadow",
101 "Shows where the piece will land" },
102 {{"invs"}, "Hide blocks in well",
103 "Invisible challenge tests your memory" },
104 {{"next"}, "Next pieces",
105 "Number of previewed pieces" },
106 {{"srph"}, "Smooth gravity",
107 "Turn off to make the piece fall row-by-row" },
108 {{"inpv"}, "Next above shadow",
109 "Number of previewed pieces inside the well" },
110 {{"mblr"}, "Drop trails",
111 "Makes hard drops look harder" },
113 {{"lidp"}, "Pause on task switch",
114 "Makes Alt+Tab or screensaver safe" },
115 {{"rec"}, "Record all games",
116 "Save each game's replay to demo.ljm" },
117 {{"wndw"}, "Display mode",
118 "Shut out distractions" },
120 /* Booleans */
121 {{"Off"}, "Off" },
122 {{"On"}, "On" },
124 /* Gimmicks */
125 {{"Mara"}, "Marathon",
126 "Play until you top out."},
127 {{"Line"}, "40 lines",
128 "Game ends after you clear this many lines."},
129 {{"Time"}, "180 seconds",
130 "Game ends after this much time."},
131 {{"DrlA"}, "Drill Attack",
132 "Clear the bottom row of garbage to win."},
133 {{"Item"}, "Vs. w/Items",
134 "Three opponents send disabling attacks."},
135 {{"Keys"}, "Baboo!",
136 "What can you do with 300 keystrokes?"},
138 /* Garbage */
139 {{"HRD"}, "Home Run Derby",
140 "Clear 1, 2, or 3 lines and get garbage back"},
141 {{"DrlG"}, "Drill",
142 "Well is filled with random garbage"},
143 {{"Zigz"}, "Zigzag",
144 "Well is filled with zigzag garbage"},
146 /* Piece set */
147 {{"AllP"}, "All pieces",
148 "Pieces made of two, three, or four blocks" },
149 {{"IJLO"}, "Tetrominoes",
150 "Pieces made of four blocks"},
151 {{"JLOT"}, "Tetrominoes no I",
152 "Four blocks, no straight pieces"},
153 {{"SZSZ"}, "S and Z only" },
154 {{"IIII"}, "iCheat(tm)",
155 "All I (straight) tetrominoes" },
156 {{"TTTT"}, "T-Party",
157 "All T tetrominoes" },
159 /* Randomizer */
160 {{"Unif"}, "Memoryless",
161 "Equal probability to deal any piece" },
162 {{"Bag"}, "Bag",
163 "Deals one of each piece before repeats"},
164 {{"Bag+"}, "Bag + 1",
165 "Adds one extra to each set of pieces"},
166 {{"Bag2"}, "Double bag",
167 "Deals two of each piece before repeats"},
168 {{"Hist"}, "Strict history",
169 "Does not deal a recent piece"},
170 {{"His6"}, "History 6 rolls",
171 "Rarely deals a recent piece"},
173 /* Speed curve */
174 {{"Exp"}, "Exponential",
175 "Game gradually gets faster"},
176 {{"Rh20"}, "Rhythm 20G",
177 "Slide pieces into place to the beat"},
178 {{"Rhy0"}, "Rhythm 0G",
179 "Drop pieces into place to the beat"},
180 {{"TGM2"}, "Master" },
181 {{"TAPD"}, "Death" },
182 {{"TAD3"}, "Death 300+" },
183 {{"NESc"}, "NES" },
184 {{"GBc"}, "Game Boy" },
185 {{"GBHL"}, "Game Boy Heart" },
187 /* Hold */
188 {{"HldE"}, "On, empty",
189 "First held piece brings out next"},
190 {{"HldR"}, "On, random",
191 "Random piece in hold box at start"},
192 {{"HldN"}, "Hold to next",
193 "Hold swaps falling and next (like Radica)"},
195 /* Rotation systems */
196 {{"SRS"}, "SRS",
197 "LOL T-spin triples"},
198 {{"Sega"}, "Sega 1988" },
199 {{"ARS"}, "Arika",
200 "The rotation system of grandmasters"},
201 {{"Tngn"}, "Tengen",
202 "Unlicensed" },
203 {{"NRSL"}, "Game Boy",
204 "Left-handed system"},
205 {{"NRSR"}, "NES",
206 "Right-handed system"},
207 {{"TOD4"}, "TOD M4",
208 "Like SRS but less radical" },
209 {{"TDX"}, "Climbing",
210 "Spider-Man's favorite Tetris game is DX"},
212 /* Lockdown */
213 {{"OLD"}, "Classic",
214 "Lock when piece lands" },
215 {{"EntR"}, "Entry reset",
216 "Lock delay resets for each new piece" },
217 {{"StpR"}, "Step reset",
218 "Lock delay resets when piece moves down" },
219 {{"MovR"}, "Move reset",
220 "Lock delay resets when piece moves" },
222 /* Lock/line delay and floor kicks */
223 {{"SBSC"}, "Set by speed curve" },
224 {{"Inf"}, "Unlimited" },
226 /* Sub-row kick */
227 {{"srkN"}, "Unchanged" },
228 {{"srkM"}, "Kick minimal distance" },
229 {{"srkU"}, "Always kick up" },
231 /* Gluing and gravity */
232 {{"Naiv"}, "Naive",
233 "Can result in floating blocks"},
234 {{"Squ"}, "Square",
235 "Form a 4x4 square from complete pieces" },
236 {{"Stky"}, "Sticky",
237 "Blocks stick together"},
238 {{"byCo"}, "Sticky by color",
239 "Blocks of each color stick together"},
240 {{"Casc"}, "Cascade",
241 "Each piece falls separately" },
243 /* Line scoring */
244 {{"LJ"}, "LJ",
245 "100, 400, 700, 1200, B2B=200, T=500*n" },
246 {{"Fibo"}, "Fibonacci",
247 "100, 200, 300, 500 (800, 1300, ...)" },
248 {{"HotL"}, "Hotline",
249 "100-600 for clearing lines on specific rows" },
250 {{"TDSl"}, "Guideline",
251 "Level * 100, 300, 500, 800, B2B=50%, T=?" },
252 {{"NESl"}, "8-bit",
253 "Level * 40, 100, 300, 1200" },
254 {{"LJns"}, "LJ (nerfed spin)",
255 "100, 400, 700, 1200, B2B=200, T=300*n" },
257 /* Drop scoring */
258 {{"ConD"}, "Continuous drop",
259 "1 point per row dropped without stopping"},
260 {{"S1H1"}, "Drop",
261 "1 point per row soft or hard dropped"},
262 {{"S1H2"}, "Soft x1, Hard x2",
263 "1 pt/row for soft drop, 2 for hard drop"},
265 /* T-spin */
266 {{"Imob"}, "Immobile",
267 "Rotate any piece so it can't move up"},
268 {{"CrnT"}, "3-corner T",
269 "Rotate T with 3 corners filled" },
270 {{"WKT"}, "3-corner T no kick",
271 "Rotate T with 3 corners filled, without kick" },
273 /* sideways speed, soft drop speed, zangi */
275 /* Zangi */
276 {{"Slid"}, "Slide",
277 "The piece can be dropped and then moved"},
278 {{"Lock"}, "Lock",
279 "The piece locks immediately"},
280 {{"LocU"}, "Lock on release",
281 "Can be moved while drop key is pressed"},
283 /* Shadow */
284 {{"tl25"}, "Fainter color" },
285 {{"tl50"}, "Faint color" },
286 {{"tlsC"}, "Color" },
287 {{"tlsM"}, "Monochrome" },
288 {{"invF"}, "Off, hide falling piece too"},
290 #ifdef HAS_FPU
291 {{"FulS"}, "Full screen",
292 "Try to run the game in the full screen."},
293 {{"Wind"}, "Windowed",
294 "Run the game in a window."},
295 #endif
297 /* list terminator */
298 { {.i=0}, NULL }
299 };