Mercurial > hg > index.fcgi > lj > lj046
comparison src/ljcontrol.h @ 3:17286938e22a
change DS alt. rotate key to rotate twice
author | paulo@localhost |
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date | Wed, 08 Apr 2009 21:50:13 -0700 |
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-1:000000000000 | 0:b74b13f32fb2 |
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1 /* Control for LOCKJAW, an implementation of the Soviet Mind Game | |
2 | |
3 Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net> | |
4 | |
5 This work is free software; you can redistribute it and/or modify | |
6 it under the terms of the GNU General Public License as published by | |
7 the Free Software Foundation; either version 2 of the License, or | |
8 (at your option) any later version. | |
9 | |
10 This program is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 GNU General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU General Public License | |
16 along with this program; if not, write to the Free Software | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Original game concept and design by Alexey Pajitnov. | |
20 The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg, | |
21 or The Tetris Company LLC. | |
22 | |
23 */ | |
24 | |
25 #ifndef LJCONTROL_H | |
26 #define LJCONTROL_H | |
27 | |
28 #include "ljtypes.h" | |
29 | |
30 // The cross-platform parts of the view are stored here | |
31 typedef struct LJControl { | |
32 LJBits lastKeys, repressKeys; | |
33 unsigned int presses; | |
34 unsigned char dasSpeed; | |
35 unsigned char dasDelay; | |
36 signed char dasCounter; | |
37 unsigned char allowDiagonals; | |
38 unsigned char softDropSpeed; | |
39 unsigned char softDropLock; | |
40 unsigned char hardDropLock; | |
41 unsigned char initialDAS; | |
42 unsigned char initialRotate; | |
43 signed char countdown; | |
44 struct LJReplay *replaySrc; | |
45 struct LJReplay *replayDst; | |
46 } LJControl; | |
47 | |
48 struct LJField; | |
49 struct LJInput; | |
50 | |
51 #define N_SPEED_METER_PIECES 10 | |
52 | |
53 typedef struct LJView { | |
54 struct LJField *field; | |
55 LJControl *control; | |
56 LJBits backDirty; | |
57 LJBits frontDirty; | |
58 struct LJPCView *plat; | |
59 unsigned char smoothGravity; | |
60 unsigned char hideNext; | |
61 unsigned char hideShadow; | |
62 unsigned char nextPieces; | |
63 unsigned char hidePF; | |
64 unsigned char showTrails; | |
65 unsigned char nLockTimes; | |
66 unsigned int lockTime[N_SPEED_METER_PIECES]; | |
67 LJFixed trailY; | |
68 } LJView; | |
69 | |
70 enum { | |
71 LJSHADOW_COLORED_25 = 0, | |
72 LJSHADOW_COLORED_50, | |
73 LJSHADOW_COLORED, | |
74 LJSHADOW_COLORLESS, | |
75 LJSHADOW_NONE, | |
76 LJSHADOW_NO_FALLING, | |
77 LJSHADOW_N_STYLES | |
78 }; | |
79 | |
80 #define VKEY_UP 0x0001 | |
81 #define VKEY_DOWN 0x0002 | |
82 #define VKEY_LEFT 0x0004 | |
83 #define VKEY_RIGHT 0x0008 | |
84 #define VKEY_ROTL 0x0010 | |
85 #define VKEY_ROTR 0x0020 | |
86 #define VKEY_HOLD 0x0040 | |
87 #define VKEY_ITEM 0x0080 | |
88 #define VKEY_MACRO(x) (0x100 << (x)) | |
89 #define VKEY_MACROS 0xFF00 | |
90 #define VKEY_START 0x00080000 | |
91 | |
92 enum { | |
93 LJZANGI_SLIDE, | |
94 LJZANGI_LOCK, | |
95 LJZANGI_LOCK_RELEASE, | |
96 LJZANGI_N_STYLES | |
97 }; | |
98 | |
99 /* VKEY_MACRO(0) to VKEY_MACRO(7) | |
100 | |
101 Event planners can restrict how many macros a player can use, | |
102 so that keyboardists don't have an unfair advantage over | |
103 gamepad users. | |
104 | |
105 */ | |
106 | |
107 void addKeysToInput(struct LJInput *dst, LJBits keys, const struct LJField *p, LJControl *c); | |
108 | |
109 #endif |