comparison src/ljgba.h @ 3:17286938e22a

change DS alt. rotate key to rotate twice
author paulo@localhost
date Wed, 08 Apr 2009 21:50:13 -0700
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-1:000000000000 0:77a9f4bb0efd
1 /* GBA frontend for LOCKJAW, an implementation of the Soviet Mind Game
2
3 Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net>
4
5 This work is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Original game concept and design by Alexey Pajitnov.
20 The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
21 or The Tetris Company LLC.
22
23 */
24
25 #ifndef LJGBA_H
26 #define LJGBA_H
27
28 #include <gba.h>
29 #include <stdlib.h>
30 #include "ljcontrol.h"
31
32 struct LJPCView {
33 const u16 *sndData[4];
34 u8 sndLeft[4];
35 };
36
37 void textout(const char *str, int x, int y, int c);
38 void isr(void);
39 void cls(void);
40 void vsync(void);
41 LJBits readPad(unsigned int player);
42 extern volatile int curTime;
43
44 void install_sound(struct LJPCView *v);
45 void gba_poll_sound(struct LJPCView *v);
46 void gba_play_sound(struct LJPCView *v, int effect);
47
48 extern unsigned char customPrefs[];
49 void options(LJView *view, unsigned char *prefs);
50 void debrief(const LJView *v);
51 #endif