Mercurial > hg > index.fcgi > lj > lj046
diff CHANGES.txt @ 0:c84446dfb3f5
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author | paulo@localhost |
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date | Fri, 13 Mar 2009 00:39:12 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/CHANGES.txt Fri Mar 13 00:39:12 2009 -0700 1.3 @@ -0,0 +1,1067 @@ 1.4 +0.46a (2008-11-09) 1.5 + * Preview at top is copied correctly from the back buffer 1.6 + (0.45a regression, reported by rednefed). 1.7 + 1.8 +_____________________________________________________________________ 1.9 +0.46 (2008-11-08) 1.10 + * Tracks number of 4x4 squares that the player forms 1.11 + (TOD parity; requested by Ghett0). 1.12 + * Added T-Party randomizer (requested by Lardarse). 1.13 + * Default lock delay for Zero set to 40 frames, even if it is 1.14 + played first (0.45 regression, reported by rck). 1.15 + * "[TC]" removed from scenario names (requested by caffeine). 1.16 + * PC: Uses fourCCs for option values in lj.ini. 1.17 + * PC: Uses double buffer for entire background (bug 0021). 1.18 + * PC: Can disable sound effects by deleting or renaming sound.dat 1.19 + (requested by moxie101). 1.20 + * PC: More of the code is 2-player-clean. 1.21 + 1.22 +_____________________________________________________________________ 1.23 +0.45 (2008-04-20) 1.24 + * New unified speed curve system: less code, more tables, for 1.25 + future loading from a file (bug 0040). 1.26 + * All speed curves except Rhythm and Rhythm Zero have been ported 1.27 + to the new system. Notably, Master has been rewritten based on 1.28 + the tables from the wiki, and Exponential uses sections. The 1.29 + lock delay speeds up as brutally after 600 pieces as always. 1.30 + * Added kludge in the basic makefile that allows building on *BSD 1.31 + and GNU/Linux: 'make linux' (patch by kesiev). 1.32 + * ljpath: Fixed a couple misspellings in the non-Windows code path 1.33 + (reported by kesiev). 1.34 + * ljpath: Supports libfat when running on Nintendo DS. 1.35 + * A few descriptions of options have been shortened to fit into 1.36 + the new GBA/DS look (reported by Bloodstar; patch by caffeine). 1.37 + * Writes result and options text to standard output as well as to 1.38 + lj-scores.txt. This allows you to do 'lj | postprocessor' even 1.39 + if you can't do 'tail -f lj-scores.txt' (requested by kesiev). 1.40 + * DS: Writes result and options to /data/lockjaw/lj-scores.txt. 1.41 + 1.42 +_____________________________________________________________________ 1.43 +0.44 (2008-02-20) 1.44 + * Computes the preview and hold offset of all pieces (was 1.45 + wkNextMove in <= 0.43) from the entry position of the I 1.46 + tetromino (was wkSpawnMove in <= 0.43). 1.47 + * Kick tables have been inverted to a single struct per rotation 1.48 + system, for future loading from a file (bug 0016). 1.49 + * SKIP_IF system for handling J/L/T exceptions in Arika is replaced 1.50 + with IF_NOT_CENTER: wall kicks are allowed if the free-space 1.51 + orientation overlaps any blocks other than in the center column. 1.52 + * Options DAS doesn't repeat too fast, even on those systems where 1.53 + vsync() is a no-op (0.43 regression, reported by caffeine). 1.54 + This has the same cause as 0022: Windows Vista ignores vsync(). 1.55 + * Options DAS doesn't continue across page boundaries. 1.56 + * GBA/DS: Options has new look. 1.57 + * DS: Reads the touch screen and the X and Y buttons. Right now, 1.58 + touch isn't mapped to anything, but X and Y are Far Right and 1.59 + Far Left. 1.60 + 1.61 +_____________________________________________________________________ 1.62 +0.43a (2008-02-11) 1.63 + * Arika modified to use SKIP_IF3 after (not before) the basic 1.64 + position. This restores ability to rotate J, L, and T with 1.65 + kicks turned off, such as in IRS (reported by Lion). 1.66 + * PC: Uses shfolder.dll so that installability works even on 1.67 + Windows 98 (0.43 regression, reported by Rich Nagel). 1.68 + * PC: Key bindings to J, M, and Z are correctly saved (0.43 1.69 + regression, reported by DIGITAL). 1.70 + * PC: In Game Keys, the names of Up and Down key bindings are 1.71 + clearer (requested by 4matsy). 1.72 + 1.73 +_____________________________________________________________________ 1.74 +0.43 (2008-02-10) 1.75 + * Player can initial-rotate out of block out (bug 0090). 1.76 + * Initial rotation doesn't use wall kick (bug 0059). 1.77 + * Names for values in Drop scoring and Shadow fixed 1.78 + (0.42 regression, reported by Lardarse). 1.79 + * Number of line clears in DS debrief should be cut off at the 1.80 + right side less often (bug 0089; fix based on a patch by kesiev). 1.81 + * Fixed line clear gravity in cascade preset (reported by 4matsy). 1.82 + * Fixed Fibonacci scoring with more than 8 lines per piece 1.83 + (reported by 4matsy). 1.84 + * Debrief is more compact, allowing GBA to use debrief (bug 0031; 1.85 + fix based on a patch by kesiev). 1.86 + * Debrief: Zigzag secret grade requires the hole in the top row to 1.87 + be covered (reported by Kitaru). 1.88 + * PC: If installed.txt is in the same folder as the program, 1.89 + ignores the current directory and stores all writable files 1.90 + to the user's application data folder (bug 0091). 1.91 + * PC: When loading skins, searches for files in the folder with 1.92 + the .skin file instead of the current directory (bug 0033). 1.93 + * PC: Replay sets up playback gimmick (0.42 regression, 1.94 + reported by DIGITAL). 1.95 + * PC: LJVorbis doesn't double-fclose the .ogg file 1.96 + (reported by kesiev). 1.97 + * PC: Mouse drops to bottom after skin or replay selection 1.98 + (requested by jujube). 1.99 + * PC: Options is separated into pages, like on GBA/DS (bug 0082). 1.100 + This frees up room for larger type (requested by jujube). 1.101 + 1.102 +_____________________________________________________________________ 1.103 +0.42 (2008-02-03) aka LOCKJAW XLII 1.104 + * Docs: Most of TODO.txt has been converted to a numbered list 1.105 + of bugs (bug 0100). 1.106 + * An off-by-1/65536 error in enter below ceiling was fixed. 1.107 + This means it doesn't give one extra row of room to slide on 1.108 + at the top of the well (reported by Caithness and Kukuunen). 1.109 + * In case of a block out, draws the offending piece in the well 1.110 + before entering game over animation. 1.111 + * Extra 5-frame cascade delay removed. 1.112 + * With Lockdown set to Step reset, lock delay resets on the 1.113 + first floor kick. 1.114 + * Tengen rotation system tries kicking one space to the left 1.115 + (requested by zaphod77). 1.116 + * Options' names and values are looked up from fourCCs for future 1.117 + localizability. 1.118 + * Options: Names of speeds in fractions of 1G are computed. 1.119 + * Options skips unpacking options with a value of 255. 1.120 + This allows multiple pref structures to be unpacked on top 1.121 + of each other, and each overrides the ones before it. 1.122 + * Debrief displays options on a second page. 1.123 + * Debrief correctly displays soft drop speed as a fraction (0.41 1.124 + regression, reported by Lardarse). 1.125 + * Debrief: PC specific parts moved to separate source code file. 1.126 + * Debrief uses a lower-level function to format ISO 8601 date 1.127 + and time so as not to bring in the floating-point library's 1.128 + space overhead on platforms without an FPU. 1.129 + * Debrief plays a sound when turning the page. 1.130 + * PC: Delay for holding Esc to quit no longer depends on 1.131 + display refresh rate. Instead, it uses the global 60 Hz 1.132 + timer (reported by Sara). 1.133 + * PC: Draws speedometer even when preview is at right, 1.134 + as long as there is room, that is, 3 or fewer next pieces 1.135 + (requested by Cubicz). 1.136 + * PC: Gimmick choice moved to Options to match GBA/DS. 1.137 + * PC: Select scenario before starting game (bug 0041). 1.138 + * PC options uses standardized GBA names (OPTIONS_*) instead of 1.139 + PC names (LJPREFS_*). 1.140 + * PC options Shift sound scale, Side, and Next position moved to 1.141 + skin. 1.142 + * PC options sets initial options using initOptions() from GBA/DS. 1.143 + Incidentally, this restores the initial randomizer to bag 1.144 + (0.41 regression and may make similar regressions less likely. 1.145 + * PC options uses unpackOptions() from GBA/DS. 1.146 + * PC options sound is also routed through the cross-platform 1.147 + sound manager. 1.148 + * PC: lj.ini uses fourCCs as names for easier saving and loading. 1.149 + * PC: Switching between windowed and full screen in Options 1.150 + no longer needs the user to restart the program. 1.151 + * PC: LJVorbis doesn't crash if polled while the music is stopped. 1.152 + This can happen when cross-platform code plays sound effects 1.153 + during debrief. 1.154 + * PC: Skin controls window size, or full screen resolution 1.155 + (bug 0017). 1.156 + * PC/DS: Displays a description of some option values in addition 1.157 + to descriptions of options themselves. 1.158 + * GBA/DS: Options disabled on the PC are disabled here. 1.159 + * GBA: Menus are faster now that part of the text engine has been 1.160 + moved to fast RAM. 1.161 + * DS: Plays sound for game over (bug 0064). 1.162 + * DS: Options displayed on touch screen for future touch operation. 1.163 + * DS: Displays debrief after game ends (bug 0031). 1.164 + 1.165 +_____________________________________________________________________ 1.166 +0.41 (2007-12-18) 1.167 + * Piece set and randomizer are decoupled (requested by Lardarse 1.168 + and Dood77). 1.169 + * New piece set: iCheat(tm) deals only I tetrominoes, like an 1.170 + infamous cheat code for some other game (requested by DIGITAL). 1.171 + * New garbage style "Preload zigzag", which preloads a zigzag 1.172 + pattern of holes. 1.173 + * At debrief time, if at least two rows of the zigzag pattern 1.174 + or at least four rows of a rectum (1-block-wide opening) are 1.175 + formed, shows a secret grade based on the number of pattern 1.176 + rows instead of the number of blocks left in the playfield. 1.177 + * Debrief options section sorted by position in options menu. 1.178 + * Debrief allows for multiple pages of reports. 1.179 + 1.180 +_____________________________________________________________________ 1.181 +0.40a (2007-11-30) 1.182 + * Does not attempt to create a ghost piece before the first 1.183 + falling piece. This may fix a crash on some systems if the 1.184 + first game played during a session has deep drop turned on 1.185 + (reported by Rich Nagel on Windows 98 Second Edition). 1.186 + * Deep drop ghost piece code stops checking at the ceiling. 1.187 + 1.188 +_____________________________________________________________________ 1.189 +0.40 (2007-11-27) 1.190 + * Split out speed curves and randomizers to separate files called 1.191 + speed.c and random.c. 1.192 + * Adjusted master delays to be closer to TAP; 600-999 no longer 1.193 + overlap Death 000-399. 1.194 + * Displays short description of each option (requested by AXYPB). 1.195 + * Drill gimmick is back, with the new goal of clearing the bottom 1.196 + row (requested by DIGITAL). 1.197 + * Begin to add code for explosive line clear gimmick; not yet 1.198 + integrated (requested by Joshua). 1.199 + * Debrief shows number of floor kicks. 1.200 + * Bottom blocks is called Deep drop to match recent Multiblocks. 1.201 + * PC: Close box works in Options and Game Keys. 1.202 + * PC: Does not redraw title screen if close box is clicked. 1.203 + * PC: If skin sets transparentPF=1, hotlines and line clear 1.204 + animations are drawn transparent (requested by Rich Nagel). 1.205 + * GBA/DS: Can quit game from pause screen (requested by AXYPB). 1.206 + * GBA/DS: Copyright notice and options screen drawn with 1.207 + proportional font for readability. 1.208 + * GBA/DS: Menu uses the same sound manager that the game play 1.209 + uses, not the platform-specific sound manager. 1.210 + * GBA: Sound for end of game (requested by Lardarse). 1.211 + * DS: Closing the lid pauses the game and turns off the screens 1.212 + (requested by AXYPB). 1.213 + * DS: Unavailable hold piece is really grayed out. 1.214 + * DS: Real music and sound effects engine (requested by 1.215 + bob_fossil). 1.216 + 1.217 +_____________________________________________________________________ 1.218 +0.39 (2007-10-24) 1.219 + * Does not double line clear delay (unknown regression). 1.220 + * Source code includes new files options.h and old_pc_options.c 1.221 + which were mistakenly left out of 0.38 (reported by tr3). 1.222 + * Draws "hotline" symbol on lines being cleared (requested by 1.223 + Rosti LFC and kiwibonga). 1.224 + * Debrief no longer counts a zero line T-spin as a home run 1.225 + (0.28 regression; reported by Lardarse). 1.226 + * New randomizer 7+1-piece Bag adds one randomly selected 1.227 + tetromino to each bag (requested by colour_thief). 1.228 + * Refactored speed curve state information for pseudo-OO 1.229 + refactoring. 1.230 + * New option: Bottom blocks allows the falling piece to fall past 1.231 + blocks into an appropriately shaped hole (requested by mar). 1.232 + * Added bottom blocks and well size to debrief. 1.233 + * New gluing options Sticky and Sticky by color. 1.234 + * PC: Skin specifies the loop point and whether the music starts 1.235 + before or after the "Ready, Go" animation. 1.236 + * PC: Skin specifies music volume (requested by DIGITAL). 1.237 + * PC: Fixed off-by-one in sideways delay (reported by Lardarse). 1.238 + * PC: Fields with blkH > 24, especially blkH == 48 and Well height 1.239 + 10, are more likely to fit on screen (reported by Needle). 1.240 + 1.241 +_____________________________________________________________________ 1.242 +0.38 (2007-09-11) 1.243 + * Plays a .ljm specified at the command line (requested by 1.244 + Rich Nagel). 1.245 + * More refactoring for multiplayer. 1.246 + * Added wall kick opcode SKIP_IF3, similar to SKIP_IF except it 1.247 + also checks the two cells above the specified cell. 1.248 + * L, J, and T in Arika use SKIP_IF3 to check the entire center 1.249 + column when rotating to vertical (requested by edo). 1.250 + * Moves new tetrominoes to be between the walls (fixing Tengen in 1.251 + width 4) and, if "Enter above playfield" is off, down far enough 1.252 + so that they're within the playfield (requested by Caithness). 1.253 + * New rotation system: Climbing, based on Tetris DX. (No, you 1.254 + can't wall-climb yet because the sub-block behavior differs.) 1.255 + * Option "4x4 squares" is called "Gluing". Other gluing options 1.256 + are planned. 1.257 + * In Square gluing, formation of a square adds a delay 1.258 + equal to line clear delay. 1.259 + * PC: Refactored to share some of the GBA/DS options logic. 1.260 + * PC: Moved most sound effect code into pcsound.c. 1.261 + * PC: Sound for 4x4 square formation (cribbed from TOD). 1.262 + * PC: Reloads the default skin's configuration before loading 1.263 + the skin, so that skins always inherit from the default skin 1.264 + and not the last chosen skin (requested by Rich Nagel). 1.265 + * GBA: Uses duration as priority for square wave sound effects, 1.266 + which should prevent the section up sound from getting 1.267 + interrupted as often. 1.268 + * GBA/DS: Draws real-time speedometer. 1.269 + 1.270 +_____________________________________________________________________ 1.271 +0.37 (2007-07-09) 1.272 + * Requires "Up" and "Alt firm drop" to be pressed again when 1.273 + lock delay is turned off or less than DAS delay 1.274 + (requested by reivilo). 1.275 + * Keypress count is reset to 0 even in "Play .ljm" (reported by 1.276 + jujube). 1.277 + * Playing a broken .ljm from the gimmick menu gives an informative 1.278 + error message instead of crashing (0.32a regression; reported by 1.279 + Rosti LFC). 1.280 + * Rhythm section-up logic waits for 64 beats at L bpm, not L+1 bpm. 1.281 + * Fixed a potential buffer overflow in shuffleColumns (the "banana" 1.282 + item), brought on by the expansion of the playfield to 12 columns 1.283 + (0.33 regression). 1.284 + * Better comments in source code about wall kick entry macros 1.285 + WK(x, y), WKX(wk), WKY(wk) in lj.h (requested by Lardarse). 1.286 + * PC: Reinstate Bach music while investing a trademark claim. 1.287 + * PC: Separate music for Rhythm speed curves. 1.288 + * PC: Does not use stretch blitter when drawing the blocks of 1.289 + sprite pieces at full size (e.g. falling piece). 1.290 + * PC: blitField() blits adjacent rows in one call, which is 1.291 + faster on slow machines (requested by Matthew). 1.292 + * PC: Size of hold piece respects blkW and blkH. 1.293 + * README describes build instructions for GBA and DS. 1.294 + * For user convenience, the Allegro DLL is included with the 1.295 + executable, and the source code is in a separate archive. 1.296 + 1.297 +_____________________________________________________________________ 1.298 +0.36 (2007-05-21) 1.299 + * Allows DAS delay up to 400 ms (requested by Rich Nagel). 1.300 + * Option for entry within or above ceiling (requested by DIGITAL 1.301 + and Cubicz). 1.302 + * Option for hold piece behavior (requested by Lardarse). 1.303 + * PC: User can change individual game keys, like in StepMania 1.304 + (requested by DIGITAL and Rosti LFC). 1.305 + * PC: Minor changes to included background music. 1.306 + * PC: Option for playing a scale during sideways motion 1.307 + (requested by herc). 1.308 + * PC: Selecting a skin saves options (reported by Rich Nagel). 1.309 + * PC: When loading saved options, treats 16 ms DAS delay as valid 1.310 + (reported by jujube). 1.311 + * PC: Skin setting for a transparent background (requested by 1.312 + cdsboy and Bloodstar). 1.313 + * PC: Demo recording uses "Rec" and "Play" in addition to icons. 1.314 + * PC: Reallocates back buffer after each skin switch, avoiding 1.315 + problems related to changes in blkW and blkH (reported by 1.316 + Rich Nagel). 1.317 + * GBA/DS: Fixed line clear options (0.34 regression). 1.318 + * GBA/DS: Press Start after lose, rather than timing out to options 1.319 + (requested by Webby). 1.320 + * "Default" means not to pay back a loan. Manual uses "initial" 1.321 + or "preset" instead (requested by Bruce Tognazzini). 1.322 + 1.323 +_____________________________________________________________________ 1.324 +0.35 (2007-04-25) 1.325 + * New speed curve Game Boy Heart. 1.326 + * New speed curve Death 300+, which starts three sections into 1.327 + Death just like cgwg's cheat for TAP (requested by Amnesia). 1.328 + * New randomizer 10-piece Memoryless. 1.329 + * First garbage line takes into account well width (reported by 1.330 + Lardarse). 1.331 + * Displays section number for NES, Game Boy, and Game Boy Heart 1.332 + speed curves (requested by Rich Nagel). 1.333 + * Debrief displays Quadra-style pieces per active minute 1.334 + (requested by Cubicz). 1.335 + * Debrief calls pieces "pieces" instead of "tetrominoes" in 1.336 + 10-piece randomizers because I2, I3, L3 are not tetrominoes. 1.337 + * PC: Gimmick and level are displayed in skin foreground color 1.338 + (missed in 0.30; reported by Rich Nagel). 1.339 + * PC: Skin file name suffix is now .skin not .ini, so that skin.ini 1.340 + cannot be confused with lj.ini. The default skin is called 1.341 + default.skin not skin.ini. 1.342 + * PC: Title screen has option to select skin (requested by 1.343 + cdsboy). 1.344 + * PC: Block size is no longer hard-coded at 24x24 pixels. 1.345 + The new .skin commands blkW= and blkH= control their size 1.346 + (requested by Bloodstar). 1.347 + * PC: Source code comes with new installation guide written by 1.348 + Lardarse in "docs/Compiling_on_Windows.txt". 1.349 + 1.350 +_____________________________________________________________________ 1.351 +0.34a (2007-03-27) 1.352 + * PC: Fixed hidden level in Next at right mode (0.33 regression). 1.353 + * DS: Fixed hidden sprites due to bug in devkitARM R20 libnds 1.354 + (0.34 regression). 1.355 + * DS: New touch screen code should eliminate erroneous low notes 1.356 + played upon pen-up. 1.357 + 1.358 +_____________________________________________________________________ 1.359 +0.34 (2007-03-23) 1.360 + * Fixed Move to Back piece set (0.14 regression: dang!). 1.361 + * Separate options for number of previewed pieces above shadow and 1.362 + outside field (requested by kiwibonga, caffeine, and Cubicz). 1.363 + * Option to disable IRS (requested by DIGITAL). 1.364 + * Garbage gimmicks (vs., drill 40, hr derby) replaced with new 1.365 + garbage option (requested by Cubicz). 1.366 + * In garbage style "Vs.", player can choose difficulty 1 through 4 1.367 + (requested by Caithness). 1.368 + * Option for line clear delay, independent of entry delay 1.369 + (requested by kiwibonga). 1.370 + * Garbage style Drill no longer automatically tops out on 1.371 + short playfields. 1.372 + * Garbage style Vs. generates garbage with SZSZ randomizer. 1.373 + * Frequency of Vs. w/Items bananas is independent of randomizer. 1.374 + * Fixed self-clearing garbage (0.33 regression). 1.375 + * GBA/DS: Fixed pause button hiding left and right walls 1.376 + (0.33 regression). 1.377 + * GBA/DS: R button also works as hold piece (requested by 1.378 + PetitPrince). 1.379 + 1.380 +_____________________________________________________________________ 1.381 +0.33 (2007-03-08) 1.382 + * New speed curve Rhythm Zero is identical to Rhythm except it 1.383 + operates at 0G instead of 20G (requested by Cubicz and caffeine). 1.384 + * Speed curves that do not use level reset level to 0. 1.385 + Therefore, playing a game of Death then a game of Exponential 1.386 + on GBA/DS no longer shows the level that the player finished 1.387 + Death on as the level during Exponential. 1.388 + * Maximum well width increased to 12 (requested by Zed0). 1.389 + * Hold piece does not reset floor kicks, lock delay time in entry 1.390 + reset, or Rhythm's placement timer. 1.391 + * GBA/DS: More shared code moved to file "ljgbads.inc". 1.392 + * PC: Stops end-of-section sound when game is over 1.393 + (requested by Bloodstar). 1.394 + 1.395 +_____________________________________________________________________ 1.396 +0.32a (2007-02-25) 1.397 + * PC: Fixed demo recording (0.32 regression; reported by Rosti LFC) 1.398 + * PC: Option to record all games from the start 1.399 + (requested by cdsboy, DIGITAL, Cubicz, and colour_thief). 1.400 + * PC: Added Play .ljm gimmick: 1.401 + Allegro file selector pops up, and the player can choose the 1.402 + filename of a demo to play back (requested by Lardarse). 1.403 + 1.404 +_____________________________________________________________________ 1.405 +0.32 (2007-02-13) 1.406 + * Changed a CPU yield behavior that was affecting battery 1.407 + efficiency on the GBA and DS front ends (reported by Mighty Max). 1.408 + * Removed Low Rider gimmick in favor of option for well height 1.409 + (requested by Matthew). 1.410 + * Option for well width, like Shimizu's Tetris Semipro-68k. 1.411 + Combine this with a low well height to simulate BIG mode of 1.412 + TGM and Heboris (requested by Matthew). 1.413 + * Options for entry delay and sideways delay have "max" added to 1.414 + their description to clarify things (requested by kotetsu213 and 1.415 + Ezzelin). 1.416 + * All speed options given in Hz or G are given in both. 1.417 + * PC: Next above shadow works in all playfield positions (reported 1.418 + by caffeine). 1.419 + * GBA/DS: Added option for soft drop speed (requested by Ezzelin). 1.420 + * GBA/DS: Some shared code moved to file "ljgbads.inc". 1.421 + * GBA: Unavailable hold piece is grayed out. 1.422 + * GBA/DS: Lock delay = no lock works (reported by Ezzelin). 1.423 + * GBA/DS: Fixed frames/ms display of delays (reported by Ezzelin). 1.424 + 1.425 +_____________________________________________________________________ 1.426 +0.31 (2007-02-03) 1.427 + * Draws the score and next pieces before blitting the playfield 1.428 + in case a front-end draws the score or next pieces inside the 1.429 + playfield. 1.430 + * In Baboo!, speed curve Zero sets the level to the number of 1.431 + keypresses so far. 1.432 + * PC, GBA: Plays sound effect for end of section in speed curves 1.433 + that use sections (Master, Death, NES, Game Boy). 1.434 + * PC: Option to draw next pieces inside the playfield, above the 1.435 + shadow (requested by caffeine, cdsboy, and Cubicz). 1.436 + * GBA, DS: Blocks within a piece are drawn connected once they lock 1.437 + (TOD parity, requested by Lardarse and Bloodstar). 1.438 + * GBA, DS: Baboo! no longer double-counts console buttons passed 1.439 + through the joypad reading code. 1.440 + * README: "color=image" clone-and-hack error fixed (reported by 1.441 + Bloodstar). 1.442 + * README: Explains black rectangle in upper left corner as an 1.443 + icon for stop (requested by herc). 1.444 + * README: Explains controls on GBA and DS. 1.445 + 1.446 +_____________________________________________________________________ 1.447 +0.30 (2007-02-01) 1.448 + * Fixed ARE display in debrief, which could cause a crash in some 1.449 + situations (0.26 regression?). 1.450 + * Garbage no longer self-clears in Cascade gravity (reported by 1.451 + Bloodstar). 1.452 + * In high gravity, land a T with one block over an overhang and 1.453 + rotate it once so that it falls and clears a line. This is no 1.454 + longer counted as a T-spin. 1.455 + * During a replay, counts keypresses by the replay player. 1.456 + * PC: Scales undersized background images to the size of the window 1.457 + (requested by Bloodstar). 1.458 + * PC: If a piece enters during a skipped frame, a second upward 1.459 + trail is no longer drawn (reported by Bloodstar and caffeine). 1.460 + * PC: "Next at top" layout draws speedometer (requested by 1.461 + matt_hatter83). 1.462 + * PC: Trails option is saved properly (reported by caffeine). 1.463 + * PC: User can customize the game's text and background colors 1.464 + using skin.ini (requested by Bloodstar). 1.465 + * Added rudimentary port to Nintendo DS for people with MAX Media 1.466 + Dock, M3 Pro, SuperCard Rumble, or SLOT-1 cards, which can run 1.467 + DS homebrew but not GBA homebrew. 1.468 + * Moscow Nights removed from lj-contrib due to research into the 1.469 + copyright term extensions enacted by Russian Federation during 1.470 + the 1990s. 1.471 + 1.472 +_____________________________________________________________________ 1.473 +0.29 (2007-01-17) 1.474 + * TDS scoring recognizes chains properly (reported by Lardarse). 1.475 + * TDS scoring section factor stops increasing after 190 lines. 1.476 + * Added NES scoring method. 1.477 + * Added scoring for soft and hard drops to options and debrief. 1.478 + * Cascade no longer deletes the bottom row when lines high on the 1.479 + playfield are cleared (reported by Lardarse). 1.480 + * PC: Draws trails when a tetromino goes up or down rapidly. 1.481 + (Option to turn them off.) 1.482 + * PC: Handles dirty rectangles for next pieces and score 1.483 + separately. 1.484 + * Scoring section of README describes all scoring methods. 1.485 + 1.486 +_____________________________________________________________________ 1.487 +0.28 (2007-01-04) 1.488 + * Added Cascade gravity, as seen in Quadra, Tetris Worlds Cascade, 1.489 + and Tetris DS Touch. 1.490 + * Master/Death: Level starts at -1, so that the first piece is 1.491 + played at level 0 (requested by Lardarse). 1.492 + * Changed T-spin detection to save whether or not a rotation 1.493 + involved a kick (0: move; 1: rotate; 2: rotate with kick) so 1.494 + that scoring methods such as TDS can score T-spins with and 1.495 + without kicks differently. 1.496 + * Added TDS scoring method (line clears only). 1.497 + * New, more general, possibly easier to understand reshuffle code 1.498 + in bag randomizer (requested by Lardarse) 1.499 + * GBA: Gold and silver square colors added (requested by Lardarse). 1.500 + * PC: Game over in low ceiling no longer fades the area outside the 1.501 + playfield (reported by Lardarse). 1.502 + * PC: Close box interrupts starting and game over animations. 1.503 + * README warns that 4x4 squares mode needs ljconn. 1.504 + 1.505 +_____________________________________________________________________ 1.506 +0.27 (2006-12-20) 1.507 + * GBA version includes a valid header (requested by Ezzelin). 1.508 + * Fixed incorrect spawn orientations for Game Boy rotation system 1.509 + (0.25? regression, reported by Lardarse). 1.510 + * Fixed incorrect win/loss sound early in 180 seconds (0.25 1.511 + regression). 1.512 + * New randomizer 10-piece Bag, including the domino and both 1.513 + trominoes. 1.514 + * GBA version now reports entry and lock delays in both frames 1.515 + and milliseconds. 1.516 + * Possibly fixed off-by-one in Game Boy speed curve section 1.517 + computation, which caused an incorrect slowdown in 210-219 1.518 + section (reported by Ezzelin). 1.519 + 1.520 +_____________________________________________________________________ 1.521 +0.26 (2006-12-15) 1.522 + * Option to allow game to proceed in the background (requested by 1.523 + Ezzelin). However, Windows doesn't appear to pass joystick 1.524 + presses to the game running in the background. FCE Ultra has 1.525 + what appears to be exactly the same problem. 1.526 + * Added Game Boy and NES speed curves. 1.527 + * Options and Game Keys are accessed through title screen, not 1.528 + gimmick selection. 1.529 + * Option to hide playfield without changing the skin. 1.530 + * Rearranged rules section of options to correspond more closely to 1.531 + the sequence of operations for each tetromino. 1.532 + * Soft or hard drop set to "lock on release" no longer produces 1.533 + double locks at 20G. 1.534 + * Disable initial hard drop when set to "lock" and entry delay is 1.535 + greater than 0 but less than DAS delay. 1.536 + * Checks for 4x4 squares top to bottom per comparison with The New 1.537 + Tetris (N64). 1.538 + * Finer grained selections in entry delay (requested by 1.539 + matt_hatter83) and lock delay (requested by caffeine). 1.540 + They now are at 50ms increments at the low end. 1.541 + * Expanded TGM speed curve to 12 sections. One comparatively slow 1.542 + section at 20G was added to Master before Death-equivalent starts 1.543 + (now Death 0 is equivalent to Master 600, not 500), and one 1.544 + faster section was added to the end of Death based on info posted 1.545 + to wiki by colour_thief. 1.546 + * Added H.R. Derby gimmick: 1.547 + Like Marathon, but every line you clear other than with a 1.548 + home run or a T-spin gives you garbage. 1.549 + * Ready Go animation is 1.2 seconds, not 2.0 seconds. 1.550 + * Preliminary support for Game Boy Advance, with experimental 1.551 + paged options replacing scrolling options. 1.552 + 1.553 +_____________________________________________________________________ 1.554 +0.25 (2006-11-28) 1.555 + * Fixed History 6 Rolls deciding between the first piece algorithm 1.556 + and the subsequent pieces algorithm (reported by Lardarse). 1.557 + * Fixed a signedness issue that broke 180 seconds gimmick in the 1.558 + case that a tetromino was kept active between 3:00 and 3:01 (0.24 1.559 + regression; reported by caffeine). 1.560 + * Allows ending the game with a piece in mid-air (0.24 regression). 1.561 + * Removed Arika and renamed Arika+TI to Arika. For the old 1.562 + Arika behavior, set Options:Floor kicks to 0. 1.563 + * Options screen allows DAS, allowing future versions to make more 1.564 + options and more values for each option available in a less 1.565 + cumbersome way. 1.566 + 1.567 +_____________________________________________________________________ 1.568 +0.24 (2006-11-16) 1.569 + * Added Score style to options and debrief. 1.570 + * Choice of LJ or TNT64 scoring is based on chosen score style, not 1.571 + whether 4x4 squares are turned on. 1.572 + * Added Hotline scoring method, where only lines cleared on 1.573 + specific rows count toward scoring. When enabled, draws white 1.574 + lines through empty spaces in these rows. 1.575 + * New soft drop and hard drop lock setting: Lock on release. It's 1.576 + a spring-loaded system: When you press the button, it doesn't 1.577 + lock, but when you let go, it locks (requested by colour_thief). 1.578 + * Option to override lock delay time (requested by caffeine). 1.579 + * Option to limit upward kicks (requested by Needle). This may 1.580 + obviate the difference between Arika and Arika+TI. 1.581 + * Sped up line clear in Master 300-499 to make less of a jarring 1.582 + transition to "death" style timings. 1.583 + * LJM loading fails even more gracefully on wrong format version, 1.584 + properly treating an LJM of the wrong version as not existing. 1.585 + * Fixed bug in 0.23's application switch pausing where switching 1.586 + away while already paused would require two Esc presses to 1.587 + continue (reported by caffeine). 1.588 + * Does not stop play until after the line clear animation finishes. 1.589 + This allows the game to properly update the single, double, 1.590 + triple, etc. counts for the last line that completes the goal 1.591 + (0.19 scoring regression?; reported by caffeine). 1.592 + * Refactored duplicated option loading code. 1.593 + * Options: Ditched parallel struct and array in favor of a 1.594 + single list of named indices. 1.595 + * Corrected Moscow Nights and Kalinka in lj-contrib for greater 1.596 + compatibility with obscure s3m players that can't handle odd 1.597 + numbers of channels (requested by Lardarse). 1.598 + 1.599 +_____________________________________________________________________ 1.600 +0.23 (2006-11-04) 1.601 + * Fixed S and Z in Sega 1988. 1.602 + * DUMB has been wrapped in a library called LJMusic and can be 1.603 + turned off at compile time (edit ljmusic.c and makefile) if you 1.604 + don't want to install DUMB. 1.605 + * Added support for Xiph.org's OggVorbis codec to LJMusic 1.606 + (requested by Needle). 1.607 + * Option to ignore sideways movement on first frame (like TGM 1.608 + series) (requested by Needle, seconded by caffeine). 1.609 + * Properly pauses the game when the player switches away from the 1.610 + window (requested by Lardarse). 1.611 + * Fails gracefully (does nothing) instead of crashing when loading 1.612 + replay files of a different format version. 1.613 + * Moved as much as possible below setting display mode so that 1.614 + people porting LJ to other platforms can toss up working alert() 1.615 + boxes earlier (requested by cdsboy). 1.616 + 1.617 +_____________________________________________________________________ 1.618 +0.22 (2006-10-23) 1.619 + * Fixed color system change after reloading (0.20 regression?, 1.620 + reported by lardarse). Should always unpack options just before 1.621 + loading skin. 1.622 + * All numbers in saved states are stored big-endian, making movies 1.623 + compatible between 0.22 for Windows and Intel Mac and 0.22 for 1.624 + PowerPC Mac (requested by cdsboy). 1.625 + * Sega rotation systems renamed to Arika for less confusion with 1.626 + the rotation systems in Sega's Tetris games from 1988 and 1998 1.627 + (requested by Needle). 1.628 + * Added Sega 1988 rotation system (like Arika without wall kicks). 1.629 + * Preliminary Vorbis playback code is included in the source code 1.630 + distribution but has not been activated in the program. 1.631 + (The keys to compiling OggVorbis on MinGW+MSYS are 1. set the 1.632 + prefix to match the MINGDIR you used to build Allegro, and 1.633 + 2. disable creation of the shared library.) 1.634 + 1.635 +_____________________________________________________________________ 1.636 +0.21 (2006-10-21) 1.637 + * Added new T-spin detection rule "3-corner T no kick", identical 1.638 + to 3-corner T except that a wallkick is not counted as a rotation 1.639 + (requested by kotetsu213). 1.640 + * Options that don't apply because of how another option is set 1.641 + are grayed out with an explanation (requested by Needle). 1.642 + * Debrief tells number of blocks left in the playfield and whether 1.643 + saved state was used (requested by caffeine). 1.644 + * Debrief tells what level the player stopped on. 1.645 + * Added support for saving input stream ("demo" or "movie") to file 1.646 + "demo.ljm". Press [ to start/stop recording and ] to start/stop 1.647 + playback (requested by caffeine). 1.648 + * Pieces are actually random again (0.20 regression). 1.649 + * New lockdown mode: Entry reset. Instead of resetting, the lock 1.650 + timer pauses while the piece is falling (requested by caffeine). 1.651 + * No +20 for banking more than 5 beats (requested by caffeine). 1.652 + * 250 ms entry delay option (requested by matt_hatter83). 1.653 + * Entry and sideways delays in Master and Death use the shorter of 1.654 + the speed curve's delay and the user's delay. 1.655 + * Added soft drop speed to options. 1.656 + * Added settings 8.6 Hz through 6.7 Hz to Sideways speed. 1.657 + 1.658 +_____________________________________________________________________ 1.659 +0.20 (2006-10-15) 1.660 + * Fixed color system change after options (0.19 regression). 1.661 + * Restored ability to hold first piece (0.17 regression?). 1.662 + * Requires down to be re-pressed only when entry delay is less 1.663 + than sideways delay. 1.664 + * In modes with ARE, allow initial hard drop even on first piece 1.665 + (requested by caffeine). 1.666 + * Visual refresh in Game Keys. 1.667 + * Game Keys ignores keypresses for 1/4 second after each key is 1.668 + set, which should fix problems with GameCube to USB adapters 1.669 + (requested by Caithness). 1.670 + * All platforms use a single randomizer, whose state is associated 1.671 + with the playfield. 1.672 + * ARE is a binary option again, as several speed curves ignored the 1.673 + old version's difference between constant and decreasing. 1.674 + * Moved version display to title screen. 1.675 + * Sound effect for win differs from that for game over. 1.676 + * Sound effect for rotating a piece on its first active frame. 1.677 + * Begun to add assertions, causing game over if they fail. 1.678 + * Added support for saving the state of the playfield. 1.679 + Press [ to save or ] to load. Movies might be next. 1.680 + 1.681 +_____________________________________________________________________ 1.682 +0.19 (2006-09-28): 1.683 + * Use of SRS or Sega colors is determined by a flag set for each 1.684 + rotation system. The rule is that rotation systems that use 1.685 + bounding box rotation should use SRS colors. 1.686 + * Added TOD M4 rotation system (face up entry + bounding box 1.687 + rotation + roughly TGM style compensation). 1.688 + * List items in Options flicker much less. 1.689 + * Beginning of an actual title screen. 1.690 + * Removed Rhythm gimmick in favor of speed curve option. 1.691 + * Added Master and Death speed curves (requested by Needle). 1.692 + Death hasn't been tested thoroughly because the developer 1.693 + sucks at death. 1.694 + * Blits only those playfield rows that have changed, making 1.695 + animation smoother on old, cheap, or mobile video cards 1.696 + (requested by cosmonaut). 1.697 + * Rhythm speed curve no longer has what feels like a big elbow 1.698 + (requested by caffeine). Specifically it gives 20 points 1.699 + instead of banking more than 5 pieces' worth of time. 1.700 + * Doesn't draw the state after the tetromino spawns but before 1.701 + initial rotation has taken effect (requested by Needle). 1.702 + * Added sound effect for hold piece (requested by Needle). 1.703 + * Land and lock sound much better (requested by Needle). 1.704 + * Shuffle columns (seen only in Vs. w/ Items) correctly disconnects 1.705 + blocks horizontally. 1.706 + * In Square mode, T-spins cause avalanches. 1.707 + * In Square mode, lines containing a piece of a 4x4 block are worth 1.708 + more, and homers are worth less. 1.709 + * Fixed ignoring diagonal presses (0.17 regression). 1.710 + * Created a new struct "LJPrefs" to hold preferences set by the 1.711 + player in the Options menu separately from the parameters 1.712 + that the game actually uses. This allows gimmicks to override 1.713 + preferences more cleanly. 1.714 + * Added support for future scoring methods where the score per line 1.715 + at a given point in the chain is based on a formula. 1.716 + * Created a union that combines the new struct with the array that 1.717 + the Options menu edits to improve maintainability of Options. 1.718 + 1.719 +_____________________________________________________________________ 1.720 +0.18 (2006-09-16): 1.721 + * Fixed Classic lock reset (unknown regression). 1.722 + * Fixed misbehavior when hold is pressed after a piece 1.723 + lands but before it locks (0.17 regression). 1.724 + * Shadow is drawn using the piece's color, at 25% opacity, 1.725 + from rows 4 and 5 of ljblocks. 1.726 + * Fixed shadow option saving (0.17a regression). 1.727 + * Added option to hide shadow color or change shadow opacity. 1.728 + * Split Sega rotation system into one with and one without 1.729 + TGM3's upward kicks. 1.730 + * Added NES and Game Boy rotation systems. 1.731 + * README: Illustration of game play has an image map. The reader 1.732 + can select (hover over) a region of the screenshot, and the 1.733 + browser will show the title of the region as a tooltip. 1.734 + * BPM is now called speed level in preparation for other 1.735 + speed curves (including TGM and TA Death). 1.736 + 1.737 +_____________________________________________________________________ 1.738 +0.17 (2006-09-13): 1.739 + * Option for sticky gravity per color, as seen in The Next Tetris. 1.740 + * "Ready, Go" is centered, even in low ceiling gimmicks. 1.741 + * Added TGM3's upward kick to Sega T rotations. 1.742 + * Added Tengen rotation system. 1.743 + * Removed TGM gimmick in favor of entry delay option. 1.744 + * Initial hold works at any time. The key can be pressed and 1.745 + released during entry delay or even during line clear delay. 1.746 + * Initial actions do not inflate keypress count 1.747 + (helpful in Baboo! with entry delay). 1.748 + * Draws hold piece in garbage colors when it is not available. 1.749 + * Options scroll. 1.750 + * Option to draw next pieces to right in constant size or above. 1.751 + * Better looking scroll bar in options. 1.752 + * Debrief: In naive gravity, reports T-spin singles, doubles, 1.753 + and triples separately from non-T-spins. In other line 1.754 + clear gravity modes, "home run" is now called "quad". 1.755 + * Fixed a buffer overflow bug in sticky: fillCLoop() no longer 1.756 + treats the right side of one row and the left side of the 1.757 + row above it as one region. 1.758 + * Clarified manual as to the purpose of the Vs. gimmicks. 1.759 + * Separated platform specific stuff into a separate struct. 1.760 + * Refactored scoring into a separate function for future movement 1.761 + to gimmick and option control. 1.762 + * Debrief formats the report into a string and then writes it 1.763 + to a file and the screen all at once. 1.764 + * Refactored play() to move everything in the game loop that is 1.765 + not platform specific out of ljpc.c into new file ljplay.c. 1.766 + * Wall kick table is no longer flipped, making it easier to add 1.767 + new rotation systems. 1.768 + * Unified counterclockwise and clockwise rotation code. 1.769 + 1.770 +_____________________________________________________________________ 1.771 +0.16 (2006-09-03): 1.772 + * Fixed instant sideways speed (0.15 regression). 1.773 + * In countdown modes, debrief screen displays whether clear was 1.774 + successful. 1.775 + * 6-piece Bag no longer makes Vs. ridiculously easy. 1.776 + * Counts score and garbage separately for future shift to 1.777 + gimmick-controlled scoring. 1.778 + * Displays score instead of garbage on the play screen. 1.779 + * Counts singles, doubles, triples, and homers, and displays them 1.780 + in debrief. 1.781 + * Option to hide falling piece in addition to shadow. 1.782 + * Can load mod, xm, or it music in addition to s3m. 1.783 + * Moved skin description from lj.ini to skin.ini, and the name of 1.784 + this skin description file name can be changed with the Skin= 1.785 + command in lj.ini. 1.786 + * Closes lj.ini when reading it. 1.787 + * All vkey->action game key handling code moved to macro.c for 1.788 + future refactoring. 1.789 + * Build process uses automatic generation of C files' dependencies 1.790 + for future refactoring of header files. 1.791 + * Added two versions of NES-style blocks to lj-contrib: 1.792 + one by tepples and one by deepdorp. 1.793 + 1.794 +_____________________________________________________________________ 1.795 +0.15 (2006-08-27): 1.796 + * Options for DAS delay, number of next pieces, and window vs. 1.797 + full screen. 1.798 + * Options scrolling doesn't cause the dialog's title and 1.799 + instructions to flicker. 1.800 + * Small font's 5 glyph is the same width as other digits. 1.801 + * Fixed O shape table. 1.802 + * Macros (vkey->action mappings past the first 8) are in a 1.803 + lookup table in the new file macro.c. This paves the way 1.804 + for a future macro editor. 1.805 + * Added macros Alt. Firm Drop and Alt. Hold. 1.806 + * Game Keys displays names for all keys, not just printable keys. 1.807 + * In Sega rotation mode, reads block images from ljblocks-sega.bmp 1.808 + and ljconn-sega.bmp if available. 1.809 + * If ljbg.jpg is not available, uses a plain white backdrop. 1.810 + * Reads file names for block images, background image, and music 1.811 + from lj.ini, which the player can edit with a text editor. 1.812 + * New "6-piece Bag" randomizer is one stick short of a bundle. 1.813 + * Added an arrangement of the minuet from JS Bach's French Suite 1.814 + in B minor (BWV 814) to lj-contrib. 1.815 + 1.816 +_____________________________________________________________________ 1.817 +0.14 (2006-08-18): 1.818 + * pause() renamed to pauseGame() to fix namespace collision on 1.819 + platforms with unistd.h (Linux, BSD, Mac). 1.820 + * Gimmick settings for initial gravity, ARE, and ceiling height 1.821 + are initialized from a lookup table. 1.822 + * History 6 Rolls randomizer uses correct initial history (ZSZS) 1.823 + and correct selection for the first piece (I, J, L, or T). 1.824 + * Blocks are drawn connected within each tetromino if ljconn.bmp 1.825 + is present. 1.826 + * Corrected connection table for O tetromino. 1.827 + * Rhythm's BPM counter increases after every 64 beats, not every 1.828 + 64 tetrominoes. 1.829 + * Added Low Vs. gimmick: 1.830 + Like Vs. CPU with a low ceiling. 1.831 + 1.832 +_____________________________________________________________________ 1.833 +0.13 (2006-08-15): 1.834 + * Hard drop lock option "Zangi" renamed to "Slide". 1.835 + * Added soft drop lock option. 1.836 + * Ignores diagonal presses differently: instead of pretending the 1.837 + keys are up, it pretends that they haven't changed from the last 1.838 + frame. UP, UP+RIGHT, UP no longer makes a double hard drop. 1.839 + * Esc pauses the game and music instead of immediately quitting. 1.840 + * Added contributions from cdsboy to lj-contrib. 1.841 + 1.842 +_____________________________________________________________________ 1.843 +0.12 (2006-08-13): 1.844 + * Creates lj.ini if it doesn't exist, instead of crashing on 1.845 + startup. 1.846 + * Added half-size Aver16 font. 1.847 + * Zero gravity (as in Baboo!) + Zangi hard drop = land and lock, 1.848 + instead of just sit there 1.849 + * Option to use classic (Game Boy style) or step-reset (TGM style) 1.850 + lockdown instead of move-reset (SRS style) lockdown. 1.851 + * Contains connection tables for all pieces. Not used yet, 1.852 + but will be used for Cascade (where gravity is based on shapes 1.853 + of pieces), Square (which forms big squares only out of whole 1.854 + tetrominoes), and Bombliss (which doesn't place a bomb in a block 1.855 + that has blocks on opposite sides of it within the piece, such as 1.856 + the middle of an I, J, L, or T). 1.857 + * Pieces can carry bomb blocks within them. Not used yet, 1.858 + but will be used for Bombliss. 1.859 + * Option for sticky gravity. This will also be used for Bombliss. 1.860 + * Options rearranged: game on top, control in middle, 1.861 + view on bottom. 1.862 + * Options menu uses a smaller font and scrolls if necessary (but 1.863 + it's not necessary just yet). 1.864 + * Zero isn't wider than other digits in the large or small font. 1.865 + * Split debrief screen into debrief.c. 1.866 + * Debrief displays lockdown and line clear gravity type. 1.867 + * List of options in debrief is written with smaller font. 1.868 + * Config screen does a better job of ignoring simultaneous presses 1.869 + on USB joystick adapters that map the Control Pad to both axes 1.870 + and buttons (such as EMS USB2). 1.871 + * Main menu and options always respond to the arrow keys (in 1.872 + addition to the keys set in Game Keys), allowing players to 1.873 + reset Game Keys even when the keys have become corrupted. 1.874 + 1.875 +_____________________________________________________________________ 1.876 +0.11 (2006-08-01): 1.877 + * Added Instant, 20 Hz, 15 Hz, and 12 Hz sideways speeds. 1.878 + * Added randomizer History 6 Rolls, very similar to Move to Back 1.879 + but sometimes repeating recent tetrominoes. 1.880 + * Allows separate wall kick tables for clockwise and anticlockwise 1.881 + rotation. 1.882 + * New "theta=default" in piece->block expansion reflects the 1.883 + rotation system's initial orientations for new pieces, next 1.884 + pieces, and the hold piece. 1.885 + * Option to use Sega rotations instead of SRS rotations. 1.886 + * Option for ignoring diagonal presses. 1.887 + * Option for locking or not when using hard drop (Up). 1.888 + * Option to turn off smooth gravity animation. 1.889 + * Option to use TNT style T-spin detection instead of TDS style. 1.890 + * Debrief displays rotation system and T-spin detection. 1.891 + * Saves options to lj.ini. 1.892 + * Split options screen and wall kick table into separate source 1.893 + code files. 1.894 + * Plays music in stereo. 1.895 + * Site distributes contributed graphics and music files to 1.896 + replace the defaults. 1.897 + 1.898 +_____________________________________________________________________ 1.899 +0.10 (2006-07-27): 1.900 + * Set default full screen color depth to 16-bit which may be more 1.901 + compatible than 15-bit. 1.902 + * Press Print Screen to save the current screen as ljsnap.bmp. 1.903 + * Plays next piece sound whenever the next column moves up. 1.904 + 0.08-0.09 didn't do so for the first hold in a game. 1.905 + * No longer tries rotating right when rotating left fails. 1.906 + * Handles DirectDraw amnesia (screen corruption in Alt+Tab) 1.907 + correctly in menu, game play, and debrief screens. 1.908 + * Asset and video buffer cleanup consolidated into one function. 1.909 + * Gravity speeds up 50% faster. 1.910 + * Added options menu for selecting sideways movement speed and 1.911 + randomizer. 1.912 + * Added more randomizers: 14-piece bag, move-to-back (TGM style), 1.913 + memoryless (classic), and SZSZ (used in the well-known proof 1.914 + that memoryless cannot be played indefinitely). 1.915 + * Debrief screen displays date and time of report generation as 1.916 + well as randomizer and sideways speed, and logs what it displays 1.917 + to lj-scores.txt. 1.918 + * Moved all gimmick-specific code from lj.c to new file gimmicks.c. 1.919 + * Built against Allegro 4.2.0. (Users of previous versions will 1.920 + need the new DLL.) 1.921 + * Countdown based gimmicks (40 lines, 180 seconds, Baboo!, 1.922 + TGM World, Drill 40) use the same countdown variable for 1.923 + end state detection that they had used for countdown sound. 1.924 + * Support for tracked music using DUMB. 1.925 + * Manual is HTML. 1.926 + 1.927 +_____________________________________________________________________ 1.928 +0.09 (2006-07-16): 1.929 + * Reverted sideways kicks of I tetromino rotating from horizontal 1.930 + to vertical based on testing I-I interactions in Tetris DS. 1.931 + * Key pretending is more consistent. 1.932 + * TGM World stops at 290 lines, more like Tetris The Grand Master. 1.933 + * In gimmicks with ARE (currently TGM World), allows initial 1.934 + hard drop. 1.935 + * Licensed as free software under GNU General Public License. 1.936 + * Fixed incomplete first bag (0.08 regression). 1.937 + * Has its own icon instead of the wall kick editor's icon. 1.938 + * No double initial rotation when using initial hold in TGM World. 1.939 + * Input actions are a 32-bit record for future recording. 1.940 + * Hidden next piece is a separate variable, which next piece 1.941 + sound also respects, fixing Items. 1.942 + 1.943 +_____________________________________________________________________ 1.944 +0.08 (2006-07-08): 1.945 + * Plays sounds for the next piece like TGM. 1.946 + * No longer allows 800x552 window now that 0.08 displays the 1.947 + gimmick name. 1.948 + * Supports spawn delay and line delay. 1.949 + * Supports initial hold and rotation. 1.950 + * Supports variable garbage randomness. 1.951 + * Begun to move gimmick code out of core. 1.952 + * Added TGM World gimmick: 1.953 + Standard S.M.G., except there's a half-second delay before each 1.954 + tetromino, and a half-second delay after each tetromino that 1.955 + forms at least one line. So if you want fast play, make more 1.956 + lines at once. 1.957 + * Added Drill 40 gimmick: 1.958 + Like 40 lines, but the screen starts with 18 rows of garbage. 1.959 + Be prepared to rely on SRS infinite spin for the first few 1.960 + lines until your skill improves. 1.961 + 1.962 +_____________________________________________________________________ 1.963 +0.07 (2006-06-30): 1.964 + * Added Baboo gimmick: 1.965 + Standard S.M.G., except there is no gravity, and the game 1.966 + ends after 300 keypresses. 1.967 + * Cleaned up the font a bit. 1.968 + * Corrected wall kicks for I tetromino to match an updated 1.969 + description provided by nicholas. Specifically, I tetromino 1.970 + prefers kick-down to kick-up. 1.971 + * Removed sound-not-found debug message. 1.972 + * Plays "ready, go!" like TGM. 1.973 + * Bigger font for lines and time. 1.974 + 1.975 +_____________________________________________________________________ 1.976 +0.06 (2006-06-25): 1.977 + * Gimmicks are sorted into columns. 1.978 + * Debrief responds to controller mapping. 1.979 + * Debrief shows keypresses per tetromino and garbage per minute. 1.980 + * Loads/saves vkey configuration from/to disk instead of 1.981 + prompting the user every time the program starts. 1.982 + * Build system switched to GNU Make. 1.983 + * Terminal window ("DOS box") hidden. 1.984 + * Responds to window system's close button. 1.985 + * Counts down 5-4-3-2-1 in line or time limited gimmicks. 1.986 + * Icon in the top left corner of the window is customized. 1.987 + * Displays ljbg.jpg in the window's blank space. 1.988 + * Displays blocks from ljblocks.bmp. 1.989 + * Releases the CPU for 5ms per frame when possible, so that 1.990 + background tasks such as a music player can keep up. 1.991 + * Increased sound effects' volume so that music players do not 1.992 + completely overpower them. 1.993 + * Added macros for rotate twice, move far left, and move far right. 1.994 + * Corrected fix to alternation between falling and landed states 1.995 + that occurred especially when sliding a tetromino to the right 1.996 + under high gravity. 1.997 + * Added Items gimmick: 1.998 + Standard S.M.G., except after the first 7 pieces you get 1.999 + random starting orientations, no rotation, and hidden next 1.1000 + pieces, and the speed goes to 1G. Every time you are given an 1.1001 + I piece, either you get 2 lines of garbage or the columns of 1.1002 + blocks in the well are shuffled. 1.1003 + * Fixed scoring tables in README.txt. 1.1004 + 1.1005 +_____________________________________________________________________ 1.1006 +0.05 (2006-06-23): 1.1007 + * Included readme.txt. 1.1008 + * Debrief report shows more decimal places in time and PPM. 1.1009 + * Game over plays a simple animation and sound. 1.1010 + * Playfield can be resized (with a recompile). 1.1011 + * Removed hardcoded key binding help text. 1.1012 + * Window is bigger in preparation for wallpaper. 1.1013 + * Display mode is 15/16/24/32-bit in preparation for wallpaper. 1.1014 + * Added Low Rider gimmick: 1.1015 + Standard S.M.G. with an 8-block-tall visible playfield. 1.1016 + 1.1017 +_____________________________________________________________________ 1.1018 +0.04 (2006-06-22): 1.1019 + * Uses an OS-native bitmap rather than an Allegro bitmap, 1.1020 + which may allow faster drawing with some video cards. 1.1021 + * Allows play from a keyboard or a joystick. 1.1022 + * Presents a key configuration screen when the program starts. 1.1023 + * A 500ms delay after the game ends. Drama will come soon to this 1.1024 + space. 1.1025 + 1.1026 +_____________________________________________________________________ 1.1027 +0.03 (2006-06-21): 1.1028 + * Debriefing responds only to Esc, Enter, and keypad Enter. 1.1029 + * Compensates for refresh rates other than 60 Hz. 1.1030 + * Change log included with program. 1.1031 + * Plays sound effects for shift, rotate, land, lock, line, b2b. 1.1032 + * Bigger text using the "Aver" font. 1.1033 + * Lock delay in Marathon decreases gradually after gravity 1.1034 + surpasses 20G. 1.1035 + * Reads keys through a bitfield, allowing for custom key->vkey 1.1036 + bindings to be implemented in the future. 1.1037 + * (Internal) Does not alternate between "falling" and "landed" 1.1038 + states when resetting lock delay on slide. 1.1039 + 1.1040 +_____________________________________________________________________ 1.1041 +0.02 (2006-06-19): 1.1042 + * Speed level progresses 1/3 as fast. 1.1043 + * Added menu for selecting a gimmick (game mode) to play. 1.1044 + * Added Marathon gimmick: 1.1045 + Like Vs. but no garbage. 1.1046 + * Added 40 lines gimmick: 1.1047 + Like Marathon but ends after 40 lines. 1.1048 + * Added 3 minutes gimmick (like Marathon but ends after 10800 1.1049 + frames). 1.1050 + * Added Rhythm gimmick: 1.1051 + 20G, and if you fall below the minimum PPM, it automatically 1.1052 + locks the tetromino, and the minimum PPM increases by 10 every 1.1053 + 64 tetrominoes. 1.1054 + * Debriefing computes PPM and score. 1.1055 + * Debriefing returns to gimmick selection instead of exiting 1.1056 + the program. 1.1057 + 1.1058 +_____________________________________________________________________ 1.1059 +0.01 (2006-06-14): 1.1060 + * initial release 1.1061 + * full SRS implemented 1.1062 + * 7-piece bag randomizer 1.1063 + * 1G DAS 1.1064 + * smooth falling animation 1.1065 + * playfield size: 10w x 24h; pieces start above row 20 1.1066 + * 8 next pieces and 1 hold piece 1.1067 + * Vs. gimmick: 1.1068 + Standard S.M.G., except before every I tetromino after the first, 1.1069 + you get 4 garbage lines. 1.1070 +