diff src/ljgbads.inc @ 0:c84446dfb3f5

initial add
author paulo@localhost
date Fri, 13 Mar 2009 00:39:12 -0700
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/ljgbads.inc	Fri Mar 13 00:39:12 2009 -0700
     1.3 @@ -0,0 +1,579 @@
     1.4 +/* DS/GBA frontend for LOCKJAW, an implementation of the Soviet Mind Game
     1.5 +
     1.6 +Copyright (C) 2006-2007 Damian Yerrick <tepples+lj@spamcop.net>
     1.7 +
     1.8 +This work is free software; you can redistribute it and/or modify
     1.9 +it under the terms of the GNU General Public License as published by
    1.10 +the Free Software Foundation; either version 2 of the License, or
    1.11 +(at your option) any later version.
    1.12 +
    1.13 +This program is distributed in the hope that it will be useful,
    1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.16 +GNU General Public License for more details.
    1.17 +
    1.18 +You should have received a copy of the GNU General Public License
    1.19 +along with this program; if not, write to the Free Software
    1.20 +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    1.21 +
    1.22 +Original game concept and design by Alexey Pajitnov.
    1.23 +The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
    1.24 +or The Tetris Company LLC.
    1.25 +
    1.26 +*/
    1.27 +
    1.28 +#include "fontdraw.h"
    1.29 +
    1.30 +unsigned char wantPause;
    1.31 +volatile char redrawWholeScreen = 0;
    1.32 +
    1.33 +void finishSprites();
    1.34 +
    1.35 +void cls(void) {
    1.36 +  for (int y = 0; y < SCREEN_H; ++y) {
    1.37 +    for (int x = 0; x < SCREEN_W; ++x) {
    1.38 +      MAP[31][y][x] = ' ';
    1.39 +    }
    1.40 +  }
    1.41 +}
    1.42 +
    1.43 +void drawFrame(LJView *v) {
    1.44 +  int left = v->field->leftWall;
    1.45 +  int right = v->field->rightWall;  
    1.46 +  cls();
    1.47 +  if (DS_PFTOP > 0) {
    1.48 +    for (int x = left - 1; x < right + 1; ++x) {
    1.49 +      MAP[31][DS_PFTOP - 1][DS_PFLEFT + x] = 0x8005;
    1.50 +    }
    1.51 +  }
    1.52 +  if (DS_PFTOP + LJ_PF_VIS_HT < SCREEN_H) {
    1.53 +    for (int x = left - 1; x < right + 1; ++x) {
    1.54 +      MAP[31][DS_PFTOP + LJ_PF_VIS_HT][DS_PFLEFT + x] = 0x8004;
    1.55 +    }
    1.56 +  }
    1.57 +  for (int i = 0; i < LJ_PF_VIS_HT; ++i) {
    1.58 +    MAP[31][i + DS_PFTOP][DS_PFLEFT + left - 1] = 0x8003;
    1.59 +    MAP[31][i + DS_PFTOP][DS_PFLEFT + right] = 0x8003;
    1.60 +  }
    1.61 +  textout("Score", 1, 6 + DS_PFTOP, 0);
    1.62 +  textout("Lines", 1, 8 + DS_PFTOP, 0);
    1.63 +  textout("Speed", 1, 10 + DS_PFTOP, 0);
    1.64 +}
    1.65 +
    1.66 +static void drawBlock(struct LJPCView *unused, int x, int y, int b) {
    1.67 +  if (x >= 0 && x < LJ_PF_WID && y >= 0 && y < LJ_PF_VIS_HT) {
    1.68 +    int c;
    1.69 +    
    1.70 +    if (b == 0x100) {
    1.71 +      c = '-';
    1.72 +    } else if (b == 0x110) {
    1.73 +      c = 0x8005;  // ceiling tile
    1.74 +    } else if (b >= 0xA0 && b < 0xC0) {
    1.75 +      c = (b & 0xF0) << 8 | (b & 0x0F) | 0x100;
    1.76 +    } else if (b >= 0x10) {
    1.77 +      c = (b & 0xF0) << 8 | (b & 0x0F) | 0x10;
    1.78 +    } else {
    1.79 +      c = ' ';
    1.80 +    }
    1.81 +    MAP[31][DS_PFTOP + LJ_PF_VIS_HT - 1 - y][DS_PFLEFT + x] = c;
    1.82 +  }
    1.83 +}
    1.84 +
    1.85 +void updField(const LJView *const v, LJBits rows) {
    1.86 +  const LJField *const p = v->field;
    1.87 +
    1.88 +  for (int y = 0;
    1.89 +       y < LJ_PF_VIS_HT && rows != 0;
    1.90 +       ++y, rows >>= 1) {
    1.91 +    int blankTile = 0;
    1.92 +    
    1.93 +    if (y == p->ceiling) {
    1.94 +      blankTile = 0x110;
    1.95 +    } else if (hotlineRows[y] && v->field->scoreStyle == LJSCORE_HOTLINE) {
    1.96 +      blankTile = 0x100;
    1.97 +    }
    1.98 +    if (p->state == LJS_LINES_FALLING && p->stateTime > 0
    1.99 +        && ((1 << y) & p->tempRows)) {
   1.100 +      blankTile = 0x100;
   1.101 +    }
   1.102 +    if (rows & 1) {
   1.103 +      for (int x = p->leftWall; x < p->rightWall; x++) {
   1.104 +        int b = v->hidePF ? 0 : p->b[y][x];
   1.105 +        drawBlock(v->plat, x, y, b ? b : blankTile);
   1.106 +      }
   1.107 +    }
   1.108 +  }
   1.109 +}
   1.110 +
   1.111 +void blitField(LJView *v) {
   1.112 +
   1.113 +}
   1.114 +
   1.115 +int getTime() {
   1.116 +  return curTime;
   1.117 +}
   1.118 +
   1.119 +#if !defined(DISP_VBLANK_IRQ)
   1.120 +#define DISP_VBLANK_IRQ LCDC_VBL
   1.121 +#endif
   1.122 +#if !defined(IRQ_HANDLER)
   1.123 +#define IRQ_HANDLER INT_VECTOR
   1.124 +#endif
   1.125 +
   1.126 +void install_timer(void)
   1.127 +{
   1.128 +
   1.129 +  // Turn off interrupts before doing anything
   1.130 +  REG_IME = 0;
   1.131 +
   1.132 +  // Overwrite the ISR
   1.133 +  IRQ_HANDLER = isr;
   1.134 +
   1.135 +  // Hook up the interrupt destination
   1.136 +  REG_IE = IRQ_VBLANK;
   1.137 +
   1.138 +  // Acknowledge all pending interrupts
   1.139 +  REG_IF = ~0;
   1.140 +
   1.141 +  // Set up an interrupt source
   1.142 +  REG_DISPSTAT = DISP_VBLANK_IRQ;
   1.143 +
   1.144 +  // Turn interrupts back on
   1.145 +  REG_IME = 1;
   1.146 +}
   1.147 +
   1.148 +void yieldCPU(void) {
   1.149 +  // we're not multitasking so we don't need this
   1.150 +  // on the GBA and DS, vsync() does all the waiting we need
   1.151 +}
   1.152 +
   1.153 +static void upcvt_4bit(void *dst, const u8 *src, size_t len)
   1.154 +{
   1.155 +  u32 *out = dst;
   1.156 +
   1.157 +  for(; len > 0; len--)
   1.158 +  {
   1.159 +    u32 dst_bits = 0;
   1.160 +    u32 src_bits = *src++;
   1.161 +    u32 x;
   1.162 +
   1.163 +    for(x = 0; x < 8; x++)
   1.164 +    {
   1.165 +      dst_bits <<= 4;
   1.166 +      dst_bits |= src_bits & 1;
   1.167 +      src_bits >>= 1;
   1.168 +    }
   1.169 +    *out++ = dst_bits;
   1.170 +  }
   1.171 +}
   1.172 +
   1.173 +extern const unsigned char text_chr[];
   1.174 +extern const unsigned int text_chr_size;
   1.175 +extern const unsigned char gbablk_chr[];
   1.176 +extern const unsigned int gbablk_chr_size;
   1.177 +
   1.178 +static void loadOneConnection(void *in_dst, const void *in_src) {
   1.179 +  u16 *dst = in_dst;
   1.180 +  const u16 *src = in_src;
   1.181 +  for (unsigned int conn = 0; conn < 16; ++conn) {
   1.182 +    unsigned int topSegY = (conn & CONNECT_U) ? 32 : 0;
   1.183 +    unsigned int botSegY = (conn & CONNECT_D) ? 8 : 40;
   1.184 +    unsigned int leftSegX = (conn & CONNECT_L) ? 16 : 0;
   1.185 +    unsigned int rightSegX = (conn & CONNECT_R) ? 1 : 17;
   1.186 +    for (unsigned int i = 0; i < 8; i += 2) {
   1.187 +      *dst++ = src[leftSegX + topSegY + i];
   1.188 +      *dst++ = src[rightSegX + topSegY + i];
   1.189 +    }
   1.190 +    for (unsigned int i = 0; i < 8; i += 2) {
   1.191 +      *dst++ = src[leftSegX + botSegY + i];
   1.192 +      *dst++ = src[rightSegX + botSegY + i];
   1.193 +    }
   1.194 +  }
   1.195 +}
   1.196 +
   1.197 +static void loadConnections(void) {
   1.198 +  loadOneConnection(PATRAM4(0, 16), gbablk_chr + 8*32);
   1.199 +  loadOneConnection(PATRAM4(0, 256), gbablk_chr + 12*32);
   1.200 +}
   1.201 +
   1.202 +static void load_font(void) {
   1.203 +  upcvt_4bit(PATRAM4(0, 0), text_chr, text_chr_size);
   1.204 +  memcpy(PATRAM4(0, 0), gbablk_chr, 8*32);
   1.205 +  memcpy(SPR_VRAM(0), gbablk_chr, 8*32);
   1.206 +  loadConnections();
   1.207 +}
   1.208 +
   1.209 +void textout(const char *str, int x, int y, int c) {
   1.210 +  u16 *dst = &(MAP[31][y][x]);
   1.211 +  int spacesLeft = SCREEN_W - x;
   1.212 +
   1.213 +  c <<= 12;
   1.214 +  while (*str != 0 && spacesLeft > 0) {
   1.215 +    *dst++ = c | *(unsigned char *)str++;
   1.216 +    --spacesLeft;
   1.217 +  }
   1.218 +}
   1.219 +
   1.220 +static const u16 srsColors[12] = {
   1.221 +  RGB5(2, 2, 2),
   1.222 +  RGB5(0, 3, 3),
   1.223 +  RGB5(0, 0, 3),
   1.224 +  RGB5(3, 2, 0),
   1.225 +  RGB5(3, 3, 0),
   1.226 +  RGB5(0, 3, 0),
   1.227 +  RGB5(2, 0, 3),
   1.228 +  RGB5(3, 0, 0),
   1.229 +  RGB5(2, 2, 2),
   1.230 +  RGB5(3, 0, 0),
   1.231 +  RGB5(2, 2, 2),
   1.232 +  RGB5(3, 2, 1),
   1.233 +};
   1.234 +
   1.235 +static const u16 arsColors[12] = {
   1.236 +  RGB5(2, 2, 2),
   1.237 +  RGB5(3, 1, 0),
   1.238 +  RGB5(0, 0, 3),
   1.239 +  RGB5(3, 2, 0),
   1.240 +  RGB5(3, 3, 0),
   1.241 +  RGB5(2, 0, 3),
   1.242 +  RGB5(0, 3, 3),
   1.243 +  RGB5(0, 3, 0),
   1.244 +  RGB5(2, 2, 2),
   1.245 +  RGB5(3, 0, 0),
   1.246 +  RGB5(2, 2, 2),
   1.247 +  RGB5(3, 2, 1),
   1.248 +};
   1.249 +
   1.250 +void setupPalette(const u16 *colors) {
   1.251 +  for (int i = 1; i < 12; ++i) {
   1.252 +    int c = colors[i];
   1.253 +    
   1.254 +    BG_PALETTE[i * 16 + 1] = RGB5(22,22,22) + 3 * c;
   1.255 +    BG_PALETTE[i * 16 + 2] = RGB5(13,13,13) + 6 * c;
   1.256 +    BG_PALETTE[i * 16 + 3] = RGB5( 4, 4, 4) + 9 * c;
   1.257 +    BG_PALETTE[i * 16 + 4] = RGB5( 4, 4, 4) + 7 * c;
   1.258 +    BG_PALETTE[i * 16 + 5] = RGB5( 4, 4, 4) + 5 * c;
   1.259 +    BG_PALETTE[i * 16 + 6] = RGB5( 4, 4, 4) + 3 * c;
   1.260 +  }
   1.261 +  memcpy(SPRITE_PALETTE, BG_PALETTE, 12 * 32);
   1.262 +}
   1.263 +
   1.264 +// libnds style wrapper around libgba header
   1.265 +#ifndef DISPLAY_BG0_ACTIVE
   1.266 +#define DISPLAY_BG0_ACTIVE BG0_ON
   1.267 +#define DISPLAY_SPR_ACTIVE OBJ_ON
   1.268 +#define MODE_0_2D MODE_0
   1.269 +#define DISPLAY_SPR_1D_LAYOUT OBJ_1D_MAP
   1.270 +static inline void videoSetMode(int x) {
   1.271 +  REG_DISPCNT = x;
   1.272 +}
   1.273 +
   1.274 +#endif
   1.275 +
   1.276 +void waitForStart(void) {
   1.277 +  LJBits lastJ = ~0;
   1.278 +  LJBits jnew = 0;
   1.279 +
   1.280 +  do {
   1.281 +    LJBits j = ~REG_KEYINPUT;
   1.282 +    jnew = j & ~lastJ;
   1.283 +    lastJ = j;
   1.284 +    vsync();
   1.285 +  } while(!(jnew & (KEY_A | KEY_START)));
   1.286 +}
   1.287 +
   1.288 +
   1.289 +static const char *const coprNoticeLines[] = {
   1.290 +  "LOCKJAW: The Reference",
   1.291 +  "Version "LJ_VERSION,
   1.292 +  NULL,
   1.293 +  "© 2008 Damian Yerrick",
   1.294 +  "Not sponsored or endorsed by Nintendo",
   1.295 +  "or Tetris Holding.",
   1.296 +  "Comes with ABSOLUTELY NO WARRANTY.",
   1.297 +  "This is free software, and you are welcome",
   1.298 +  "to share it under the conditions described",
   1.299 +  "in GPL.txt."
   1.300 +};
   1.301 +
   1.302 +void coprNotice(void) {
   1.303 +  videoSetMode(MODE_0_2D);
   1.304 +  BGCTRL[0] = BG_TILE_BASE(0) | BG_MAP_BASE(31);
   1.305 +  BG_OFFSET[0].x = 0;
   1.306 +  BG_OFFSET[0].y = 0;
   1.307 +
   1.308 +  BG_PALETTE[0] = RGB5(31,31,31);
   1.309 +  BG_PALETTE[1] = RGB5(20,20,20);
   1.310 +  BG_PALETTE[2] = RGB5( 0, 0, 0);
   1.311 +  vwfWinInit(&vwfTop);
   1.312 +  for (int i = 0, y = 8;
   1.313 +       i < sizeof(coprNoticeLines) / sizeof(coprNoticeLines[0]);
   1.314 +       ++i) {
   1.315 +    if (coprNoticeLines[i]) {
   1.316 +      vwfPuts(&vwfTop, coprNoticeLines[i], 8,  y);
   1.317 +      y += 12;
   1.318 +    } else {
   1.319 +      y += 6;
   1.320 +    }
   1.321 +  }
   1.322 +  vwfPuts(&vwfTop, "Press Start", 8, SCREEN_H * 8 - 16);
   1.323 +  videoSetMode(MODE_0_2D | DISPLAY_BG0_ACTIVE);
   1.324 +  waitForStart();
   1.325 +}
   1.326 +
   1.327 +LJBits menuReadPad(void) {
   1.328 +  LJBits keys = readPad(0);
   1.329 +  if (keys & VKEY_START) {
   1.330 +    keys |= VKEY_ROTR;
   1.331 +  }
   1.332 +  return keys;
   1.333 +}
   1.334 +
   1.335 +void ljBeginDraw(LJView *v, int sync) {
   1.336 +  vsync();
   1.337 +  finishSprites();
   1.338 +}
   1.339 +
   1.340 +void ljEndDraw(LJView *v) {
   1.341 +
   1.342 +}
   1.343 +
   1.344 +/* Replay stubs */
   1.345 +void replayRecord(struct LJReplay *r, LJBits keys, const LJInput *in) {
   1.346 +
   1.347 +}
   1.348 +
   1.349 +void replayClose(struct LJReplay *r) {
   1.350 +
   1.351 +}
   1.352 +
   1.353 +int getReplayFrame(struct LJReplay *r, LJInput *d) {
   1.354 +  return 0;
   1.355 +}
   1.356 +
   1.357 +#define READY_GO_LINE 13
   1.358 +
   1.359 +void startingAnimation(LJView *v) {
   1.360 +  vsync();
   1.361 +  gba_poll_sound(v->plat);
   1.362 +  setupPalette(rotSystems[v->field->rotationSystem]->colorScheme ? arsColors : srsColors);
   1.363 +  videoSetMode(MODE_0_2D);
   1.364 +  cls();
   1.365 +  load_font();
   1.366 +  BG_PALETTE[0] = RGB5(31,31,31);
   1.367 +  BG_PALETTE[1] = RGB5( 0, 0, 0);
   1.368 +  drawFrame(v);
   1.369 +  finishSprites();
   1.370 +  vsync();
   1.371 +  gba_poll_sound(v->plat);
   1.372 +  videoSetMode(MODE_0_2D
   1.373 +               | DISPLAY_BG0_ACTIVE);
   1.374 +  BGCTRL[0] = BG_TILE_BASE(0) | BG_MAP_BASE(31);
   1.375 +  BG_OFFSET[0].x = 0;
   1.376 +  BG_OFFSET[0].y = 0;
   1.377 +
   1.378 +  textout("Ready",
   1.379 +          (LJ_PF_WID - 5) / 2 + DS_PFLEFT,
   1.380 +          DS_PFTOP + LJ_PF_VIS_HT - 1 - READY_GO_LINE,
   1.381 +          0);
   1.382 +  for (int i = 0; i < 30; ++i) {
   1.383 +    vsync();
   1.384 +    gba_poll_sound(v->plat);
   1.385 +  }
   1.386 +  v->backDirty = ~0;
   1.387 +  updField(v, ~0);
   1.388 +  videoSetMode(MODE_0_2D
   1.389 +               | DISPLAY_BG0_ACTIVE
   1.390 +               | DISPLAY_SPR_1D_LAYOUT 
   1.391 +               | DISPLAY_SPR_ACTIVE);
   1.392 +  drawScore(v);
   1.393 +  finishSprites();
   1.394 +  
   1.395 +  textout(" GO! ",
   1.396 +          (LJ_PF_WID - 5) / 2 + DS_PFLEFT,
   1.397 +          DS_PFTOP + LJ_PF_VIS_HT - 1 - READY_GO_LINE,
   1.398 +          0);
   1.399 +  for (int i = 0; i < 30; ++i) {
   1.400 +    vsync();
   1.401 +    gba_poll_sound(v->plat);
   1.402 +  }
   1.403 +  drawFrame(v);
   1.404 +  wantPause = 0;
   1.405 +  
   1.406 +#ifdef ARM9
   1.407 +  tb.cmd = TALKBACK_PLAY_MUSIC;
   1.408 +#endif
   1.409 +}
   1.410 +
   1.411 +int pauseGame(struct LJPCView *v) {
   1.412 +  LJBits lastKeys = ~0;
   1.413 +  int unpaused = 0;
   1.414 +  int canceled = 0;
   1.415 +  
   1.416 +  // hide playfield
   1.417 +  for (int y = DS_PFTOP; y < DS_PFTOP + LJ_PF_VIS_HT; ++y) {
   1.418 +    for (int x = DS_PFLEFT;
   1.419 +         x < DS_PFLEFT + LJ_PF_WID;
   1.420 +         ++x) {
   1.421 +      MAP[31][y][x] = ' ';
   1.422 +    }
   1.423 +  }
   1.424 +  textout("Game", 2 + DS_PFLEFT, 6 + DS_PFTOP, 0);
   1.425 +  textout("Paused", 2 + DS_PFLEFT, 7 + DS_PFTOP, 0);
   1.426 +  textout("Start:", 2 + DS_PFLEFT, 10 + DS_PFTOP, 0);
   1.427 +  textout("Resume", 2 + DS_PFLEFT, 11 + DS_PFTOP, 0);
   1.428 +  textout("Select:", 2 + DS_PFLEFT, 13 + DS_PFTOP, 0);
   1.429 +  textout("Exit", 2 + DS_PFLEFT, 14 + DS_PFTOP, 0);
   1.430 +
   1.431 +#ifdef ARM9
   1.432 +  tb.cmd = TALKBACK_PAUSE_MUSIC;
   1.433 +#endif
   1.434 +  while (!unpaused || (lastKeys & (KEY_SELECT | KEY_START))) {
   1.435 +    int keys = ~REG_KEYINPUT;
   1.436 +    if (keys & ~lastKeys & KEY_START) {
   1.437 +      unpaused = 1;
   1.438 +    }
   1.439 +    if (keys & ~lastKeys & KEY_SELECT) {
   1.440 +      unpaused = 1;
   1.441 +      canceled = 1;
   1.442 +    }
   1.443 +    finishSprites();
   1.444 +    vsync();
   1.445 +    gba_poll_sound(v);
   1.446 +    lastKeys = keys;
   1.447 +  }
   1.448 +#ifdef ARM9
   1.449 +  tb.cmd = TALKBACK_PLAY_MUSIC;
   1.450 +#endif
   1.451 +  return canceled;
   1.452 +}
   1.453 +
   1.454 +int ljHandleConsoleButtons(LJView *v) {
   1.455 +  LJBits keys = ~REG_KEYINPUT;
   1.456 +  int canceled = 0;
   1.457 +
   1.458 +  wantPause |= !!(keys & KEY_START);
   1.459 +  if (wantPause) {
   1.460 +    canceled = pauseGame(v->plat);
   1.461 +    wantPause = 0;
   1.462 +    drawFrame(v);
   1.463 +    v->backDirty = ~0;
   1.464 +  }
   1.465 +  return canceled;
   1.466 +}
   1.467 +
   1.468 +LJBits drawPiece(LJView *const v, void *const b,
   1.469 +                 int piece, int x, int y, int theta,
   1.470 +                 int color, int w, int h);
   1.471 +
   1.472 +void drawFallingPiece(LJView *v) {
   1.473 +  LJBits bits = 0;
   1.474 +  const LJField *const p = v->field;
   1.475 +  int piece = p->curPiece[0];
   1.476 +  int y = ljfixfloor(p->y);
   1.477 +  const int w = 8;
   1.478 +  const int h = 8;
   1.479 +  int drawnY = v->smoothGravity ? ljfixfloor(h * p->y) : h * y;
   1.480 +  const int color = (p->state == LJS_LANDED)
   1.481 +                    ? -128 - ((p->stateTime + 1) * 128 / (p->speed.lockDelay + 1))
   1.482 +                    : pieceColors[piece];
   1.483 +
   1.484 +  bits = drawPiece(v, NULL, piece,
   1.485 +                   w * (p->x + DS_PFLEFT),
   1.486 +                   h * (LJ_PF_VIS_HT + DS_PFTOP) - drawnY,
   1.487 +                   p->theta,
   1.488 +                   color, w, h);
   1.489 +  bits = (y >= 0) ? bits << y : bits >> -y;
   1.490 +  bits &= (1 << LJ_PF_VIS_HT) - 1;
   1.491 +
   1.492 +  v->backDirty |= bits | (bits << 1);
   1.493 +  v->frontDirty |= bits | (bits << 1);
   1.494 +}
   1.495 +
   1.496 +#define SHADOW_BLOCK 0x00
   1.497 +
   1.498 +void drawShadow(LJView *v) {
   1.499 +  LJBits bits = 0;
   1.500 +  const LJField *const p = v->field;
   1.501 +  int piece = p->curPiece[0];
   1.502 +  int y = p->hardDropY;
   1.503 +  const int w = 8;
   1.504 +  const int h = 8;
   1.505 +
   1.506 +  bits = drawPiece(v, NULL, piece,
   1.507 +                   w * (p->x + DS_PFLEFT),
   1.508 +                   h * (LJ_PF_VIS_HT + DS_PFTOP - y),
   1.509 +                   p->theta,
   1.510 +                   SHADOW_BLOCK, w, h);
   1.511 +  bits = (y >= 0) ? bits << y : bits >> -y;
   1.512 +  bits &= (1 << LJ_PF_VIS_HT) - 1;
   1.513 +
   1.514 +  v->backDirty |= bits;
   1.515 +  v->frontDirty |= bits;
   1.516 +}
   1.517 +
   1.518 +void drawNextPieces(LJView *v) {
   1.519 +  int holdPieceColor = v->field->alreadyHeld
   1.520 +                       ? 0x80
   1.521 +                       : pieceColors[v->field->holdPiece];
   1.522 +
   1.523 +  // Draw hold piece
   1.524 +  drawPiece(v, NULL,
   1.525 +            v->field->holdPiece,
   1.526 +            (DS_PFLEFT - 5) * 8, (DS_PFTOP + 5) * 8, 4,
   1.527 +            holdPieceColor, 8, 8);
   1.528 +
   1.529 +  // Draw next pieces
   1.530 +  int y = 32 + 8 * DS_PFTOP;
   1.531 +  int x = (DS_PFLEFT + LJ_PF_WID) * 8;
   1.532 +  for(int i = 1; i <= v->nextPieces; ++i) {
   1.533 +    int piece = v->field->curPiece[i];
   1.534 +
   1.535 +    if (!v->hideNext) {
   1.536 +      drawPiece(v, NULL,
   1.537 +                piece, x, y, 4,
   1.538 +                pieceColors[piece], 8, 8);
   1.539 +    }
   1.540 +    y += 20;
   1.541 +  }
   1.542 +  v->frontDirty &= (1 << LJ_PF_VIS_HT) - 1;
   1.543 +}
   1.544 +
   1.545 +void drawScore(LJView *v) {
   1.546 +  char txt[16];
   1.547 +  int tpm = -1;
   1.548 +  int lvl = v->field->speedState.level;
   1.549 +
   1.550 +  siprintf(txt, "%8u", v->field->score);
   1.551 +  textout(txt, 0, 7 + DS_PFTOP, 0);
   1.552 +  siprintf(txt, "%8u", v->field->lines);
   1.553 +  textout(txt, 0, 9 + DS_PFTOP, 0);
   1.554 +
   1.555 +  if (lvl > 0) {
   1.556 +    textout("Level:", 1, SCREEN_H - 3, 0);
   1.557 +    siprintf(txt, "%9u", lvl);
   1.558 +    textout(txt, 0, SCREEN_H - 2, 0);
   1.559 +  }
   1.560 +
   1.561 +  if (v->nLockTimes >= 2) {
   1.562 +    int time = v->lockTime[0] - v->lockTime[v->nLockTimes - 1];
   1.563 +    if (time > 0) {
   1.564 +      tpm = 3600 * (v->nLockTimes - 1) / time;
   1.565 +    }
   1.566 +  }
   1.567 +  if (tpm > 0) {
   1.568 +    siprintf(txt, "%8d", tpm);
   1.569 +    textout(txt, 0, 11 + DS_PFTOP, 0);
   1.570 +  } else {
   1.571 +    textout("     ---", 0, 11 + DS_PFTOP, 0);
   1.572 +  }
   1.573 +
   1.574 +  {
   1.575 +    int seconds = v->field->gameTime / 60;
   1.576 +    int minutes = seconds / 60;
   1.577 +    seconds -= minutes * 60;
   1.578 +    siprintf(txt, "%6d:%02d", minutes, seconds);
   1.579 +    textout(txt, 0, SCREEN_H - 1, 0);
   1.580 +  }
   1.581 +  drawNextPieces(v);
   1.582 +}