diff src/ljplay.h @ 0:c84446dfb3f5

initial add
author paulo@localhost
date Fri, 13 Mar 2009 00:39:12 -0700
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/ljplay.h	Fri Mar 13 00:39:12 2009 -0700
     1.3 @@ -0,0 +1,57 @@
     1.4 +/* Platform hooks for LOCKJAW, an implementation of the Soviet Mind Game
     1.5 +
     1.6 +Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net>
     1.7 +
     1.8 +This work is free software; you can redistribute it and/or modify
     1.9 +it under the terms of the GNU General Public License as published by
    1.10 +the Free Software Foundation; either version 2 of the License, or
    1.11 +(at your option) any later version.
    1.12 +
    1.13 +This program is distributed in the hope that it will be useful,
    1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.16 +GNU General Public License for more details.
    1.17 +
    1.18 +You should have received a copy of the GNU General Public License
    1.19 +along with this program; if not, write to the Free Software
    1.20 +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    1.21 +
    1.22 +Original game concept and design by Alexey Pajitnov.
    1.23 +The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
    1.24 +or The Tetris Company LLC.
    1.25 +
    1.26 +*/
    1.27 +
    1.28 +#ifndef LJPLAY_H
    1.29 +#define LJPLAY_H
    1.30 +#include "lj.h"
    1.31 +#include "ljcontrol.h"
    1.32 +
    1.33 +/**
    1.34 + * Plays Lockjaw.
    1.35 + * @param v view
    1.36 + */
    1.37 +void play(LJView *const v[], size_t nPlayers);
    1.38 +
    1.39 +/*
    1.40 + * Platform-native code must implement the following callbacks,
    1.41 + * which will be described later:
    1.42 + */
    1.43 +LJBits readPad(unsigned int player);
    1.44 +void updField(const LJView *const v, LJBits rows);
    1.45 +void startingAnimation(LJView *v);
    1.46 +void blitField(LJView *v);
    1.47 +int pauseGame(struct LJPCView *v);
    1.48 +void playSoundEffects(LJView *v, LJBits sounds, int countdown);
    1.49 +void drawShadow(LJView *v);
    1.50 +void drawFallingPiece(LJView *v);
    1.51 +void drawScore(LJView *v);
    1.52 +int getTime(void);
    1.53 +void yieldCPU(void);
    1.54 +void ljBeginDraw(LJView *v, int sync);
    1.55 +void ljEndDraw(LJView *v);
    1.56 +int ljHandleConsoleButtons(LJView *v);
    1.57 +void playRedrawScreen(LJView *v);
    1.58 +
    1.59 +
    1.60 +#endif