Mercurial > hg > index.fcgi > lj > lj046
diff src/ljplay.h @ 0:c84446dfb3f5
initial add
author | paulo@localhost |
---|---|
date | Fri, 13 Mar 2009 00:39:12 -0700 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/ljplay.h Fri Mar 13 00:39:12 2009 -0700 1.3 @@ -0,0 +1,57 @@ 1.4 +/* Platform hooks for LOCKJAW, an implementation of the Soviet Mind Game 1.5 + 1.6 +Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net> 1.7 + 1.8 +This work is free software; you can redistribute it and/or modify 1.9 +it under the terms of the GNU General Public License as published by 1.10 +the Free Software Foundation; either version 2 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU General Public License 1.19 +along with this program; if not, write to the Free Software 1.20 +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 1.21 + 1.22 +Original game concept and design by Alexey Pajitnov. 1.23 +The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg, 1.24 +or The Tetris Company LLC. 1.25 + 1.26 +*/ 1.27 + 1.28 +#ifndef LJPLAY_H 1.29 +#define LJPLAY_H 1.30 +#include "lj.h" 1.31 +#include "ljcontrol.h" 1.32 + 1.33 +/** 1.34 + * Plays Lockjaw. 1.35 + * @param v view 1.36 + */ 1.37 +void play(LJView *const v[], size_t nPlayers); 1.38 + 1.39 +/* 1.40 + * Platform-native code must implement the following callbacks, 1.41 + * which will be described later: 1.42 + */ 1.43 +LJBits readPad(unsigned int player); 1.44 +void updField(const LJView *const v, LJBits rows); 1.45 +void startingAnimation(LJView *v); 1.46 +void blitField(LJView *v); 1.47 +int pauseGame(struct LJPCView *v); 1.48 +void playSoundEffects(LJView *v, LJBits sounds, int countdown); 1.49 +void drawShadow(LJView *v); 1.50 +void drawFallingPiece(LJView *v); 1.51 +void drawScore(LJView *v); 1.52 +int getTime(void); 1.53 +void yieldCPU(void); 1.54 +void ljBeginDraw(LJView *v, int sync); 1.55 +void ljEndDraw(LJView *v); 1.56 +int ljHandleConsoleButtons(LJView *v); 1.57 +void playRedrawScreen(LJView *v); 1.58 + 1.59 + 1.60 +#endif