diff src/ljreplay.h @ 0:c84446dfb3f5

initial add
author paulo@localhost
date Fri, 13 Mar 2009 00:39:12 -0700
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/ljreplay.h	Fri Mar 13 00:39:12 2009 -0700
     1.3 @@ -0,0 +1,70 @@
     1.4 +/* Replay functionality for LOCKJAW, an implementation of the Soviet Mind Game
     1.5 +
     1.6 +Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net>
     1.7 +
     1.8 +This work is free software; you can redistribute it and/or modify
     1.9 +it under the terms of the GNU General Public License as published by
    1.10 +the Free Software Foundation; either version 2 of the License, or
    1.11 +(at your option) any later version.
    1.12 +
    1.13 +This program is distributed in the hope that it will be useful,
    1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.16 +GNU General Public License for more details.
    1.17 +
    1.18 +You should have received a copy of the GNU General Public License
    1.19 +along with this program; if not, write to the Free Software
    1.20 +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    1.21 +
    1.22 +Original game concept and design by Alexey Pajitnov.
    1.23 +The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
    1.24 +or The Tetris Company LLC.
    1.25 +
    1.26 +*/
    1.27 +#ifndef LJREPLAY_H
    1.28 +#define LJREPLAY_H
    1.29 +
    1.30 +#include "lj.h"
    1.31 +#include "ljcontrol.h"
    1.32 +
    1.33 +#define LJREPLAY_EOF (-1)
    1.34 +
    1.35 +typedef struct LJReplay LJReplay;
    1.36 +
    1.37 +/**
    1.38 + * Creates a new replay.
    1.39 + * @param filename The name of the file to which the replay is recorded.
    1.40 + * @param p The field that is observed.
    1.41 + * @return A pointer to the replay object,
    1.42 + * or NULL if allocation failed.
    1.43 + */
    1.44 +LJReplay *newReplay(const char *filename, LJField *p);
    1.45 +
    1.46 +/**
    1.47 + * Records a single frame of input in the replay.
    1.48 + * If spawn or hold sound is played, records the new piece.
    1.49 + * @param r The replay object.
    1.50 + */
    1.51 +void replayRecord(LJReplay *r, LJBits keys, const LJInput *in);
    1.52 +
    1.53 +/**
    1.54 + * Stops recording the replay and dumps it to the file.
    1.55 + */
    1.56 +void replayClose(LJReplay *r);
    1.57 +
    1.58 +/**
    1.59 + * Opens an existing replay.
    1.60 + * @param filename The name of the file to which the replay is recorded.
    1.61 + * @param p The field that is observed.
    1.62 + * @return A pointer to the replay object,
    1.63 + * or NULL if allocation failed.
    1.64 + */
    1.65 +LJReplay *openReplay(const char *filename, LJField *p);
    1.66 +
    1.67 +/**
    1.68 + * @param d The structure to be filled with input
    1.69 + * @return The keys pressed, or REPLAY_EOF.
    1.70 + */
    1.71 +int getReplayFrame(LJReplay *r, LJInput *d);
    1.72 +
    1.73 +#endif