annotate src/dsjoy.c @ 2:80a2761bd3a4

change DS keys (add alt. rotate)
author paulo@localhost
date Mon, 23 Mar 2009 01:19:12 -0700
parents c84446dfb3f5
children
rev   line source
paulo@0 1 #include "ljcontrol.h"
paulo@0 2 #ifdef ARM9
paulo@0 3 #include <nds.h>
paulo@0 4 #else
paulo@0 5 #include <gba.h>
paulo@0 6 #endif
paulo@0 7
paulo@0 8 LJBits readHWKeys(void);
paulo@0 9
paulo@0 10 LJBits readPad(unsigned int player) {
paulo@0 11 LJBits hwKeys = readHWKeys();
paulo@0 12 LJBits out = 0;
paulo@0 13
paulo@0 14 if (hwKeys & KEY_UP) {
paulo@0 15 out |= VKEY_UP;
paulo@0 16 }
paulo@0 17 if (hwKeys & KEY_DOWN) {
paulo@0 18 out |= VKEY_DOWN;
paulo@0 19 }
paulo@0 20 if (hwKeys & KEY_LEFT) {
paulo@0 21 out |= VKEY_LEFT;
paulo@0 22 }
paulo@0 23 if (hwKeys & KEY_RIGHT) {
paulo@0 24 out |= VKEY_RIGHT;
paulo@0 25 }
paulo@0 26 if (hwKeys & KEY_B) {
paulo@0 27 out |= VKEY_ROTL;
paulo@0 28 }
paulo@0 29 if (hwKeys & KEY_A) {
paulo@0 30 out |= VKEY_ROTR;
paulo@0 31 }
paulo@0 32 if (hwKeys & (KEY_L | KEY_R)) {
paulo@0 33 out |= VKEY_HOLD;
paulo@0 34 }
paulo@0 35
paulo@0 36 #ifdef ARM9
paulo@2 37 // if (hwKeys & KEY_X) {
paulo@2 38 // out |= VKEY_MACRO(3);
paulo@2 39 // }
paulo@0 40 if (hwKeys & KEY_Y) {
paulo@2 41 out |= VKEY_MACRO(0);//VKEY_MACRO(2);
paulo@0 42 }
paulo@0 43 #endif
paulo@0 44
paulo@0 45 // on the GBA and DS, we need to add the console buttons in
paulo@0 46 out |= hwKeys << 16;
paulo@0 47 return out;
paulo@0 48 }