rev |
line source |
paulo@0
|
1 0.46a (2008-11-09)
|
paulo@0
|
2 * Preview at top is copied correctly from the back buffer
|
paulo@0
|
3 (0.45a regression, reported by rednefed).
|
paulo@0
|
4
|
paulo@0
|
5 _____________________________________________________________________
|
paulo@0
|
6 0.46 (2008-11-08)
|
paulo@0
|
7 * Tracks number of 4x4 squares that the player forms
|
paulo@0
|
8 (TOD parity; requested by Ghett0).
|
paulo@0
|
9 * Added T-Party randomizer (requested by Lardarse).
|
paulo@0
|
10 * Default lock delay for Zero set to 40 frames, even if it is
|
paulo@0
|
11 played first (0.45 regression, reported by rck).
|
paulo@0
|
12 * "[TC]" removed from scenario names (requested by caffeine).
|
paulo@0
|
13 * PC: Uses fourCCs for option values in lj.ini.
|
paulo@0
|
14 * PC: Uses double buffer for entire background (bug 0021).
|
paulo@0
|
15 * PC: Can disable sound effects by deleting or renaming sound.dat
|
paulo@0
|
16 (requested by moxie101).
|
paulo@0
|
17 * PC: More of the code is 2-player-clean.
|
paulo@0
|
18
|
paulo@0
|
19 _____________________________________________________________________
|
paulo@0
|
20 0.45 (2008-04-20)
|
paulo@0
|
21 * New unified speed curve system: less code, more tables, for
|
paulo@0
|
22 future loading from a file (bug 0040).
|
paulo@0
|
23 * All speed curves except Rhythm and Rhythm Zero have been ported
|
paulo@0
|
24 to the new system. Notably, Master has been rewritten based on
|
paulo@0
|
25 the tables from the wiki, and Exponential uses sections. The
|
paulo@0
|
26 lock delay speeds up as brutally after 600 pieces as always.
|
paulo@0
|
27 * Added kludge in the basic makefile that allows building on *BSD
|
paulo@0
|
28 and GNU/Linux: 'make linux' (patch by kesiev).
|
paulo@0
|
29 * ljpath: Fixed a couple misspellings in the non-Windows code path
|
paulo@0
|
30 (reported by kesiev).
|
paulo@0
|
31 * ljpath: Supports libfat when running on Nintendo DS.
|
paulo@0
|
32 * A few descriptions of options have been shortened to fit into
|
paulo@0
|
33 the new GBA/DS look (reported by Bloodstar; patch by caffeine).
|
paulo@0
|
34 * Writes result and options text to standard output as well as to
|
paulo@0
|
35 lj-scores.txt. This allows you to do 'lj | postprocessor' even
|
paulo@0
|
36 if you can't do 'tail -f lj-scores.txt' (requested by kesiev).
|
paulo@0
|
37 * DS: Writes result and options to /data/lockjaw/lj-scores.txt.
|
paulo@0
|
38
|
paulo@0
|
39 _____________________________________________________________________
|
paulo@0
|
40 0.44 (2008-02-20)
|
paulo@0
|
41 * Computes the preview and hold offset of all pieces (was
|
paulo@0
|
42 wkNextMove in <= 0.43) from the entry position of the I
|
paulo@0
|
43 tetromino (was wkSpawnMove in <= 0.43).
|
paulo@0
|
44 * Kick tables have been inverted to a single struct per rotation
|
paulo@0
|
45 system, for future loading from a file (bug 0016).
|
paulo@0
|
46 * SKIP_IF system for handling J/L/T exceptions in Arika is replaced
|
paulo@0
|
47 with IF_NOT_CENTER: wall kicks are allowed if the free-space
|
paulo@0
|
48 orientation overlaps any blocks other than in the center column.
|
paulo@0
|
49 * Options DAS doesn't repeat too fast, even on those systems where
|
paulo@0
|
50 vsync() is a no-op (0.43 regression, reported by caffeine).
|
paulo@0
|
51 This has the same cause as 0022: Windows Vista ignores vsync().
|
paulo@0
|
52 * Options DAS doesn't continue across page boundaries.
|
paulo@0
|
53 * GBA/DS: Options has new look.
|
paulo@0
|
54 * DS: Reads the touch screen and the X and Y buttons. Right now,
|
paulo@0
|
55 touch isn't mapped to anything, but X and Y are Far Right and
|
paulo@0
|
56 Far Left.
|
paulo@0
|
57
|
paulo@0
|
58 _____________________________________________________________________
|
paulo@0
|
59 0.43a (2008-02-11)
|
paulo@0
|
60 * Arika modified to use SKIP_IF3 after (not before) the basic
|
paulo@0
|
61 position. This restores ability to rotate J, L, and T with
|
paulo@0
|
62 kicks turned off, such as in IRS (reported by Lion).
|
paulo@0
|
63 * PC: Uses shfolder.dll so that installability works even on
|
paulo@0
|
64 Windows 98 (0.43 regression, reported by Rich Nagel).
|
paulo@0
|
65 * PC: Key bindings to J, M, and Z are correctly saved (0.43
|
paulo@0
|
66 regression, reported by DIGITAL).
|
paulo@0
|
67 * PC: In Game Keys, the names of Up and Down key bindings are
|
paulo@0
|
68 clearer (requested by 4matsy).
|
paulo@0
|
69
|
paulo@0
|
70 _____________________________________________________________________
|
paulo@0
|
71 0.43 (2008-02-10)
|
paulo@0
|
72 * Player can initial-rotate out of block out (bug 0090).
|
paulo@0
|
73 * Initial rotation doesn't use wall kick (bug 0059).
|
paulo@0
|
74 * Names for values in Drop scoring and Shadow fixed
|
paulo@0
|
75 (0.42 regression, reported by Lardarse).
|
paulo@0
|
76 * Number of line clears in DS debrief should be cut off at the
|
paulo@0
|
77 right side less often (bug 0089; fix based on a patch by kesiev).
|
paulo@0
|
78 * Fixed line clear gravity in cascade preset (reported by 4matsy).
|
paulo@0
|
79 * Fixed Fibonacci scoring with more than 8 lines per piece
|
paulo@0
|
80 (reported by 4matsy).
|
paulo@0
|
81 * Debrief is more compact, allowing GBA to use debrief (bug 0031;
|
paulo@0
|
82 fix based on a patch by kesiev).
|
paulo@0
|
83 * Debrief: Zigzag secret grade requires the hole in the top row to
|
paulo@0
|
84 be covered (reported by Kitaru).
|
paulo@0
|
85 * PC: If installed.txt is in the same folder as the program,
|
paulo@0
|
86 ignores the current directory and stores all writable files
|
paulo@0
|
87 to the user's application data folder (bug 0091).
|
paulo@0
|
88 * PC: When loading skins, searches for files in the folder with
|
paulo@0
|
89 the .skin file instead of the current directory (bug 0033).
|
paulo@0
|
90 * PC: Replay sets up playback gimmick (0.42 regression,
|
paulo@0
|
91 reported by DIGITAL).
|
paulo@0
|
92 * PC: LJVorbis doesn't double-fclose the .ogg file
|
paulo@0
|
93 (reported by kesiev).
|
paulo@0
|
94 * PC: Mouse drops to bottom after skin or replay selection
|
paulo@0
|
95 (requested by jujube).
|
paulo@0
|
96 * PC: Options is separated into pages, like on GBA/DS (bug 0082).
|
paulo@0
|
97 This frees up room for larger type (requested by jujube).
|
paulo@0
|
98
|
paulo@0
|
99 _____________________________________________________________________
|
paulo@0
|
100 0.42 (2008-02-03) aka LOCKJAW XLII
|
paulo@0
|
101 * Docs: Most of TODO.txt has been converted to a numbered list
|
paulo@0
|
102 of bugs (bug 0100).
|
paulo@0
|
103 * An off-by-1/65536 error in enter below ceiling was fixed.
|
paulo@0
|
104 This means it doesn't give one extra row of room to slide on
|
paulo@0
|
105 at the top of the well (reported by Caithness and Kukuunen).
|
paulo@0
|
106 * In case of a block out, draws the offending piece in the well
|
paulo@0
|
107 before entering game over animation.
|
paulo@0
|
108 * Extra 5-frame cascade delay removed.
|
paulo@0
|
109 * With Lockdown set to Step reset, lock delay resets on the
|
paulo@0
|
110 first floor kick.
|
paulo@0
|
111 * Tengen rotation system tries kicking one space to the left
|
paulo@0
|
112 (requested by zaphod77).
|
paulo@0
|
113 * Options' names and values are looked up from fourCCs for future
|
paulo@0
|
114 localizability.
|
paulo@0
|
115 * Options: Names of speeds in fractions of 1G are computed.
|
paulo@0
|
116 * Options skips unpacking options with a value of 255.
|
paulo@0
|
117 This allows multiple pref structures to be unpacked on top
|
paulo@0
|
118 of each other, and each overrides the ones before it.
|
paulo@0
|
119 * Debrief displays options on a second page.
|
paulo@0
|
120 * Debrief correctly displays soft drop speed as a fraction (0.41
|
paulo@0
|
121 regression, reported by Lardarse).
|
paulo@0
|
122 * Debrief: PC specific parts moved to separate source code file.
|
paulo@0
|
123 * Debrief uses a lower-level function to format ISO 8601 date
|
paulo@0
|
124 and time so as not to bring in the floating-point library's
|
paulo@0
|
125 space overhead on platforms without an FPU.
|
paulo@0
|
126 * Debrief plays a sound when turning the page.
|
paulo@0
|
127 * PC: Delay for holding Esc to quit no longer depends on
|
paulo@0
|
128 display refresh rate. Instead, it uses the global 60 Hz
|
paulo@0
|
129 timer (reported by Sara).
|
paulo@0
|
130 * PC: Draws speedometer even when preview is at right,
|
paulo@0
|
131 as long as there is room, that is, 3 or fewer next pieces
|
paulo@0
|
132 (requested by Cubicz).
|
paulo@0
|
133 * PC: Gimmick choice moved to Options to match GBA/DS.
|
paulo@0
|
134 * PC: Select scenario before starting game (bug 0041).
|
paulo@0
|
135 * PC options uses standardized GBA names (OPTIONS_*) instead of
|
paulo@0
|
136 PC names (LJPREFS_*).
|
paulo@0
|
137 * PC options Shift sound scale, Side, and Next position moved to
|
paulo@0
|
138 skin.
|
paulo@0
|
139 * PC options sets initial options using initOptions() from GBA/DS.
|
paulo@0
|
140 Incidentally, this restores the initial randomizer to bag
|
paulo@0
|
141 (0.41 regression and may make similar regressions less likely.
|
paulo@0
|
142 * PC options uses unpackOptions() from GBA/DS.
|
paulo@0
|
143 * PC options sound is also routed through the cross-platform
|
paulo@0
|
144 sound manager.
|
paulo@0
|
145 * PC: lj.ini uses fourCCs as names for easier saving and loading.
|
paulo@0
|
146 * PC: Switching between windowed and full screen in Options
|
paulo@0
|
147 no longer needs the user to restart the program.
|
paulo@0
|
148 * PC: LJVorbis doesn't crash if polled while the music is stopped.
|
paulo@0
|
149 This can happen when cross-platform code plays sound effects
|
paulo@0
|
150 during debrief.
|
paulo@0
|
151 * PC: Skin controls window size, or full screen resolution
|
paulo@0
|
152 (bug 0017).
|
paulo@0
|
153 * PC/DS: Displays a description of some option values in addition
|
paulo@0
|
154 to descriptions of options themselves.
|
paulo@0
|
155 * GBA/DS: Options disabled on the PC are disabled here.
|
paulo@0
|
156 * GBA: Menus are faster now that part of the text engine has been
|
paulo@0
|
157 moved to fast RAM.
|
paulo@0
|
158 * DS: Plays sound for game over (bug 0064).
|
paulo@0
|
159 * DS: Options displayed on touch screen for future touch operation.
|
paulo@0
|
160 * DS: Displays debrief after game ends (bug 0031).
|
paulo@0
|
161
|
paulo@0
|
162 _____________________________________________________________________
|
paulo@0
|
163 0.41 (2007-12-18)
|
paulo@0
|
164 * Piece set and randomizer are decoupled (requested by Lardarse
|
paulo@0
|
165 and Dood77).
|
paulo@0
|
166 * New piece set: iCheat(tm) deals only I tetrominoes, like an
|
paulo@0
|
167 infamous cheat code for some other game (requested by DIGITAL).
|
paulo@0
|
168 * New garbage style "Preload zigzag", which preloads a zigzag
|
paulo@0
|
169 pattern of holes.
|
paulo@0
|
170 * At debrief time, if at least two rows of the zigzag pattern
|
paulo@0
|
171 or at least four rows of a rectum (1-block-wide opening) are
|
paulo@0
|
172 formed, shows a secret grade based on the number of pattern
|
paulo@0
|
173 rows instead of the number of blocks left in the playfield.
|
paulo@0
|
174 * Debrief options section sorted by position in options menu.
|
paulo@0
|
175 * Debrief allows for multiple pages of reports.
|
paulo@0
|
176
|
paulo@0
|
177 _____________________________________________________________________
|
paulo@0
|
178 0.40a (2007-11-30)
|
paulo@0
|
179 * Does not attempt to create a ghost piece before the first
|
paulo@0
|
180 falling piece. This may fix a crash on some systems if the
|
paulo@0
|
181 first game played during a session has deep drop turned on
|
paulo@0
|
182 (reported by Rich Nagel on Windows 98 Second Edition).
|
paulo@0
|
183 * Deep drop ghost piece code stops checking at the ceiling.
|
paulo@0
|
184
|
paulo@0
|
185 _____________________________________________________________________
|
paulo@0
|
186 0.40 (2007-11-27)
|
paulo@0
|
187 * Split out speed curves and randomizers to separate files called
|
paulo@0
|
188 speed.c and random.c.
|
paulo@0
|
189 * Adjusted master delays to be closer to TAP; 600-999 no longer
|
paulo@0
|
190 overlap Death 000-399.
|
paulo@0
|
191 * Displays short description of each option (requested by AXYPB).
|
paulo@0
|
192 * Drill gimmick is back, with the new goal of clearing the bottom
|
paulo@0
|
193 row (requested by DIGITAL).
|
paulo@0
|
194 * Begin to add code for explosive line clear gimmick; not yet
|
paulo@0
|
195 integrated (requested by Joshua).
|
paulo@0
|
196 * Debrief shows number of floor kicks.
|
paulo@0
|
197 * Bottom blocks is called Deep drop to match recent Multiblocks.
|
paulo@0
|
198 * PC: Close box works in Options and Game Keys.
|
paulo@0
|
199 * PC: Does not redraw title screen if close box is clicked.
|
paulo@0
|
200 * PC: If skin sets transparentPF=1, hotlines and line clear
|
paulo@0
|
201 animations are drawn transparent (requested by Rich Nagel).
|
paulo@0
|
202 * GBA/DS: Can quit game from pause screen (requested by AXYPB).
|
paulo@0
|
203 * GBA/DS: Copyright notice and options screen drawn with
|
paulo@0
|
204 proportional font for readability.
|
paulo@0
|
205 * GBA/DS: Menu uses the same sound manager that the game play
|
paulo@0
|
206 uses, not the platform-specific sound manager.
|
paulo@0
|
207 * GBA: Sound for end of game (requested by Lardarse).
|
paulo@0
|
208 * DS: Closing the lid pauses the game and turns off the screens
|
paulo@0
|
209 (requested by AXYPB).
|
paulo@0
|
210 * DS: Unavailable hold piece is really grayed out.
|
paulo@0
|
211 * DS: Real music and sound effects engine (requested by
|
paulo@0
|
212 bob_fossil).
|
paulo@0
|
213
|
paulo@0
|
214 _____________________________________________________________________
|
paulo@0
|
215 0.39 (2007-10-24)
|
paulo@0
|
216 * Does not double line clear delay (unknown regression).
|
paulo@0
|
217 * Source code includes new files options.h and old_pc_options.c
|
paulo@0
|
218 which were mistakenly left out of 0.38 (reported by tr3).
|
paulo@0
|
219 * Draws "hotline" symbol on lines being cleared (requested by
|
paulo@0
|
220 Rosti LFC and kiwibonga).
|
paulo@0
|
221 * Debrief no longer counts a zero line T-spin as a home run
|
paulo@0
|
222 (0.28 regression; reported by Lardarse).
|
paulo@0
|
223 * New randomizer 7+1-piece Bag adds one randomly selected
|
paulo@0
|
224 tetromino to each bag (requested by colour_thief).
|
paulo@0
|
225 * Refactored speed curve state information for pseudo-OO
|
paulo@0
|
226 refactoring.
|
paulo@0
|
227 * New option: Bottom blocks allows the falling piece to fall past
|
paulo@0
|
228 blocks into an appropriately shaped hole (requested by mar).
|
paulo@0
|
229 * Added bottom blocks and well size to debrief.
|
paulo@0
|
230 * New gluing options Sticky and Sticky by color.
|
paulo@0
|
231 * PC: Skin specifies the loop point and whether the music starts
|
paulo@0
|
232 before or after the "Ready, Go" animation.
|
paulo@0
|
233 * PC: Skin specifies music volume (requested by DIGITAL).
|
paulo@0
|
234 * PC: Fixed off-by-one in sideways delay (reported by Lardarse).
|
paulo@0
|
235 * PC: Fields with blkH > 24, especially blkH == 48 and Well height
|
paulo@0
|
236 10, are more likely to fit on screen (reported by Needle).
|
paulo@0
|
237
|
paulo@0
|
238 _____________________________________________________________________
|
paulo@0
|
239 0.38 (2007-09-11)
|
paulo@0
|
240 * Plays a .ljm specified at the command line (requested by
|
paulo@0
|
241 Rich Nagel).
|
paulo@0
|
242 * More refactoring for multiplayer.
|
paulo@0
|
243 * Added wall kick opcode SKIP_IF3, similar to SKIP_IF except it
|
paulo@0
|
244 also checks the two cells above the specified cell.
|
paulo@0
|
245 * L, J, and T in Arika use SKIP_IF3 to check the entire center
|
paulo@0
|
246 column when rotating to vertical (requested by edo).
|
paulo@0
|
247 * Moves new tetrominoes to be between the walls (fixing Tengen in
|
paulo@0
|
248 width 4) and, if "Enter above playfield" is off, down far enough
|
paulo@0
|
249 so that they're within the playfield (requested by Caithness).
|
paulo@0
|
250 * New rotation system: Climbing, based on Tetris DX. (No, you
|
paulo@0
|
251 can't wall-climb yet because the sub-block behavior differs.)
|
paulo@0
|
252 * Option "4x4 squares" is called "Gluing". Other gluing options
|
paulo@0
|
253 are planned.
|
paulo@0
|
254 * In Square gluing, formation of a square adds a delay
|
paulo@0
|
255 equal to line clear delay.
|
paulo@0
|
256 * PC: Refactored to share some of the GBA/DS options logic.
|
paulo@0
|
257 * PC: Moved most sound effect code into pcsound.c.
|
paulo@0
|
258 * PC: Sound for 4x4 square formation (cribbed from TOD).
|
paulo@0
|
259 * PC: Reloads the default skin's configuration before loading
|
paulo@0
|
260 the skin, so that skins always inherit from the default skin
|
paulo@0
|
261 and not the last chosen skin (requested by Rich Nagel).
|
paulo@0
|
262 * GBA: Uses duration as priority for square wave sound effects,
|
paulo@0
|
263 which should prevent the section up sound from getting
|
paulo@0
|
264 interrupted as often.
|
paulo@0
|
265 * GBA/DS: Draws real-time speedometer.
|
paulo@0
|
266
|
paulo@0
|
267 _____________________________________________________________________
|
paulo@0
|
268 0.37 (2007-07-09)
|
paulo@0
|
269 * Requires "Up" and "Alt firm drop" to be pressed again when
|
paulo@0
|
270 lock delay is turned off or less than DAS delay
|
paulo@0
|
271 (requested by reivilo).
|
paulo@0
|
272 * Keypress count is reset to 0 even in "Play .ljm" (reported by
|
paulo@0
|
273 jujube).
|
paulo@0
|
274 * Playing a broken .ljm from the gimmick menu gives an informative
|
paulo@0
|
275 error message instead of crashing (0.32a regression; reported by
|
paulo@0
|
276 Rosti LFC).
|
paulo@0
|
277 * Rhythm section-up logic waits for 64 beats at L bpm, not L+1 bpm.
|
paulo@0
|
278 * Fixed a potential buffer overflow in shuffleColumns (the "banana"
|
paulo@0
|
279 item), brought on by the expansion of the playfield to 12 columns
|
paulo@0
|
280 (0.33 regression).
|
paulo@0
|
281 * Better comments in source code about wall kick entry macros
|
paulo@0
|
282 WK(x, y), WKX(wk), WKY(wk) in lj.h (requested by Lardarse).
|
paulo@0
|
283 * PC: Reinstate Bach music while investing a trademark claim.
|
paulo@0
|
284 * PC: Separate music for Rhythm speed curves.
|
paulo@0
|
285 * PC: Does not use stretch blitter when drawing the blocks of
|
paulo@0
|
286 sprite pieces at full size (e.g. falling piece).
|
paulo@0
|
287 * PC: blitField() blits adjacent rows in one call, which is
|
paulo@0
|
288 faster on slow machines (requested by Matthew).
|
paulo@0
|
289 * PC: Size of hold piece respects blkW and blkH.
|
paulo@0
|
290 * README describes build instructions for GBA and DS.
|
paulo@0
|
291 * For user convenience, the Allegro DLL is included with the
|
paulo@0
|
292 executable, and the source code is in a separate archive.
|
paulo@0
|
293
|
paulo@0
|
294 _____________________________________________________________________
|
paulo@0
|
295 0.36 (2007-05-21)
|
paulo@0
|
296 * Allows DAS delay up to 400 ms (requested by Rich Nagel).
|
paulo@0
|
297 * Option for entry within or above ceiling (requested by DIGITAL
|
paulo@0
|
298 and Cubicz).
|
paulo@0
|
299 * Option for hold piece behavior (requested by Lardarse).
|
paulo@0
|
300 * PC: User can change individual game keys, like in StepMania
|
paulo@0
|
301 (requested by DIGITAL and Rosti LFC).
|
paulo@0
|
302 * PC: Minor changes to included background music.
|
paulo@0
|
303 * PC: Option for playing a scale during sideways motion
|
paulo@0
|
304 (requested by herc).
|
paulo@0
|
305 * PC: Selecting a skin saves options (reported by Rich Nagel).
|
paulo@0
|
306 * PC: When loading saved options, treats 16 ms DAS delay as valid
|
paulo@0
|
307 (reported by jujube).
|
paulo@0
|
308 * PC: Skin setting for a transparent background (requested by
|
paulo@0
|
309 cdsboy and Bloodstar).
|
paulo@0
|
310 * PC: Demo recording uses "Rec" and "Play" in addition to icons.
|
paulo@0
|
311 * PC: Reallocates back buffer after each skin switch, avoiding
|
paulo@0
|
312 problems related to changes in blkW and blkH (reported by
|
paulo@0
|
313 Rich Nagel).
|
paulo@0
|
314 * GBA/DS: Fixed line clear options (0.34 regression).
|
paulo@0
|
315 * GBA/DS: Press Start after lose, rather than timing out to options
|
paulo@0
|
316 (requested by Webby).
|
paulo@0
|
317 * "Default" means not to pay back a loan. Manual uses "initial"
|
paulo@0
|
318 or "preset" instead (requested by Bruce Tognazzini).
|
paulo@0
|
319
|
paulo@0
|
320 _____________________________________________________________________
|
paulo@0
|
321 0.35 (2007-04-25)
|
paulo@0
|
322 * New speed curve Game Boy Heart.
|
paulo@0
|
323 * New speed curve Death 300+, which starts three sections into
|
paulo@0
|
324 Death just like cgwg's cheat for TAP (requested by Amnesia).
|
paulo@0
|
325 * New randomizer 10-piece Memoryless.
|
paulo@0
|
326 * First garbage line takes into account well width (reported by
|
paulo@0
|
327 Lardarse).
|
paulo@0
|
328 * Displays section number for NES, Game Boy, and Game Boy Heart
|
paulo@0
|
329 speed curves (requested by Rich Nagel).
|
paulo@0
|
330 * Debrief displays Quadra-style pieces per active minute
|
paulo@0
|
331 (requested by Cubicz).
|
paulo@0
|
332 * Debrief calls pieces "pieces" instead of "tetrominoes" in
|
paulo@0
|
333 10-piece randomizers because I2, I3, L3 are not tetrominoes.
|
paulo@0
|
334 * PC: Gimmick and level are displayed in skin foreground color
|
paulo@0
|
335 (missed in 0.30; reported by Rich Nagel).
|
paulo@0
|
336 * PC: Skin file name suffix is now .skin not .ini, so that skin.ini
|
paulo@0
|
337 cannot be confused with lj.ini. The default skin is called
|
paulo@0
|
338 default.skin not skin.ini.
|
paulo@0
|
339 * PC: Title screen has option to select skin (requested by
|
paulo@0
|
340 cdsboy).
|
paulo@0
|
341 * PC: Block size is no longer hard-coded at 24x24 pixels.
|
paulo@0
|
342 The new .skin commands blkW= and blkH= control their size
|
paulo@0
|
343 (requested by Bloodstar).
|
paulo@0
|
344 * PC: Source code comes with new installation guide written by
|
paulo@0
|
345 Lardarse in "docs/Compiling_on_Windows.txt".
|
paulo@0
|
346
|
paulo@0
|
347 _____________________________________________________________________
|
paulo@0
|
348 0.34a (2007-03-27)
|
paulo@0
|
349 * PC: Fixed hidden level in Next at right mode (0.33 regression).
|
paulo@0
|
350 * DS: Fixed hidden sprites due to bug in devkitARM R20 libnds
|
paulo@0
|
351 (0.34 regression).
|
paulo@0
|
352 * DS: New touch screen code should eliminate erroneous low notes
|
paulo@0
|
353 played upon pen-up.
|
paulo@0
|
354
|
paulo@0
|
355 _____________________________________________________________________
|
paulo@0
|
356 0.34 (2007-03-23)
|
paulo@0
|
357 * Fixed Move to Back piece set (0.14 regression: dang!).
|
paulo@0
|
358 * Separate options for number of previewed pieces above shadow and
|
paulo@0
|
359 outside field (requested by kiwibonga, caffeine, and Cubicz).
|
paulo@0
|
360 * Option to disable IRS (requested by DIGITAL).
|
paulo@0
|
361 * Garbage gimmicks (vs., drill 40, hr derby) replaced with new
|
paulo@0
|
362 garbage option (requested by Cubicz).
|
paulo@0
|
363 * In garbage style "Vs.", player can choose difficulty 1 through 4
|
paulo@0
|
364 (requested by Caithness).
|
paulo@0
|
365 * Option for line clear delay, independent of entry delay
|
paulo@0
|
366 (requested by kiwibonga).
|
paulo@0
|
367 * Garbage style Drill no longer automatically tops out on
|
paulo@0
|
368 short playfields.
|
paulo@0
|
369 * Garbage style Vs. generates garbage with SZSZ randomizer.
|
paulo@0
|
370 * Frequency of Vs. w/Items bananas is independent of randomizer.
|
paulo@0
|
371 * Fixed self-clearing garbage (0.33 regression).
|
paulo@0
|
372 * GBA/DS: Fixed pause button hiding left and right walls
|
paulo@0
|
373 (0.33 regression).
|
paulo@0
|
374 * GBA/DS: R button also works as hold piece (requested by
|
paulo@0
|
375 PetitPrince).
|
paulo@0
|
376
|
paulo@0
|
377 _____________________________________________________________________
|
paulo@0
|
378 0.33 (2007-03-08)
|
paulo@0
|
379 * New speed curve Rhythm Zero is identical to Rhythm except it
|
paulo@0
|
380 operates at 0G instead of 20G (requested by Cubicz and caffeine).
|
paulo@0
|
381 * Speed curves that do not use level reset level to 0.
|
paulo@0
|
382 Therefore, playing a game of Death then a game of Exponential
|
paulo@0
|
383 on GBA/DS no longer shows the level that the player finished
|
paulo@0
|
384 Death on as the level during Exponential.
|
paulo@0
|
385 * Maximum well width increased to 12 (requested by Zed0).
|
paulo@0
|
386 * Hold piece does not reset floor kicks, lock delay time in entry
|
paulo@0
|
387 reset, or Rhythm's placement timer.
|
paulo@0
|
388 * GBA/DS: More shared code moved to file "ljgbads.inc".
|
paulo@0
|
389 * PC: Stops end-of-section sound when game is over
|
paulo@0
|
390 (requested by Bloodstar).
|
paulo@0
|
391
|
paulo@0
|
392 _____________________________________________________________________
|
paulo@0
|
393 0.32a (2007-02-25)
|
paulo@0
|
394 * PC: Fixed demo recording (0.32 regression; reported by Rosti LFC)
|
paulo@0
|
395 * PC: Option to record all games from the start
|
paulo@0
|
396 (requested by cdsboy, DIGITAL, Cubicz, and colour_thief).
|
paulo@0
|
397 * PC: Added Play .ljm gimmick:
|
paulo@0
|
398 Allegro file selector pops up, and the player can choose the
|
paulo@0
|
399 filename of a demo to play back (requested by Lardarse).
|
paulo@0
|
400
|
paulo@0
|
401 _____________________________________________________________________
|
paulo@0
|
402 0.32 (2007-02-13)
|
paulo@0
|
403 * Changed a CPU yield behavior that was affecting battery
|
paulo@0
|
404 efficiency on the GBA and DS front ends (reported by Mighty Max).
|
paulo@0
|
405 * Removed Low Rider gimmick in favor of option for well height
|
paulo@0
|
406 (requested by Matthew).
|
paulo@0
|
407 * Option for well width, like Shimizu's Tetris Semipro-68k.
|
paulo@0
|
408 Combine this with a low well height to simulate BIG mode of
|
paulo@0
|
409 TGM and Heboris (requested by Matthew).
|
paulo@0
|
410 * Options for entry delay and sideways delay have "max" added to
|
paulo@0
|
411 their description to clarify things (requested by kotetsu213 and
|
paulo@0
|
412 Ezzelin).
|
paulo@0
|
413 * All speed options given in Hz or G are given in both.
|
paulo@0
|
414 * PC: Next above shadow works in all playfield positions (reported
|
paulo@0
|
415 by caffeine).
|
paulo@0
|
416 * GBA/DS: Added option for soft drop speed (requested by Ezzelin).
|
paulo@0
|
417 * GBA/DS: Some shared code moved to file "ljgbads.inc".
|
paulo@0
|
418 * GBA: Unavailable hold piece is grayed out.
|
paulo@0
|
419 * GBA/DS: Lock delay = no lock works (reported by Ezzelin).
|
paulo@0
|
420 * GBA/DS: Fixed frames/ms display of delays (reported by Ezzelin).
|
paulo@0
|
421
|
paulo@0
|
422 _____________________________________________________________________
|
paulo@0
|
423 0.31 (2007-02-03)
|
paulo@0
|
424 * Draws the score and next pieces before blitting the playfield
|
paulo@0
|
425 in case a front-end draws the score or next pieces inside the
|
paulo@0
|
426 playfield.
|
paulo@0
|
427 * In Baboo!, speed curve Zero sets the level to the number of
|
paulo@0
|
428 keypresses so far.
|
paulo@0
|
429 * PC, GBA: Plays sound effect for end of section in speed curves
|
paulo@0
|
430 that use sections (Master, Death, NES, Game Boy).
|
paulo@0
|
431 * PC: Option to draw next pieces inside the playfield, above the
|
paulo@0
|
432 shadow (requested by caffeine, cdsboy, and Cubicz).
|
paulo@0
|
433 * GBA, DS: Blocks within a piece are drawn connected once they lock
|
paulo@0
|
434 (TOD parity, requested by Lardarse and Bloodstar).
|
paulo@0
|
435 * GBA, DS: Baboo! no longer double-counts console buttons passed
|
paulo@0
|
436 through the joypad reading code.
|
paulo@0
|
437 * README: "color=image" clone-and-hack error fixed (reported by
|
paulo@0
|
438 Bloodstar).
|
paulo@0
|
439 * README: Explains black rectangle in upper left corner as an
|
paulo@0
|
440 icon for stop (requested by herc).
|
paulo@0
|
441 * README: Explains controls on GBA and DS.
|
paulo@0
|
442
|
paulo@0
|
443 _____________________________________________________________________
|
paulo@0
|
444 0.30 (2007-02-01)
|
paulo@0
|
445 * Fixed ARE display in debrief, which could cause a crash in some
|
paulo@0
|
446 situations (0.26 regression?).
|
paulo@0
|
447 * Garbage no longer self-clears in Cascade gravity (reported by
|
paulo@0
|
448 Bloodstar).
|
paulo@0
|
449 * In high gravity, land a T with one block over an overhang and
|
paulo@0
|
450 rotate it once so that it falls and clears a line. This is no
|
paulo@0
|
451 longer counted as a T-spin.
|
paulo@0
|
452 * During a replay, counts keypresses by the replay player.
|
paulo@0
|
453 * PC: Scales undersized background images to the size of the window
|
paulo@0
|
454 (requested by Bloodstar).
|
paulo@0
|
455 * PC: If a piece enters during a skipped frame, a second upward
|
paulo@0
|
456 trail is no longer drawn (reported by Bloodstar and caffeine).
|
paulo@0
|
457 * PC: "Next at top" layout draws speedometer (requested by
|
paulo@0
|
458 matt_hatter83).
|
paulo@0
|
459 * PC: Trails option is saved properly (reported by caffeine).
|
paulo@0
|
460 * PC: User can customize the game's text and background colors
|
paulo@0
|
461 using skin.ini (requested by Bloodstar).
|
paulo@0
|
462 * Added rudimentary port to Nintendo DS for people with MAX Media
|
paulo@0
|
463 Dock, M3 Pro, SuperCard Rumble, or SLOT-1 cards, which can run
|
paulo@0
|
464 DS homebrew but not GBA homebrew.
|
paulo@0
|
465 * Moscow Nights removed from lj-contrib due to research into the
|
paulo@0
|
466 copyright term extensions enacted by Russian Federation during
|
paulo@0
|
467 the 1990s.
|
paulo@0
|
468
|
paulo@0
|
469 _____________________________________________________________________
|
paulo@0
|
470 0.29 (2007-01-17)
|
paulo@0
|
471 * TDS scoring recognizes chains properly (reported by Lardarse).
|
paulo@0
|
472 * TDS scoring section factor stops increasing after 190 lines.
|
paulo@0
|
473 * Added NES scoring method.
|
paulo@0
|
474 * Added scoring for soft and hard drops to options and debrief.
|
paulo@0
|
475 * Cascade no longer deletes the bottom row when lines high on the
|
paulo@0
|
476 playfield are cleared (reported by Lardarse).
|
paulo@0
|
477 * PC: Draws trails when a tetromino goes up or down rapidly.
|
paulo@0
|
478 (Option to turn them off.)
|
paulo@0
|
479 * PC: Handles dirty rectangles for next pieces and score
|
paulo@0
|
480 separately.
|
paulo@0
|
481 * Scoring section of README describes all scoring methods.
|
paulo@0
|
482
|
paulo@0
|
483 _____________________________________________________________________
|
paulo@0
|
484 0.28 (2007-01-04)
|
paulo@0
|
485 * Added Cascade gravity, as seen in Quadra, Tetris Worlds Cascade,
|
paulo@0
|
486 and Tetris DS Touch.
|
paulo@0
|
487 * Master/Death: Level starts at -1, so that the first piece is
|
paulo@0
|
488 played at level 0 (requested by Lardarse).
|
paulo@0
|
489 * Changed T-spin detection to save whether or not a rotation
|
paulo@0
|
490 involved a kick (0: move; 1: rotate; 2: rotate with kick) so
|
paulo@0
|
491 that scoring methods such as TDS can score T-spins with and
|
paulo@0
|
492 without kicks differently.
|
paulo@0
|
493 * Added TDS scoring method (line clears only).
|
paulo@0
|
494 * New, more general, possibly easier to understand reshuffle code
|
paulo@0
|
495 in bag randomizer (requested by Lardarse)
|
paulo@0
|
496 * GBA: Gold and silver square colors added (requested by Lardarse).
|
paulo@0
|
497 * PC: Game over in low ceiling no longer fades the area outside the
|
paulo@0
|
498 playfield (reported by Lardarse).
|
paulo@0
|
499 * PC: Close box interrupts starting and game over animations.
|
paulo@0
|
500 * README warns that 4x4 squares mode needs ljconn.
|
paulo@0
|
501
|
paulo@0
|
502 _____________________________________________________________________
|
paulo@0
|
503 0.27 (2006-12-20)
|
paulo@0
|
504 * GBA version includes a valid header (requested by Ezzelin).
|
paulo@0
|
505 * Fixed incorrect spawn orientations for Game Boy rotation system
|
paulo@0
|
506 (0.25? regression, reported by Lardarse).
|
paulo@0
|
507 * Fixed incorrect win/loss sound early in 180 seconds (0.25
|
paulo@0
|
508 regression).
|
paulo@0
|
509 * New randomizer 10-piece Bag, including the domino and both
|
paulo@0
|
510 trominoes.
|
paulo@0
|
511 * GBA version now reports entry and lock delays in both frames
|
paulo@0
|
512 and milliseconds.
|
paulo@0
|
513 * Possibly fixed off-by-one in Game Boy speed curve section
|
paulo@0
|
514 computation, which caused an incorrect slowdown in 210-219
|
paulo@0
|
515 section (reported by Ezzelin).
|
paulo@0
|
516
|
paulo@0
|
517 _____________________________________________________________________
|
paulo@0
|
518 0.26 (2006-12-15)
|
paulo@0
|
519 * Option to allow game to proceed in the background (requested by
|
paulo@0
|
520 Ezzelin). However, Windows doesn't appear to pass joystick
|
paulo@0
|
521 presses to the game running in the background. FCE Ultra has
|
paulo@0
|
522 what appears to be exactly the same problem.
|
paulo@0
|
523 * Added Game Boy and NES speed curves.
|
paulo@0
|
524 * Options and Game Keys are accessed through title screen, not
|
paulo@0
|
525 gimmick selection.
|
paulo@0
|
526 * Option to hide playfield without changing the skin.
|
paulo@0
|
527 * Rearranged rules section of options to correspond more closely to
|
paulo@0
|
528 the sequence of operations for each tetromino.
|
paulo@0
|
529 * Soft or hard drop set to "lock on release" no longer produces
|
paulo@0
|
530 double locks at 20G.
|
paulo@0
|
531 * Disable initial hard drop when set to "lock" and entry delay is
|
paulo@0
|
532 greater than 0 but less than DAS delay.
|
paulo@0
|
533 * Checks for 4x4 squares top to bottom per comparison with The New
|
paulo@0
|
534 Tetris (N64).
|
paulo@0
|
535 * Finer grained selections in entry delay (requested by
|
paulo@0
|
536 matt_hatter83) and lock delay (requested by caffeine).
|
paulo@0
|
537 They now are at 50ms increments at the low end.
|
paulo@0
|
538 * Expanded TGM speed curve to 12 sections. One comparatively slow
|
paulo@0
|
539 section at 20G was added to Master before Death-equivalent starts
|
paulo@0
|
540 (now Death 0 is equivalent to Master 600, not 500), and one
|
paulo@0
|
541 faster section was added to the end of Death based on info posted
|
paulo@0
|
542 to wiki by colour_thief.
|
paulo@0
|
543 * Added H.R. Derby gimmick:
|
paulo@0
|
544 Like Marathon, but every line you clear other than with a
|
paulo@0
|
545 home run or a T-spin gives you garbage.
|
paulo@0
|
546 * Ready Go animation is 1.2 seconds, not 2.0 seconds.
|
paulo@0
|
547 * Preliminary support for Game Boy Advance, with experimental
|
paulo@0
|
548 paged options replacing scrolling options.
|
paulo@0
|
549
|
paulo@0
|
550 _____________________________________________________________________
|
paulo@0
|
551 0.25 (2006-11-28)
|
paulo@0
|
552 * Fixed History 6 Rolls deciding between the first piece algorithm
|
paulo@0
|
553 and the subsequent pieces algorithm (reported by Lardarse).
|
paulo@0
|
554 * Fixed a signedness issue that broke 180 seconds gimmick in the
|
paulo@0
|
555 case that a tetromino was kept active between 3:00 and 3:01 (0.24
|
paulo@0
|
556 regression; reported by caffeine).
|
paulo@0
|
557 * Allows ending the game with a piece in mid-air (0.24 regression).
|
paulo@0
|
558 * Removed Arika and renamed Arika+TI to Arika. For the old
|
paulo@0
|
559 Arika behavior, set Options:Floor kicks to 0.
|
paulo@0
|
560 * Options screen allows DAS, allowing future versions to make more
|
paulo@0
|
561 options and more values for each option available in a less
|
paulo@0
|
562 cumbersome way.
|
paulo@0
|
563
|
paulo@0
|
564 _____________________________________________________________________
|
paulo@0
|
565 0.24 (2006-11-16)
|
paulo@0
|
566 * Added Score style to options and debrief.
|
paulo@0
|
567 * Choice of LJ or TNT64 scoring is based on chosen score style, not
|
paulo@0
|
568 whether 4x4 squares are turned on.
|
paulo@0
|
569 * Added Hotline scoring method, where only lines cleared on
|
paulo@0
|
570 specific rows count toward scoring. When enabled, draws white
|
paulo@0
|
571 lines through empty spaces in these rows.
|
paulo@0
|
572 * New soft drop and hard drop lock setting: Lock on release. It's
|
paulo@0
|
573 a spring-loaded system: When you press the button, it doesn't
|
paulo@0
|
574 lock, but when you let go, it locks (requested by colour_thief).
|
paulo@0
|
575 * Option to override lock delay time (requested by caffeine).
|
paulo@0
|
576 * Option to limit upward kicks (requested by Needle). This may
|
paulo@0
|
577 obviate the difference between Arika and Arika+TI.
|
paulo@0
|
578 * Sped up line clear in Master 300-499 to make less of a jarring
|
paulo@0
|
579 transition to "death" style timings.
|
paulo@0
|
580 * LJM loading fails even more gracefully on wrong format version,
|
paulo@0
|
581 properly treating an LJM of the wrong version as not existing.
|
paulo@0
|
582 * Fixed bug in 0.23's application switch pausing where switching
|
paulo@0
|
583 away while already paused would require two Esc presses to
|
paulo@0
|
584 continue (reported by caffeine).
|
paulo@0
|
585 * Does not stop play until after the line clear animation finishes.
|
paulo@0
|
586 This allows the game to properly update the single, double,
|
paulo@0
|
587 triple, etc. counts for the last line that completes the goal
|
paulo@0
|
588 (0.19 scoring regression?; reported by caffeine).
|
paulo@0
|
589 * Refactored duplicated option loading code.
|
paulo@0
|
590 * Options: Ditched parallel struct and array in favor of a
|
paulo@0
|
591 single list of named indices.
|
paulo@0
|
592 * Corrected Moscow Nights and Kalinka in lj-contrib for greater
|
paulo@0
|
593 compatibility with obscure s3m players that can't handle odd
|
paulo@0
|
594 numbers of channels (requested by Lardarse).
|
paulo@0
|
595
|
paulo@0
|
596 _____________________________________________________________________
|
paulo@0
|
597 0.23 (2006-11-04)
|
paulo@0
|
598 * Fixed S and Z in Sega 1988.
|
paulo@0
|
599 * DUMB has been wrapped in a library called LJMusic and can be
|
paulo@0
|
600 turned off at compile time (edit ljmusic.c and makefile) if you
|
paulo@0
|
601 don't want to install DUMB.
|
paulo@0
|
602 * Added support for Xiph.org's OggVorbis codec to LJMusic
|
paulo@0
|
603 (requested by Needle).
|
paulo@0
|
604 * Option to ignore sideways movement on first frame (like TGM
|
paulo@0
|
605 series) (requested by Needle, seconded by caffeine).
|
paulo@0
|
606 * Properly pauses the game when the player switches away from the
|
paulo@0
|
607 window (requested by Lardarse).
|
paulo@0
|
608 * Fails gracefully (does nothing) instead of crashing when loading
|
paulo@0
|
609 replay files of a different format version.
|
paulo@0
|
610 * Moved as much as possible below setting display mode so that
|
paulo@0
|
611 people porting LJ to other platforms can toss up working alert()
|
paulo@0
|
612 boxes earlier (requested by cdsboy).
|
paulo@0
|
613
|
paulo@0
|
614 _____________________________________________________________________
|
paulo@0
|
615 0.22 (2006-10-23)
|
paulo@0
|
616 * Fixed color system change after reloading (0.20 regression?,
|
paulo@0
|
617 reported by lardarse). Should always unpack options just before
|
paulo@0
|
618 loading skin.
|
paulo@0
|
619 * All numbers in saved states are stored big-endian, making movies
|
paulo@0
|
620 compatible between 0.22 for Windows and Intel Mac and 0.22 for
|
paulo@0
|
621 PowerPC Mac (requested by cdsboy).
|
paulo@0
|
622 * Sega rotation systems renamed to Arika for less confusion with
|
paulo@0
|
623 the rotation systems in Sega's Tetris games from 1988 and 1998
|
paulo@0
|
624 (requested by Needle).
|
paulo@0
|
625 * Added Sega 1988 rotation system (like Arika without wall kicks).
|
paulo@0
|
626 * Preliminary Vorbis playback code is included in the source code
|
paulo@0
|
627 distribution but has not been activated in the program.
|
paulo@0
|
628 (The keys to compiling OggVorbis on MinGW+MSYS are 1. set the
|
paulo@0
|
629 prefix to match the MINGDIR you used to build Allegro, and
|
paulo@0
|
630 2. disable creation of the shared library.)
|
paulo@0
|
631
|
paulo@0
|
632 _____________________________________________________________________
|
paulo@0
|
633 0.21 (2006-10-21)
|
paulo@0
|
634 * Added new T-spin detection rule "3-corner T no kick", identical
|
paulo@0
|
635 to 3-corner T except that a wallkick is not counted as a rotation
|
paulo@0
|
636 (requested by kotetsu213).
|
paulo@0
|
637 * Options that don't apply because of how another option is set
|
paulo@0
|
638 are grayed out with an explanation (requested by Needle).
|
paulo@0
|
639 * Debrief tells number of blocks left in the playfield and whether
|
paulo@0
|
640 saved state was used (requested by caffeine).
|
paulo@0
|
641 * Debrief tells what level the player stopped on.
|
paulo@0
|
642 * Added support for saving input stream ("demo" or "movie") to file
|
paulo@0
|
643 "demo.ljm". Press [ to start/stop recording and ] to start/stop
|
paulo@0
|
644 playback (requested by caffeine).
|
paulo@0
|
645 * Pieces are actually random again (0.20 regression).
|
paulo@0
|
646 * New lockdown mode: Entry reset. Instead of resetting, the lock
|
paulo@0
|
647 timer pauses while the piece is falling (requested by caffeine).
|
paulo@0
|
648 * No +20 for banking more than 5 beats (requested by caffeine).
|
paulo@0
|
649 * 250 ms entry delay option (requested by matt_hatter83).
|
paulo@0
|
650 * Entry and sideways delays in Master and Death use the shorter of
|
paulo@0
|
651 the speed curve's delay and the user's delay.
|
paulo@0
|
652 * Added soft drop speed to options.
|
paulo@0
|
653 * Added settings 8.6 Hz through 6.7 Hz to Sideways speed.
|
paulo@0
|
654
|
paulo@0
|
655 _____________________________________________________________________
|
paulo@0
|
656 0.20 (2006-10-15)
|
paulo@0
|
657 * Fixed color system change after options (0.19 regression).
|
paulo@0
|
658 * Restored ability to hold first piece (0.17 regression?).
|
paulo@0
|
659 * Requires down to be re-pressed only when entry delay is less
|
paulo@0
|
660 than sideways delay.
|
paulo@0
|
661 * In modes with ARE, allow initial hard drop even on first piece
|
paulo@0
|
662 (requested by caffeine).
|
paulo@0
|
663 * Visual refresh in Game Keys.
|
paulo@0
|
664 * Game Keys ignores keypresses for 1/4 second after each key is
|
paulo@0
|
665 set, which should fix problems with GameCube to USB adapters
|
paulo@0
|
666 (requested by Caithness).
|
paulo@0
|
667 * All platforms use a single randomizer, whose state is associated
|
paulo@0
|
668 with the playfield.
|
paulo@0
|
669 * ARE is a binary option again, as several speed curves ignored the
|
paulo@0
|
670 old version's difference between constant and decreasing.
|
paulo@0
|
671 * Moved version display to title screen.
|
paulo@0
|
672 * Sound effect for win differs from that for game over.
|
paulo@0
|
673 * Sound effect for rotating a piece on its first active frame.
|
paulo@0
|
674 * Begun to add assertions, causing game over if they fail.
|
paulo@0
|
675 * Added support for saving the state of the playfield.
|
paulo@0
|
676 Press [ to save or ] to load. Movies might be next.
|
paulo@0
|
677
|
paulo@0
|
678 _____________________________________________________________________
|
paulo@0
|
679 0.19 (2006-09-28):
|
paulo@0
|
680 * Use of SRS or Sega colors is determined by a flag set for each
|
paulo@0
|
681 rotation system. The rule is that rotation systems that use
|
paulo@0
|
682 bounding box rotation should use SRS colors.
|
paulo@0
|
683 * Added TOD M4 rotation system (face up entry + bounding box
|
paulo@0
|
684 rotation + roughly TGM style compensation).
|
paulo@0
|
685 * List items in Options flicker much less.
|
paulo@0
|
686 * Beginning of an actual title screen.
|
paulo@0
|
687 * Removed Rhythm gimmick in favor of speed curve option.
|
paulo@0
|
688 * Added Master and Death speed curves (requested by Needle).
|
paulo@0
|
689 Death hasn't been tested thoroughly because the developer
|
paulo@0
|
690 sucks at death.
|
paulo@0
|
691 * Blits only those playfield rows that have changed, making
|
paulo@0
|
692 animation smoother on old, cheap, or mobile video cards
|
paulo@0
|
693 (requested by cosmonaut).
|
paulo@0
|
694 * Rhythm speed curve no longer has what feels like a big elbow
|
paulo@0
|
695 (requested by caffeine). Specifically it gives 20 points
|
paulo@0
|
696 instead of banking more than 5 pieces' worth of time.
|
paulo@0
|
697 * Doesn't draw the state after the tetromino spawns but before
|
paulo@0
|
698 initial rotation has taken effect (requested by Needle).
|
paulo@0
|
699 * Added sound effect for hold piece (requested by Needle).
|
paulo@0
|
700 * Land and lock sound much better (requested by Needle).
|
paulo@0
|
701 * Shuffle columns (seen only in Vs. w/ Items) correctly disconnects
|
paulo@0
|
702 blocks horizontally.
|
paulo@0
|
703 * In Square mode, T-spins cause avalanches.
|
paulo@0
|
704 * In Square mode, lines containing a piece of a 4x4 block are worth
|
paulo@0
|
705 more, and homers are worth less.
|
paulo@0
|
706 * Fixed ignoring diagonal presses (0.17 regression).
|
paulo@0
|
707 * Created a new struct "LJPrefs" to hold preferences set by the
|
paulo@0
|
708 player in the Options menu separately from the parameters
|
paulo@0
|
709 that the game actually uses. This allows gimmicks to override
|
paulo@0
|
710 preferences more cleanly.
|
paulo@0
|
711 * Added support for future scoring methods where the score per line
|
paulo@0
|
712 at a given point in the chain is based on a formula.
|
paulo@0
|
713 * Created a union that combines the new struct with the array that
|
paulo@0
|
714 the Options menu edits to improve maintainability of Options.
|
paulo@0
|
715
|
paulo@0
|
716 _____________________________________________________________________
|
paulo@0
|
717 0.18 (2006-09-16):
|
paulo@0
|
718 * Fixed Classic lock reset (unknown regression).
|
paulo@0
|
719 * Fixed misbehavior when hold is pressed after a piece
|
paulo@0
|
720 lands but before it locks (0.17 regression).
|
paulo@0
|
721 * Shadow is drawn using the piece's color, at 25% opacity,
|
paulo@0
|
722 from rows 4 and 5 of ljblocks.
|
paulo@0
|
723 * Fixed shadow option saving (0.17a regression).
|
paulo@0
|
724 * Added option to hide shadow color or change shadow opacity.
|
paulo@0
|
725 * Split Sega rotation system into one with and one without
|
paulo@0
|
726 TGM3's upward kicks.
|
paulo@0
|
727 * Added NES and Game Boy rotation systems.
|
paulo@0
|
728 * README: Illustration of game play has an image map. The reader
|
paulo@0
|
729 can select (hover over) a region of the screenshot, and the
|
paulo@0
|
730 browser will show the title of the region as a tooltip.
|
paulo@0
|
731 * BPM is now called speed level in preparation for other
|
paulo@0
|
732 speed curves (including TGM and TA Death).
|
paulo@0
|
733
|
paulo@0
|
734 _____________________________________________________________________
|
paulo@0
|
735 0.17 (2006-09-13):
|
paulo@0
|
736 * Option for sticky gravity per color, as seen in The Next Tetris.
|
paulo@0
|
737 * "Ready, Go" is centered, even in low ceiling gimmicks.
|
paulo@0
|
738 * Added TGM3's upward kick to Sega T rotations.
|
paulo@0
|
739 * Added Tengen rotation system.
|
paulo@0
|
740 * Removed TGM gimmick in favor of entry delay option.
|
paulo@0
|
741 * Initial hold works at any time. The key can be pressed and
|
paulo@0
|
742 released during entry delay or even during line clear delay.
|
paulo@0
|
743 * Initial actions do not inflate keypress count
|
paulo@0
|
744 (helpful in Baboo! with entry delay).
|
paulo@0
|
745 * Draws hold piece in garbage colors when it is not available.
|
paulo@0
|
746 * Options scroll.
|
paulo@0
|
747 * Option to draw next pieces to right in constant size or above.
|
paulo@0
|
748 * Better looking scroll bar in options.
|
paulo@0
|
749 * Debrief: In naive gravity, reports T-spin singles, doubles,
|
paulo@0
|
750 and triples separately from non-T-spins. In other line
|
paulo@0
|
751 clear gravity modes, "home run" is now called "quad".
|
paulo@0
|
752 * Fixed a buffer overflow bug in sticky: fillCLoop() no longer
|
paulo@0
|
753 treats the right side of one row and the left side of the
|
paulo@0
|
754 row above it as one region.
|
paulo@0
|
755 * Clarified manual as to the purpose of the Vs. gimmicks.
|
paulo@0
|
756 * Separated platform specific stuff into a separate struct.
|
paulo@0
|
757 * Refactored scoring into a separate function for future movement
|
paulo@0
|
758 to gimmick and option control.
|
paulo@0
|
759 * Debrief formats the report into a string and then writes it
|
paulo@0
|
760 to a file and the screen all at once.
|
paulo@0
|
761 * Refactored play() to move everything in the game loop that is
|
paulo@0
|
762 not platform specific out of ljpc.c into new file ljplay.c.
|
paulo@0
|
763 * Wall kick table is no longer flipped, making it easier to add
|
paulo@0
|
764 new rotation systems.
|
paulo@0
|
765 * Unified counterclockwise and clockwise rotation code.
|
paulo@0
|
766
|
paulo@0
|
767 _____________________________________________________________________
|
paulo@0
|
768 0.16 (2006-09-03):
|
paulo@0
|
769 * Fixed instant sideways speed (0.15 regression).
|
paulo@0
|
770 * In countdown modes, debrief screen displays whether clear was
|
paulo@0
|
771 successful.
|
paulo@0
|
772 * 6-piece Bag no longer makes Vs. ridiculously easy.
|
paulo@0
|
773 * Counts score and garbage separately for future shift to
|
paulo@0
|
774 gimmick-controlled scoring.
|
paulo@0
|
775 * Displays score instead of garbage on the play screen.
|
paulo@0
|
776 * Counts singles, doubles, triples, and homers, and displays them
|
paulo@0
|
777 in debrief.
|
paulo@0
|
778 * Option to hide falling piece in addition to shadow.
|
paulo@0
|
779 * Can load mod, xm, or it music in addition to s3m.
|
paulo@0
|
780 * Moved skin description from lj.ini to skin.ini, and the name of
|
paulo@0
|
781 this skin description file name can be changed with the Skin=
|
paulo@0
|
782 command in lj.ini.
|
paulo@0
|
783 * Closes lj.ini when reading it.
|
paulo@0
|
784 * All vkey->action game key handling code moved to macro.c for
|
paulo@0
|
785 future refactoring.
|
paulo@0
|
786 * Build process uses automatic generation of C files' dependencies
|
paulo@0
|
787 for future refactoring of header files.
|
paulo@0
|
788 * Added two versions of NES-style blocks to lj-contrib:
|
paulo@0
|
789 one by tepples and one by deepdorp.
|
paulo@0
|
790
|
paulo@0
|
791 _____________________________________________________________________
|
paulo@0
|
792 0.15 (2006-08-27):
|
paulo@0
|
793 * Options for DAS delay, number of next pieces, and window vs.
|
paulo@0
|
794 full screen.
|
paulo@0
|
795 * Options scrolling doesn't cause the dialog's title and
|
paulo@0
|
796 instructions to flicker.
|
paulo@0
|
797 * Small font's 5 glyph is the same width as other digits.
|
paulo@0
|
798 * Fixed O shape table.
|
paulo@0
|
799 * Macros (vkey->action mappings past the first 8) are in a
|
paulo@0
|
800 lookup table in the new file macro.c. This paves the way
|
paulo@0
|
801 for a future macro editor.
|
paulo@0
|
802 * Added macros Alt. Firm Drop and Alt. Hold.
|
paulo@0
|
803 * Game Keys displays names for all keys, not just printable keys.
|
paulo@0
|
804 * In Sega rotation mode, reads block images from ljblocks-sega.bmp
|
paulo@0
|
805 and ljconn-sega.bmp if available.
|
paulo@0
|
806 * If ljbg.jpg is not available, uses a plain white backdrop.
|
paulo@0
|
807 * Reads file names for block images, background image, and music
|
paulo@0
|
808 from lj.ini, which the player can edit with a text editor.
|
paulo@0
|
809 * New "6-piece Bag" randomizer is one stick short of a bundle.
|
paulo@0
|
810 * Added an arrangement of the minuet from JS Bach's French Suite
|
paulo@0
|
811 in B minor (BWV 814) to lj-contrib.
|
paulo@0
|
812
|
paulo@0
|
813 _____________________________________________________________________
|
paulo@0
|
814 0.14 (2006-08-18):
|
paulo@0
|
815 * pause() renamed to pauseGame() to fix namespace collision on
|
paulo@0
|
816 platforms with unistd.h (Linux, BSD, Mac).
|
paulo@0
|
817 * Gimmick settings for initial gravity, ARE, and ceiling height
|
paulo@0
|
818 are initialized from a lookup table.
|
paulo@0
|
819 * History 6 Rolls randomizer uses correct initial history (ZSZS)
|
paulo@0
|
820 and correct selection for the first piece (I, J, L, or T).
|
paulo@0
|
821 * Blocks are drawn connected within each tetromino if ljconn.bmp
|
paulo@0
|
822 is present.
|
paulo@0
|
823 * Corrected connection table for O tetromino.
|
paulo@0
|
824 * Rhythm's BPM counter increases after every 64 beats, not every
|
paulo@0
|
825 64 tetrominoes.
|
paulo@0
|
826 * Added Low Vs. gimmick:
|
paulo@0
|
827 Like Vs. CPU with a low ceiling.
|
paulo@0
|
828
|
paulo@0
|
829 _____________________________________________________________________
|
paulo@0
|
830 0.13 (2006-08-15):
|
paulo@0
|
831 * Hard drop lock option "Zangi" renamed to "Slide".
|
paulo@0
|
832 * Added soft drop lock option.
|
paulo@0
|
833 * Ignores diagonal presses differently: instead of pretending the
|
paulo@0
|
834 keys are up, it pretends that they haven't changed from the last
|
paulo@0
|
835 frame. UP, UP+RIGHT, UP no longer makes a double hard drop.
|
paulo@0
|
836 * Esc pauses the game and music instead of immediately quitting.
|
paulo@0
|
837 * Added contributions from cdsboy to lj-contrib.
|
paulo@0
|
838
|
paulo@0
|
839 _____________________________________________________________________
|
paulo@0
|
840 0.12 (2006-08-13):
|
paulo@0
|
841 * Creates lj.ini if it doesn't exist, instead of crashing on
|
paulo@0
|
842 startup.
|
paulo@0
|
843 * Added half-size Aver16 font.
|
paulo@0
|
844 * Zero gravity (as in Baboo!) + Zangi hard drop = land and lock,
|
paulo@0
|
845 instead of just sit there
|
paulo@0
|
846 * Option to use classic (Game Boy style) or step-reset (TGM style)
|
paulo@0
|
847 lockdown instead of move-reset (SRS style) lockdown.
|
paulo@0
|
848 * Contains connection tables for all pieces. Not used yet,
|
paulo@0
|
849 but will be used for Cascade (where gravity is based on shapes
|
paulo@0
|
850 of pieces), Square (which forms big squares only out of whole
|
paulo@0
|
851 tetrominoes), and Bombliss (which doesn't place a bomb in a block
|
paulo@0
|
852 that has blocks on opposite sides of it within the piece, such as
|
paulo@0
|
853 the middle of an I, J, L, or T).
|
paulo@0
|
854 * Pieces can carry bomb blocks within them. Not used yet,
|
paulo@0
|
855 but will be used for Bombliss.
|
paulo@0
|
856 * Option for sticky gravity. This will also be used for Bombliss.
|
paulo@0
|
857 * Options rearranged: game on top, control in middle,
|
paulo@0
|
858 view on bottom.
|
paulo@0
|
859 * Options menu uses a smaller font and scrolls if necessary (but
|
paulo@0
|
860 it's not necessary just yet).
|
paulo@0
|
861 * Zero isn't wider than other digits in the large or small font.
|
paulo@0
|
862 * Split debrief screen into debrief.c.
|
paulo@0
|
863 * Debrief displays lockdown and line clear gravity type.
|
paulo@0
|
864 * List of options in debrief is written with smaller font.
|
paulo@0
|
865 * Config screen does a better job of ignoring simultaneous presses
|
paulo@0
|
866 on USB joystick adapters that map the Control Pad to both axes
|
paulo@0
|
867 and buttons (such as EMS USB2).
|
paulo@0
|
868 * Main menu and options always respond to the arrow keys (in
|
paulo@0
|
869 addition to the keys set in Game Keys), allowing players to
|
paulo@0
|
870 reset Game Keys even when the keys have become corrupted.
|
paulo@0
|
871
|
paulo@0
|
872 _____________________________________________________________________
|
paulo@0
|
873 0.11 (2006-08-01):
|
paulo@0
|
874 * Added Instant, 20 Hz, 15 Hz, and 12 Hz sideways speeds.
|
paulo@0
|
875 * Added randomizer History 6 Rolls, very similar to Move to Back
|
paulo@0
|
876 but sometimes repeating recent tetrominoes.
|
paulo@0
|
877 * Allows separate wall kick tables for clockwise and anticlockwise
|
paulo@0
|
878 rotation.
|
paulo@0
|
879 * New "theta=default" in piece->block expansion reflects the
|
paulo@0
|
880 rotation system's initial orientations for new pieces, next
|
paulo@0
|
881 pieces, and the hold piece.
|
paulo@0
|
882 * Option to use Sega rotations instead of SRS rotations.
|
paulo@0
|
883 * Option for ignoring diagonal presses.
|
paulo@0
|
884 * Option for locking or not when using hard drop (Up).
|
paulo@0
|
885 * Option to turn off smooth gravity animation.
|
paulo@0
|
886 * Option to use TNT style T-spin detection instead of TDS style.
|
paulo@0
|
887 * Debrief displays rotation system and T-spin detection.
|
paulo@0
|
888 * Saves options to lj.ini.
|
paulo@0
|
889 * Split options screen and wall kick table into separate source
|
paulo@0
|
890 code files.
|
paulo@0
|
891 * Plays music in stereo.
|
paulo@0
|
892 * Site distributes contributed graphics and music files to
|
paulo@0
|
893 replace the defaults.
|
paulo@0
|
894
|
paulo@0
|
895 _____________________________________________________________________
|
paulo@0
|
896 0.10 (2006-07-27):
|
paulo@0
|
897 * Set default full screen color depth to 16-bit which may be more
|
paulo@0
|
898 compatible than 15-bit.
|
paulo@0
|
899 * Press Print Screen to save the current screen as ljsnap.bmp.
|
paulo@0
|
900 * Plays next piece sound whenever the next column moves up.
|
paulo@0
|
901 0.08-0.09 didn't do so for the first hold in a game.
|
paulo@0
|
902 * No longer tries rotating right when rotating left fails.
|
paulo@0
|
903 * Handles DirectDraw amnesia (screen corruption in Alt+Tab)
|
paulo@0
|
904 correctly in menu, game play, and debrief screens.
|
paulo@0
|
905 * Asset and video buffer cleanup consolidated into one function.
|
paulo@0
|
906 * Gravity speeds up 50% faster.
|
paulo@0
|
907 * Added options menu for selecting sideways movement speed and
|
paulo@0
|
908 randomizer.
|
paulo@0
|
909 * Added more randomizers: 14-piece bag, move-to-back (TGM style),
|
paulo@0
|
910 memoryless (classic), and SZSZ (used in the well-known proof
|
paulo@0
|
911 that memoryless cannot be played indefinitely).
|
paulo@0
|
912 * Debrief screen displays date and time of report generation as
|
paulo@0
|
913 well as randomizer and sideways speed, and logs what it displays
|
paulo@0
|
914 to lj-scores.txt.
|
paulo@0
|
915 * Moved all gimmick-specific code from lj.c to new file gimmicks.c.
|
paulo@0
|
916 * Built against Allegro 4.2.0. (Users of previous versions will
|
paulo@0
|
917 need the new DLL.)
|
paulo@0
|
918 * Countdown based gimmicks (40 lines, 180 seconds, Baboo!,
|
paulo@0
|
919 TGM World, Drill 40) use the same countdown variable for
|
paulo@0
|
920 end state detection that they had used for countdown sound.
|
paulo@0
|
921 * Support for tracked music using DUMB.
|
paulo@0
|
922 * Manual is HTML.
|
paulo@0
|
923
|
paulo@0
|
924 _____________________________________________________________________
|
paulo@0
|
925 0.09 (2006-07-16):
|
paulo@0
|
926 * Reverted sideways kicks of I tetromino rotating from horizontal
|
paulo@0
|
927 to vertical based on testing I-I interactions in Tetris DS.
|
paulo@0
|
928 * Key pretending is more consistent.
|
paulo@0
|
929 * TGM World stops at 290 lines, more like Tetris The Grand Master.
|
paulo@0
|
930 * In gimmicks with ARE (currently TGM World), allows initial
|
paulo@0
|
931 hard drop.
|
paulo@0
|
932 * Licensed as free software under GNU General Public License.
|
paulo@0
|
933 * Fixed incomplete first bag (0.08 regression).
|
paulo@0
|
934 * Has its own icon instead of the wall kick editor's icon.
|
paulo@0
|
935 * No double initial rotation when using initial hold in TGM World.
|
paulo@0
|
936 * Input actions are a 32-bit record for future recording.
|
paulo@0
|
937 * Hidden next piece is a separate variable, which next piece
|
paulo@0
|
938 sound also respects, fixing Items.
|
paulo@0
|
939
|
paulo@0
|
940 _____________________________________________________________________
|
paulo@0
|
941 0.08 (2006-07-08):
|
paulo@0
|
942 * Plays sounds for the next piece like TGM.
|
paulo@0
|
943 * No longer allows 800x552 window now that 0.08 displays the
|
paulo@0
|
944 gimmick name.
|
paulo@0
|
945 * Supports spawn delay and line delay.
|
paulo@0
|
946 * Supports initial hold and rotation.
|
paulo@0
|
947 * Supports variable garbage randomness.
|
paulo@0
|
948 * Begun to move gimmick code out of core.
|
paulo@0
|
949 * Added TGM World gimmick:
|
paulo@0
|
950 Standard S.M.G., except there's a half-second delay before each
|
paulo@0
|
951 tetromino, and a half-second delay after each tetromino that
|
paulo@0
|
952 forms at least one line. So if you want fast play, make more
|
paulo@0
|
953 lines at once.
|
paulo@0
|
954 * Added Drill 40 gimmick:
|
paulo@0
|
955 Like 40 lines, but the screen starts with 18 rows of garbage.
|
paulo@0
|
956 Be prepared to rely on SRS infinite spin for the first few
|
paulo@0
|
957 lines until your skill improves.
|
paulo@0
|
958
|
paulo@0
|
959 _____________________________________________________________________
|
paulo@0
|
960 0.07 (2006-06-30):
|
paulo@0
|
961 * Added Baboo gimmick:
|
paulo@0
|
962 Standard S.M.G., except there is no gravity, and the game
|
paulo@0
|
963 ends after 300 keypresses.
|
paulo@0
|
964 * Cleaned up the font a bit.
|
paulo@0
|
965 * Corrected wall kicks for I tetromino to match an updated
|
paulo@0
|
966 description provided by nicholas. Specifically, I tetromino
|
paulo@0
|
967 prefers kick-down to kick-up.
|
paulo@0
|
968 * Removed sound-not-found debug message.
|
paulo@0
|
969 * Plays "ready, go!" like TGM.
|
paulo@0
|
970 * Bigger font for lines and time.
|
paulo@0
|
971
|
paulo@0
|
972 _____________________________________________________________________
|
paulo@0
|
973 0.06 (2006-06-25):
|
paulo@0
|
974 * Gimmicks are sorted into columns.
|
paulo@0
|
975 * Debrief responds to controller mapping.
|
paulo@0
|
976 * Debrief shows keypresses per tetromino and garbage per minute.
|
paulo@0
|
977 * Loads/saves vkey configuration from/to disk instead of
|
paulo@0
|
978 prompting the user every time the program starts.
|
paulo@0
|
979 * Build system switched to GNU Make.
|
paulo@0
|
980 * Terminal window ("DOS box") hidden.
|
paulo@0
|
981 * Responds to window system's close button.
|
paulo@0
|
982 * Counts down 5-4-3-2-1 in line or time limited gimmicks.
|
paulo@0
|
983 * Icon in the top left corner of the window is customized.
|
paulo@0
|
984 * Displays ljbg.jpg in the window's blank space.
|
paulo@0
|
985 * Displays blocks from ljblocks.bmp.
|
paulo@0
|
986 * Releases the CPU for 5ms per frame when possible, so that
|
paulo@0
|
987 background tasks such as a music player can keep up.
|
paulo@0
|
988 * Increased sound effects' volume so that music players do not
|
paulo@0
|
989 completely overpower them.
|
paulo@0
|
990 * Added macros for rotate twice, move far left, and move far right.
|
paulo@0
|
991 * Corrected fix to alternation between falling and landed states
|
paulo@0
|
992 that occurred especially when sliding a tetromino to the right
|
paulo@0
|
993 under high gravity.
|
paulo@0
|
994 * Added Items gimmick:
|
paulo@0
|
995 Standard S.M.G., except after the first 7 pieces you get
|
paulo@0
|
996 random starting orientations, no rotation, and hidden next
|
paulo@0
|
997 pieces, and the speed goes to 1G. Every time you are given an
|
paulo@0
|
998 I piece, either you get 2 lines of garbage or the columns of
|
paulo@0
|
999 blocks in the well are shuffled.
|
paulo@0
|
1000 * Fixed scoring tables in README.txt.
|
paulo@0
|
1001
|
paulo@0
|
1002 _____________________________________________________________________
|
paulo@0
|
1003 0.05 (2006-06-23):
|
paulo@0
|
1004 * Included readme.txt.
|
paulo@0
|
1005 * Debrief report shows more decimal places in time and PPM.
|
paulo@0
|
1006 * Game over plays a simple animation and sound.
|
paulo@0
|
1007 * Playfield can be resized (with a recompile).
|
paulo@0
|
1008 * Removed hardcoded key binding help text.
|
paulo@0
|
1009 * Window is bigger in preparation for wallpaper.
|
paulo@0
|
1010 * Display mode is 15/16/24/32-bit in preparation for wallpaper.
|
paulo@0
|
1011 * Added Low Rider gimmick:
|
paulo@0
|
1012 Standard S.M.G. with an 8-block-tall visible playfield.
|
paulo@0
|
1013
|
paulo@0
|
1014 _____________________________________________________________________
|
paulo@0
|
1015 0.04 (2006-06-22):
|
paulo@0
|
1016 * Uses an OS-native bitmap rather than an Allegro bitmap,
|
paulo@0
|
1017 which may allow faster drawing with some video cards.
|
paulo@0
|
1018 * Allows play from a keyboard or a joystick.
|
paulo@0
|
1019 * Presents a key configuration screen when the program starts.
|
paulo@0
|
1020 * A 500ms delay after the game ends. Drama will come soon to this
|
paulo@0
|
1021 space.
|
paulo@0
|
1022
|
paulo@0
|
1023 _____________________________________________________________________
|
paulo@0
|
1024 0.03 (2006-06-21):
|
paulo@0
|
1025 * Debriefing responds only to Esc, Enter, and keypad Enter.
|
paulo@0
|
1026 * Compensates for refresh rates other than 60 Hz.
|
paulo@0
|
1027 * Change log included with program.
|
paulo@0
|
1028 * Plays sound effects for shift, rotate, land, lock, line, b2b.
|
paulo@0
|
1029 * Bigger text using the "Aver" font.
|
paulo@0
|
1030 * Lock delay in Marathon decreases gradually after gravity
|
paulo@0
|
1031 surpasses 20G.
|
paulo@0
|
1032 * Reads keys through a bitfield, allowing for custom key->vkey
|
paulo@0
|
1033 bindings to be implemented in the future.
|
paulo@0
|
1034 * (Internal) Does not alternate between "falling" and "landed"
|
paulo@0
|
1035 states when resetting lock delay on slide.
|
paulo@0
|
1036
|
paulo@0
|
1037 _____________________________________________________________________
|
paulo@0
|
1038 0.02 (2006-06-19):
|
paulo@0
|
1039 * Speed level progresses 1/3 as fast.
|
paulo@0
|
1040 * Added menu for selecting a gimmick (game mode) to play.
|
paulo@0
|
1041 * Added Marathon gimmick:
|
paulo@0
|
1042 Like Vs. but no garbage.
|
paulo@0
|
1043 * Added 40 lines gimmick:
|
paulo@0
|
1044 Like Marathon but ends after 40 lines.
|
paulo@0
|
1045 * Added 3 minutes gimmick (like Marathon but ends after 10800
|
paulo@0
|
1046 frames).
|
paulo@0
|
1047 * Added Rhythm gimmick:
|
paulo@0
|
1048 20G, and if you fall below the minimum PPM, it automatically
|
paulo@0
|
1049 locks the tetromino, and the minimum PPM increases by 10 every
|
paulo@0
|
1050 64 tetrominoes.
|
paulo@0
|
1051 * Debriefing computes PPM and score.
|
paulo@0
|
1052 * Debriefing returns to gimmick selection instead of exiting
|
paulo@0
|
1053 the program.
|
paulo@0
|
1054
|
paulo@0
|
1055 _____________________________________________________________________
|
paulo@0
|
1056 0.01 (2006-06-14):
|
paulo@0
|
1057 * initial release
|
paulo@0
|
1058 * full SRS implemented
|
paulo@0
|
1059 * 7-piece bag randomizer
|
paulo@0
|
1060 * 1G DAS
|
paulo@0
|
1061 * smooth falling animation
|
paulo@0
|
1062 * playfield size: 10w x 24h; pieces start above row 20
|
paulo@0
|
1063 * 8 next pieces and 1 hold piece
|
paulo@0
|
1064 * Vs. gimmick:
|
paulo@0
|
1065 Standard S.M.G., except before every I tetromino after the first,
|
paulo@0
|
1066 you get 4 garbage lines.
|
paulo@0
|
1067
|