Mercurial > hg > index.fcgi > lj > lj046
diff src/ljcontrol.h @ 0:c84446dfb3f5
initial add
author | paulo@localhost |
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date | Fri, 13 Mar 2009 00:39:12 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/ljcontrol.h Fri Mar 13 00:39:12 2009 -0700 1.3 @@ -0,0 +1,109 @@ 1.4 +/* Control for LOCKJAW, an implementation of the Soviet Mind Game 1.5 + 1.6 +Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net> 1.7 + 1.8 +This work is free software; you can redistribute it and/or modify 1.9 +it under the terms of the GNU General Public License as published by 1.10 +the Free Software Foundation; either version 2 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU General Public License 1.19 +along with this program; if not, write to the Free Software 1.20 +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 1.21 + 1.22 +Original game concept and design by Alexey Pajitnov. 1.23 +The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg, 1.24 +or The Tetris Company LLC. 1.25 + 1.26 +*/ 1.27 + 1.28 +#ifndef LJCONTROL_H 1.29 +#define LJCONTROL_H 1.30 + 1.31 +#include "ljtypes.h" 1.32 + 1.33 +// The cross-platform parts of the view are stored here 1.34 +typedef struct LJControl { 1.35 + LJBits lastKeys, repressKeys; 1.36 + unsigned int presses; 1.37 + unsigned char dasSpeed; 1.38 + unsigned char dasDelay; 1.39 + signed char dasCounter; 1.40 + unsigned char allowDiagonals; 1.41 + unsigned char softDropSpeed; 1.42 + unsigned char softDropLock; 1.43 + unsigned char hardDropLock; 1.44 + unsigned char initialDAS; 1.45 + unsigned char initialRotate; 1.46 + signed char countdown; 1.47 + struct LJReplay *replaySrc; 1.48 + struct LJReplay *replayDst; 1.49 +} LJControl; 1.50 + 1.51 +struct LJField; 1.52 +struct LJInput; 1.53 + 1.54 +#define N_SPEED_METER_PIECES 10 1.55 + 1.56 +typedef struct LJView { 1.57 + struct LJField *field; 1.58 + LJControl *control; 1.59 + LJBits backDirty; 1.60 + LJBits frontDirty; 1.61 + struct LJPCView *plat; 1.62 + unsigned char smoothGravity; 1.63 + unsigned char hideNext; 1.64 + unsigned char hideShadow; 1.65 + unsigned char nextPieces; 1.66 + unsigned char hidePF; 1.67 + unsigned char showTrails; 1.68 + unsigned char nLockTimes; 1.69 + unsigned int lockTime[N_SPEED_METER_PIECES]; 1.70 + LJFixed trailY; 1.71 +} LJView; 1.72 + 1.73 +enum { 1.74 + LJSHADOW_COLORED_25 = 0, 1.75 + LJSHADOW_COLORED_50, 1.76 + LJSHADOW_COLORED, 1.77 + LJSHADOW_COLORLESS, 1.78 + LJSHADOW_NONE, 1.79 + LJSHADOW_NO_FALLING, 1.80 + LJSHADOW_N_STYLES 1.81 +}; 1.82 + 1.83 +#define VKEY_UP 0x0001 1.84 +#define VKEY_DOWN 0x0002 1.85 +#define VKEY_LEFT 0x0004 1.86 +#define VKEY_RIGHT 0x0008 1.87 +#define VKEY_ROTL 0x0010 1.88 +#define VKEY_ROTR 0x0020 1.89 +#define VKEY_HOLD 0x0040 1.90 +#define VKEY_ITEM 0x0080 1.91 +#define VKEY_MACRO(x) (0x100 << (x)) 1.92 +#define VKEY_MACROS 0xFF00 1.93 +#define VKEY_START 0x00080000 1.94 + 1.95 +enum { 1.96 + LJZANGI_SLIDE, 1.97 + LJZANGI_LOCK, 1.98 + LJZANGI_LOCK_RELEASE, 1.99 + LJZANGI_N_STYLES 1.100 +}; 1.101 + 1.102 +/* VKEY_MACRO(0) to VKEY_MACRO(7) 1.103 + 1.104 +Event planners can restrict how many macros a player can use, 1.105 +so that keyboardists don't have an unfair advantage over 1.106 +gamepad users. 1.107 + 1.108 +*/ 1.109 + 1.110 +void addKeysToInput(struct LJInput *dst, LJBits keys, const struct LJField *p, LJControl *c); 1.111 + 1.112 +#endif