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1 /* Control for LOCKJAW, an implementation of the Soviet Mind Game
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2
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3 Copyright (C) 2006 Damian Yerrick <tepples+lj@spamcop.net>
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4
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5 This work is free software; you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation; either version 2 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program; if not, write to the Free Software
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Original game concept and design by Alexey Pajitnov.
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20 The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
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21 or The Tetris Company LLC.
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22
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23 */
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24
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25 #ifndef LJCONTROL_H
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26 #define LJCONTROL_H
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27
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28 #include "ljtypes.h"
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29
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30 // The cross-platform parts of the view are stored here
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31 typedef struct LJControl {
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32 LJBits lastKeys, repressKeys;
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33 unsigned int presses;
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34 unsigned char dasSpeed;
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35 unsigned char dasDelay;
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36 signed char dasCounter;
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37 unsigned char allowDiagonals;
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38 unsigned char softDropSpeed;
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39 unsigned char softDropLock;
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40 unsigned char hardDropLock;
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41 unsigned char initialDAS;
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42 unsigned char initialRotate;
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43 signed char countdown;
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44 struct LJReplay *replaySrc;
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45 struct LJReplay *replayDst;
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46 } LJControl;
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47
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48 struct LJField;
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49 struct LJInput;
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50
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51 #define N_SPEED_METER_PIECES 10
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52
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53 typedef struct LJView {
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54 struct LJField *field;
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55 LJControl *control;
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56 LJBits backDirty;
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57 LJBits frontDirty;
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58 struct LJPCView *plat;
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59 unsigned char smoothGravity;
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60 unsigned char hideNext;
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61 unsigned char hideShadow;
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62 unsigned char nextPieces;
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63 unsigned char hidePF;
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64 unsigned char showTrails;
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65 unsigned char nLockTimes;
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66 unsigned int lockTime[N_SPEED_METER_PIECES];
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67 LJFixed trailY;
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68 } LJView;
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69
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70 enum {
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71 LJSHADOW_COLORED_25 = 0,
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72 LJSHADOW_COLORED_50,
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73 LJSHADOW_COLORED,
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74 LJSHADOW_COLORLESS,
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75 LJSHADOW_NONE,
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76 LJSHADOW_NO_FALLING,
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77 LJSHADOW_N_STYLES
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78 };
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79
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80 #define VKEY_UP 0x0001
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81 #define VKEY_DOWN 0x0002
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82 #define VKEY_LEFT 0x0004
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83 #define VKEY_RIGHT 0x0008
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84 #define VKEY_ROTL 0x0010
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85 #define VKEY_ROTR 0x0020
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86 #define VKEY_HOLD 0x0040
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87 #define VKEY_ITEM 0x0080
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88 #define VKEY_MACRO(x) (0x100 << (x))
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89 #define VKEY_MACROS 0xFF00
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90 #define VKEY_START 0x00080000
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91
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92 enum {
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93 LJZANGI_SLIDE,
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94 LJZANGI_LOCK,
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95 LJZANGI_LOCK_RELEASE,
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96 LJZANGI_N_STYLES
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97 };
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98
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99 /* VKEY_MACRO(0) to VKEY_MACRO(7)
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100
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101 Event planners can restrict how many macros a player can use,
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102 so that keyboardists don't have an unfair advantage over
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103 gamepad users.
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104
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105 */
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106
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107 void addKeysToInput(struct LJInput *dst, LJBits keys, const struct LJField *p, LJControl *c);
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108
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109 #endif
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