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1 /* PC preset code for LOCKJAW, an implementation of the Soviet Mind Game
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2
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3 Copyright (C) 2008 Damian Yerrick <tepples+lj@spamcop.net>
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4
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5 This work is free software; you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation; either version 2 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program; if not, write to the Free Software
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Original game concept and design by Alexey Pajitnov.
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20 The Software is not sponsored or endorsed by Alexey Pajitnov, Elorg,
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21 or The Tetris Company LLC.
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22
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23 */
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24
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25 #ifndef PCPRESET_H
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26 #define PCPRESET_H
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27 #include <sys/types.h>
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28 #include "ljcontrol.h"
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29
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30 typedef struct PresetRule {
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31 unsigned char line, value;
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32 } PresetRule;
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33
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34 #define PRESET_NAME_LEN 32
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35 #define PRESET_MAX_RULES 32
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36
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37 typedef struct Preset {
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38 char name[PRESET_NAME_LEN];
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39 PresetRule rules[PRESET_MAX_RULES];
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40 } Preset;
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41
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42 /**
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43 * Resets all options in the preset buffer to inherit.
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44 */
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45 void presetStart(void);
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46
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47 /**
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48 * Adds a preset to the preset buffer.
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49 */
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50 void presetAdd(size_t which);
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51
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52 /**
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53 * Unpacks the preset buffer onto a view.
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54 */
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55 void presetFinish(struct LJView *v);
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56
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57 extern const Preset *loadedPresets;
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58 extern size_t nLoadedPresets;
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59
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60 #endif
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